A Total War Saga: TROY – MYTHOS FAQ
A Total War Saga: TROY is expanding with the massive MYTHOS DLC, out now, alongside the Mythos update patch. It’s the largest update for the game, bringing entire new game modes, systems reworks, and much more. In this ever-evolving FAQ as we lead up to launch, we’ll give you all the knowledge you need to proceed.
What is MYTHOS?
MYTHOS is the latest and greatest DLC expansion for A Total War Saga: TROY. It introduces an entirely new campaign game mode which adds mythical monsters, quests to capture them, divine powers, and much more to the ancient world. These represent the beliefs and legends of the ancient peoples, brought to life to see who would master the battlefield.
The Lernean Hydra, the Griffin Patriarch, and the mighty Cerberus await heroes and leaders brave – or foolhardy – enough to seek their assistance. With enough guile, wit, and battle skill, you can bring them into your service, and with them will come their legions of followers, special abilities, and new gameplay opportunities.
In addition, units and concepts previously depicted with their real-world equivalents – such as harpies, centaurs, the cyclops, and more – have been reimagined as their mythical counterparts. The Divine Will system is expanded, allowing you to take control of the thunderbolts of Zeus himself, or the epic tides of Poseidon.
Whoa, whoa, whoa, so this isn’t a historical game anymore?
On the contrary! As part of the free update alongside TROY: MYTHOS, we have introduced a dedicated historically authentic mode called, no prizes for guessing, Historical mode. This does not have access to the creatures and features of the new Mythological mode, and also replaces powerful single-entity units and makes other changes from the Truth Behind The Myth mode that sits between the two. Keyly, hero units now come with bodyguards that can be used to customise their fighting style and abilities.
When is it coming out?
TROY: MYTHOS is out now for £19.99 / €24.99 / $24.99.
Oh, it’s on Steam?
What are the MYTHOS mythical monsters?
The three mythical monsters that will be available in TROY: MYTHOS are the Lernean Hydra, the Griffin Patriarch, and Cerberus. Each has their own set of associated units, buildings, in-battle and on-map special abilities, and other bits and pieces depending on which you recruit. You can read about some of those, as well as the origins of these beasts and much more, in our dedicated posts on each – the Hydra, the Griffin, and Cerberus.
That is a task in itself. Each beast requires a great quest on your part, dispatching a hero and his troops to find evidence of, track down, and eventually fight and recruit the great beast. This is a Mythic Expedition and only one can be attempted per campaign, so choose wisely.
As part of this Mythic Expedition your troops will face five dilemmas you will need to resolve, preparing your army for the final confrontation. When you eventually track down and begin the final phase of the hunt, a mighty battle will take place, with you taking control of the monster if you win.
The cost is that this army is otherwise occupied for its entire journey and will not be able to help in the defense of your lands or your conquests. When you can afford to do so is up to you.
Once you have finished a Mythic Expedition, your monster of choice will act as an agent on the map, capable of carrying out various special actions, as well as joining armies to fight as a powerful unit. Your campaign Antagonist will also be able to obtain their own Mythic Monster – and they will do so before you if you leave it too long. Make your choices carefully.
What else has changed in Mythological mode?
Mythological mode has a large number of other changes, gameplay and visual. We’ve updated battle maps and the campaign map to bring the Gods of Ancient Greece closer – quite literally, their faces now appearing in the skies above your engagements. They can also have a much stronger presence on the battlefield, lending you their aid if you have managed to suitably impress them in the form of unique abilities to destroy your enemies or make your troops into colossi (figuratively speaking).
Units you may be familiar with such as centaurs, minotaurs, and harpies, among others, have also been redesigned and upgraded into their actual monstrous counterparts – expect flight and other special abilities.
Can you run me through this game modes stuff?
Sure. There are now three game modes in TROY. These are seleted at the start of a campaign, and can also be chosen for custom battles. Two are free with the base game, while the third requires the MYTHOS DLC. Here’s a rundown:
- Historical mode. Available to all players. No mythological or single-entity units, heroes now have bodyguards, and other changes. Read more about it here.
- Truth Behind The Myth mode. Available to all players. The default, classic Troy experience. Real-world equivelents of mythological units, reduced godly influence.
- Mythological mode. Available with the MYTHOS expansion. Mythic expeditions to capture legendary beasts and add them and their followers to your armies. More powerful Divine Will system.
What’s included in the free update alongside TROY: MYTHOS?
Alongside the aforementioned Historical mode, we’re also reworking the supply lines system into an Administration system for all three modes. This involves a new pooled resource – Administration Burden. Each Hero, unit and settlement has a defined amount of Administration Burden. Units have different amounts based on their tier (the stronger a unit is, the more Administration Burden they ‘cost’), and the same is true of settlements. Heroes also have a cost, while Epic Heroes are ‘cheaper’.
The more Administration Burden a player has, the more negative effects are unlocked, but in return, royal decrees and influence will be gained faster. The costs for recruitment and upkeep go higher and are broken down by resource – food costs are the first to go up, followed by bronze and gold. We didn’t want it to purely feel bad that you were growing your armies, hence the benefits to royal decrees and influence from being a large and powerful empire.
Our general goals here were to allow for different variations of play – smaller armies don’t punish you any harder than a few massive ones – as well as lower the impact of hiring heroes so it doesn’t lead to immediate massive spikes in prices. It should feel fairer and less impactful overall, while still being something you feel the need to manage or make decisions based on. We’re looking forward to feedback on it.
You can read more about what’s included in the free update right here.