A Total War Saga: TROY MYTHOS Update and hotfixes

A Total War Saga: TROY

Ben Barrett
September 16 2021

Update: The 1.6.2 hotfix has been applied to TROY, including some balance updates for elements added in the MYTHOS update. The patch has been automatically applied on all platforms. You can see the details below.

Performance

  • Fixed a live crash and improved game stability
  • Fixed an issue which prevented DLC from being accessible for some players in China

All campaigns

  • Construction cost reduction is now capped at -100%

Mythological campaign

  • The Campaign AI no longer recruits as many Shade units
  • Fixed an issue where players were not able to recruit a mythic monster after having won the quest battle
  • Cerberus
    • Damage lowered from 360/310 to 340/300 (5%)
    • Cerberus progression ability Shade Battlefield Reconstitution healing reduced from 25 -> 5
    • Marksmen of Elysium movement speed reduced from 33 -> 30
  • Giants
    • All giants (including shades of giants) have had their armor reduced by 5
    • Giant Skirmishers missile damage is reduced from 68/80 -> 60/68 (15%)
    • Giant Skirmishers missile penetration lowered
    • Giant bowmen missile damage is reduced from 70/35 -> 65/30 (10%)
  • Hydra
    • Hydra shoot speed is decreased from 8.3 to 7.2
    • Hydra ammo is increased from 26 to 32
    • Lowered Hydra basic attack spread
    • Increased projectile speed of Hydra basic attacks and Poison bomb
    • Poison (Basic attacks of all hydra units) damage increased from 150 -> 225 (50%) over 5 seconds
    • Potent Poison (Abilities of all hydra units) damage increased from 600 -> 900 (50%) over 10 seconds

Historical campaign

  • Fixed an issue where all cavalry bodyguard units had abnormally high health
  • Fixed an issue where amazon garrisons had single entity heroes

Update: The 1.6.1 hotfix has been applied to TROY, including several fixes for issues brought on by the MYTHOS DLC. The patch has been automatically applied on all platforms. You can see the details below.

Platform

  • The Troy application on Epic now uses the correct desktop icon (the icon will not automatically update for users who have the game already installed)

Main menu

  • Chromatic aberration is now toggleable in the graphics options

Performance

  • Fixed a possible crash that may have occurred while selecting a general and/or units for a Mythic monster expedition

Mythological mode

  • Fixed a few issues with the animations of the Minotaur
  • The Disarming Beauty ability can no longer be used on flying units
  • Fixed move order vocalizations for Griffin Patriarch, Lesser Griffin, Cerberus and Hydra
  • Petting the Cerberus now uses the correct appearance for Achilles if he has completed the Vengeful Glory mission and has obtained the Armour Fit for Gods

Historical mode

  • Fixed an issue where Ajax’s Reinforced Chariots Bodyguard uses Ajax model in all of the chariots
  • Fixed an issue where bodyguard units will incorrectly state that they can use weapon switching
  • The rebel army generals now have bodyguard units
  • Fixed an issue where the Hero model uses the same position as the third model on Heavy Lycian Chariot bodyguards

Multiplayer

  • The game will no longer desync in multiplayer when Ajax challenges paragon armies from settlements

The 1.6.0 update is the next major update for A Total War Saga: TROY, arriving alongside the MYTHOS DLC and Historical FLC. This patch fixes a number of issues raised by the community and introduces a multitude of balance changes, tweaks, and other improvements.

Highlights of the 1.6.0 patch and FLC include:

  • Introduction of achievements on all storefronts
  • The introduction of Historical mode
  • New Anti-snowball mechanic – Administration
  • Campaign
    • Changed Hector’s difficulty to Easy, Sarpedon’s difficulty to Normal
    • Hippolyta and Penthesilea now have the Epic Hero trait
    • Aegisthus and Patroclus are now properly killed as part of their respective epic missions
    • AI will now deploy its units away from the vanguard in the battle map for Troy with the Trojan Horse (also known as Odysseus’ Ruse)
    • Buildings with effects for bonus ammunition will now provide more accurate bonuses
    • Various fixes to the agent skills for Penthesilea’s Amazons
    • Various fixes to the icons and names for the third building of each resource settlement
    • Fixed some cases when the player was incorrectly warned about a possible reliability drop during negotiations
  • Battle
    • Salamis and Argos got some buffs
    • Javelin damage has been increased, especially on chariots
    • Maximum javelin range has been increased to 300 (so buffs now have a higher ceiling)
    • Some units of the Heavy infantry class have been slowed down, mainly Armoured Spearmen
    • Amazon horses now have more health

FLC

Historical mode

Historical mode is a brand new campaign type and battle mode for A Total War Saga: TROY. It aims to reduce the mythological elements of the campaign, including units and abilities, while retaining the enjoyable, historically authentic Total War gameplay TROY is known for. You can read more about it in our dedicated post and see the highlights of the changes below.

  • The introduction of bodyguard units
    • Each Hero starts out with a low-tier bodyguard unit
    • In their skill tree, heroes can unlock stronger bodyguard units
    • Each Hero’s skill tree is tailored to their playstyle in battle, providing unique bonuses and abilities
    • All unlocked bodyguard units are available to choose from
  • Mythological units and abilities are not available in this mode
  • Campaign and battle lighting uses a more subdued, naturalistic colour palette

New Anti-snowball Mechanic

  • New pooled resource – Administration Burden
    • Each Hero, unit, and settlement has a defined amount of Administration Burden associated with it
    • The more Administration Burden a player has, the more negative effects are unlocked, but in return, royal decrees and influence will be gained faster
    • Administration Burden is spread differently for low-tier and high-tier units

The 1.6.0 Patch

Performance

  • Fixed multiple crashes and improved overall game stability

Main menu

  • A “What’s New” button has been added to the main sidebar that allows you to check the latest updates to the game at any time
  • The positions of Agamemnon and Odysseus on the Select A Hero screen have been switched
  • When starting a new campaign players will now be greeted with a screen asking them which campaign they want to play before they can choose their hero and faction
  • Longer DLC names in the DLC menu now fit in their buttons
  • The Load button in Main Menu will now correctly be inactive when there are no available save files

Campaign

General

  • Changed Hector’s difficulty to Easy, Sarpedon’s difficulty to Normal
  • Hippolyta’s victory condition to capture Sacred settlements now includes said settlements held by allies as well
  • Fixed an issue where Orion’s Foe Tracking action grants permanent visibility over the target faction or until save/reload is performed after the effect has ended
  • Homeric heroes from Salamis’ recruitment pool no longer disappear from the pool during playthrough (the fix is available only for new campaigns)
  • Fixed a bug where after loading the model of some of the settlements (Etis, Melos, Ios), they were appearing as ruins
  • AI factions will prioritize attacking enemy hordes a bit less, especially if those hordes are far away
  • Upkeep cost is now properly calculated and displayed in the recruitment panel for horde factions
  • Added tooltips for points of interest on the campaign map

Diplomacy

  • Improved the starting relations between Argos and the Arcadians and gave them an established military access treaty
  • Hector and Paris can no longer enter another faction’s war with Troy
  • Military access can no longer be offered as part of the proposal to vassal another faction
  • Fixed an issue where a number of factions have been referring to Hippolyta as Troy
  • Fixed an issue in Make It Work that sometimes resulted in unnecessarily large payments being offered
  • Fixed some cases when the player was incorrectly warned about a possible reliability drop during negotiations

Faction mechanics

  • Changed Sarpedon’s Speak With The Dead effect from Aeneas’ Faction Mechanic from bonus to deals to bonus to bronze production
  • Fixed a bug with Penthesilea’s bonus from Hephaestus to reduce costs of Initiation Rites
  • Renowned missions against Trojan factions are now properly aborted if the player selects to switch to the Trojan side with Ajax
  • Fixed an issue where the tooltip for Speaking to Agamemnon via Aeneas’ Stygian Voices mechanic would display wrong information
  • Battles that award Priam’s Benevolence will now properly work when either Hector or Paris is a reinforcing faction to his brother

Dilemmas and missions

  • Aegisthus is properly killed when choosing any option in Agamemnon’s Betrayal’s Just Reward dilemma
  • Patroclus is properly killed when the Lend Your Armor choice is made in the Patroclus’ Plea dilemma
  • Gods & Their Gifts dilemma’s effect bundles now work properly for Penthesilea’s Amazons
  • Stealing of the Palladium mission is now aborted if the player takes control of Troy
  • Fixed an issue where The Price of Love dilemma would not force you to pay gold for Helen’s Ransom
  • Fixed an issue where Aegisthus could be added to the recruitment pool twice after completing the second epic mission of Agamemnon

Events

  • Fixed an issue in Argos’ Finest mechanic that prevented the Paragon Training In Progress event from triggering more than once

Buildings

  • Improved the Bowyer building with an effect that increases ammunition on recruitment of missile units
  • The growth effect on Hippolyta’s Healer’s Tent buildings now has the intended scaling
  • Fixed an issue that has been preventing Hippolyta from recruiting basic units from the main building of Mycenae
  • The Baths unique building at Pylos now properly provides its unrestricted replenishment bonus to all owned armies, regardless of their location
  • Fixed a bug where Practice range building chain was not properly displaying as duplicate in a province after capturing a settlement with the same building already constructed in it
  • Fixed a bug where Levels 2 and 3 of the Artemis temple chain were providing higher value of favour for Penthesilea than other god temples
  • Buildings with effects for bonus ammunition will now provide more accurate bonuses

Royal decrees

  • Fixed an issue where upkeep or cost effects in Royal Decrees had wrong effect icons

Divine Will effects

  • Fixed an issue with Zeus’ Might of the Thunderbolt effects which would improve armour-piercing damage of club units, in addition to the usual effects
  • Might of the Thunderbolt now correctly increases missile damage of Centaur scouts
  • Protector of Cities and Mentor of Heroes now correctly provide effects to all stated units

Skills, ancillaries, abilities and traits

  • Hippolyta and Penthesilea now have the Epic Hero trait
  • Now the upkeep effect of the Athena’s Glory trait should properly reduce upkeep of the army
  • Resolved an issue that resulted in Paris not receiving his Helen-related traits
  • The Covered by Hades (Javelins) hero skill specialization has been renamed as Covered by Hades (Light Infantry) to properly communicate that it grants a buff specifically for light units
  • Descendant of Zeus trait is no longer awarded to heroes who are not newly recruited into their faction (such as confederated ones)
  • Fixed an issue where the chariot skills of the Warlord Commander skill tree were named incorrectly
  • Fixed an issue where some of Ajax’s paragons would spawn with incorrectly configured skill trees once challenged
  • Fixed an issue where several skills of Diomedes would persist after resetting the points invested in them
  • Fixed an issue where the skill Generous Host (Happiness & Growth) of Odysseus would persist after resetting the point invested in it
  • Fixed an issue where the skill Disciplinarian (Campaign Movement & Attrition) of Odysseus would persist after resetting the point invested in it
  • Fixed an issue where the skill Stance: Shadow of Odysseus would persist after resetting the point invested in it
  • Light/Heavy Bronze-tipped and Heavy Iron-tipped Javelin ancillaries now correctly affect Harpies and Harpy Fiends units in the Truth Behind The Myth campaign
  • Fixed an issue where some of Diomedes Guidance skills would incorrectly affect unit stats

Agents

  • Priestess’ Oration of Dread now causes a larger morale debuff when the action results in Critical Success compared to the normal Success
  • Fixed an issue where the Envoy agent would have character skills that were invalid for the horde faction mechanics
  • Seer can no longer embed a horde army to perform its “Ritual of True Sight” if the horde doesn’t have a constructed temple
  • Fixed an issue where the Priestess skill for Penthesilea’s faction In Service of Hephaestus would not work
  • The Establish Safe Haven action now correctly goes on cooldown for all spies of Odysseus after it is used
  • Fixed an issue where the Spy’s agent progression skills would give invalid bonuses to horde factions

Unit statistics

  • Increased the maximum possible range of Javelin infantry units to 300
  • Switched morale between Renowned Slingers and Renowned Armored Slingers
  • Rebalanced resource costs for Renowned Slingers and Renowned Armored Slinger
  • Resource cost and upkeep have been rebalanced for the following units: Dardanian Spearmen, Heavy Anatolian Swordsmen, Warmaidens, Heavy Sword Skirmishers, Heavy Shielded Spearmen, Companions of Sarpedon and Renowned Khopesh Warriors
  • Ajax’s companions are now properly considered as spear infantry for effects during campaigns

UI/UX

  • Updated the Faction Widget to a single row design to take less overall screen space and integrate the new Administration bar
  • Close buttons for all UI panels have been moved to the top right corner and their icon has been changed to a X to better communicate the close action
  • New animations for opening and closing have been added to all UI panels
  • The footers of all UI panels have been updated to take less height since they no longer contain a close button
  • The Character Stats section in the Character Details panel now has dynamic height based on the amount of stats in it (additionally, size of bonus icons has been increased for better readability)
  • In Character Details, the Replace Hero, View Records and Rename buttons have been repositioned below the character portrait
  • Added sound for hovering over generals’ portraits in Ajax’s Path to Greatness panel
  • Added sound for hovering over Paragon’s army strength
  • Fixed an issue where the pin tooltips in front end’s campaign faction selection panel were not hiding when the panel was closed using ESC key
  • Fixed a bug where sound for all icons/selections in skill trees for Heroes were missing
  • Now the High Waves event properly states that it reduces the construction cost of buildings in the province, rather than the army
  • Fixed a bug in pre-battle screen where god UI would not change visually upon mouse hover
  • Fixed a number of issues with wrong icons for Hero skills
  • Fixed an issue where a wrong icon was used for campaign line of sight bonus effects
  • Fixed an issue where negative upkeep icons would display for positive income effects and vice versa
  • Relinquish Chryseis option from Pestilence’s Silver Arrow dilemma of Agamemnon has proper icons for the outcomes which reflect their effects
  • Fixed an issue where the Song of Discord agent action had a wrong effect color
  • Argive Swordsmen are now correctly labelled as light units
  • The Treasury panel no longer opens automatically if the player has unfulfillable barter agreements at the end of a turn
  • Fixed an issue where Hector’s The Mightiest Warrior dilemma did not show Hector in the event picture
  • Fixed an issue where the commandments menu would show/hide indefinitely while the mouse is in a certain position
  • Fixed an issue where the stance menu would show/hide indefinitely while the mouse is in a certain position
  • Fixed an issue when having too many effect bundles they would spill out of the effect bundles bar (now they overlap instead)
  • Fixed an issue where faction widget buttons would remain interactive while ESC menu is displayed
  • Fixed an issue where hovering over an equipped ancillary item in Character Details would reduce the size of its slot
  • The cuts-scene for the Earthquake at Troy now correctly plays after the user has set the Continue button to off
  • Fixed an issue where at certain resolutions and UI scales the Priestess’ Omen panel in the pre-battle screen would be overlapped by the Divine Will support and Auto-Resolve prediction panels
  • Fixed an issue where some of Ajax’s paragons would have different character portraits before and after they are challenged via the Path to Greatness panel

Help pages/Tutorials

  • Fixed a possible soft lock when the Help Overlays are opened and the AI initiates diplomacy, resulting in the Esc key not closing either of the overlays, or the diplomacy panel
  • Fixed an issue where help pages associated with Penthesilea’s units would not open properly
  • Safe Havens buildings now correctly open the Safe Haven help page
  • Fixed an issue in the Tutorial campaign which allowed players to recruit units when the latter were grayed out
  • The Divine Will and Faction mechanics are no longer accessible during the tutorial campaign via keyboard shortcuts until they’re unlocked

Localisation

  • Fixed an issue in the pre-battle screen where the text for reinforcements and night battle would spill out and overlap in Russian
  • Fixed a bug with some of the event messages from Diomedes Master Strategist and Sarpedon’s Lycian Trade Mission faction mechanics in which if the user changes a game’s language after receiving the event, it will be shown in the language in which it was triggered and not in the newly selected language

Battle

Gameplay

  • Truth Behind The Myth Harpies now have the Serrated Edges Missile Damage modifier
  • Fixed an issue where Salamis Spearmen could not switch weapons
  • Teucer’s Bowmen now correctly use arrows as their ammo in battle
  • Strider now correctly provides immunity to all effects from tall grass and mud terrain
  • Trojan Noble Chariots now correctly show Good battle speed instead of Excellent battle speed
  • Infantry heroes now correctly do not have Horseback Sharpshooting attribute
  • Knocked down entities who are subsequently killed now properly count for a Hero unit’s kill count
  • Fixed a discrepancy with the number of entities shown in the unit info panel and real number of entities in the battle

Battle abilities

  • А cooldown to the Apollo’s Aim ability has been added
  • Fixed an issue where Red Mist ability had a Target in the tooltip
  • Fixed an issue where Ferocity ability had a Target in the tooltip
  • Fixed an issue where the heal values stated in the tooltips of Pain Barrier (Heal) and Heraclean Resolve (Heal) were not working as intended

Battle AI changes

  • Fixed an issue where AI units would deploy too close to the player in the Odysseus’ Ruse battle
  • Battle AI will now Harass only units that are not in melee
  • Fixed a bug in battles where after the loading screen, the start battle button would be unresponsive

Battle balance changes

  • Mythological units
    • Centaur Champions
      • Reduce armor by 5 and morale by 5
      • Increase cost from 1080 -> 1200
    • Warriors of Artemis
      • Increase ammo from 18 -> 22
      • Increase ranged damage from 16/12 -> 18/13
      • Give ranged attack modifier Serrated Edges (lowers morale of affected units)
    • Corybantes
      • Decrease melee defence from 25-> 20 Shield Wall Formation
      • Decrease armor from 15 -> 10
      • Decrease melee defence from 66 -> 60
  • Amazons
    • Skittish horses
      • Decrease speed debuff from 30% -> 25%
    • Furies
      • Increase health from 8100 -> 10200
    • Anairetes
      • Increase health from 7200 -> 9600
    • Mounted skirmishers
      • Increase health from 6000 -> 7200
    • Mounted huntresses
      • Increase health from 6600 -> 7800
    • Antianeirai
      • Increase health from 7800 -> 9600
    • Hippotoxotai
      • Increase health from 6900 -> 8100
    • Toxoannesses
      • Increase health from 6000 -> 7200
    • Black spears
      • Increase cost from 700 -> 760
    • Oathswarn
      • Increase morale from 55 -> 60
    • Most ranged amazon units have had their reload speed reduced (this includes reducing their damage as well to have their damage per 10 seconds remain the same)
  • Salamis and Argos balance revision
    • Ajax Companions
      • Increase damage of precursor javelins from 6/8 -> 8/10
      • Added 10 Bonus vs spearmen
      • Increase health per entity from 200 -> 235 (total HP 11700 -> 14100)
    • Ajax’s Wall and Ajax Companions’ mass has been slightly increased
    • Salamis Marines
      • Increase speed from 43 -> 48
      • Increase cost from 730 -> 760
      • Increase damage of precursor javelins from 6/8 -> 8/10
    • Teucer’s Bowmen
      • Increase Missile damage from 20/11 -> 20/13
      • Decrease reload time from 7.5 -> 7
    • Paragon units
      • Increase cost of all paragon units by 100 except
      • Increase cost of Far-Seeing Archelochos 900 -> 1250
      • Increase cost of Unwavering Glaucos 1290 -> 1440
      • Increase cost of Swift footed Aeacides 1080 -> 1300
    • Argive Swordsmen
      • Lower armor 45-> 30
      • Increase health per entity from 85 -> 90 (total health change 7650-> 8100)
      • Increase melee attack from 28 -> 30
      • Change from medium to light unit
      • Increase speed of Argive Swordsmen from 42 -> 48
      • Increase charge from 8 -> 12
    • Argive Axemen
      • Increase melee defence from 32 -> 34
      • Increase DMG from 15/19 -> 16/22
      • Increase HP per entity from 90 -> 95 (total HP change 8100-> 8550)
    • Argive Raiders
      • Lower armor 35 -> 30
    • Heroic Axe Runners
      • Increase melee attack from 40 -> 43
      • Increase charge from 30 -> 33
  • Certain units that are prominent for factions are promoted to Elites
    • Warriors of Ithaca (cap is 4)
    • Renowned Khopesh (cap is 4)
    • Bows of Mycenae (cap is 3)
    • Exemplary Trojan Slingers (cap is 3)
  • Increase to Javelin Damage
    • DMG increase by 10% for all javelins (distributed between normal and AP)
    • Increase ranged DMG of all javelin chariots by 25% (distributed between normal and AP)
  • Changes to elite units that reinforce the faction’s playstyle
    • Trojan Princes
      • Increase entity count from 60 -> 80
      • Increase cost from 1100 -> 1250
      • Rebalance DMG from 23/20 -> 21/22
    • Trojan Nobles
      • Rebalance DMG from 20/19 -> 19/20
    • Lycian Winged Chariots 
      • Increased missile DMG by 25% (distributed between normal and AP)
    • Pelagic Thessalians
      • Increase speed from 42 -> 50
    • Odysseus” Midnight runners
      • Increase speed from 42 -> 50
      • Increase Melee attack from 50 -> 53
    • Agamemnon’s Companions
      • Increase melee attack from 53 -> 56
      • Increase DMG from 24/36 -> 20/40
    • Agamemnon’s Guards 
      • Decrease AP DMG from 23 -> 20
      • Increase normal DMG from 40 -> 45
      • Increase bonus vs large from 15 -> 20
    • Light Javelinmen
      • Increase speed from 46 -> 50
    • Myrmidon Swordsmen
      • Bonus vs spearmen increased from 5 -> 15
      • Renowned Phthian Spears, Spear-fighting Myrmidons, Champions of Troy, Armoured Spearmen
      • Bonuses vs swords/axes reduced from 14 -> 10
      • Reduce weapon switching speed buff from> 10%
  • Reduction in certain very heavy unit’s speed
    • All Heavy spear and shield units lower speed to 25
    • All Heavy non spear and shield units remain with 28 speed
    • Armored swordsmen reduce speed from 37 -> 33
    • Champions of Phthia reduce speed from 37 -> 33
    • Heavy Shock units remain with 37 speed
    • Charge speed has been reduced accordingly to be more in line with the normal running speed
  • Heroes
    • Penthesilea
      • Gets Song of Battle (Melee attack) instead of base ability
      • Gets Embrace of Ares (Charge) instead of base ability
    • Ajax
      • Increase melee defence from 58 -> 60
      • Reduce cost from 1720 -> 1680
      • Increase HP from 7820 -> 8200
    • Ability stat changes
      • None left standing
        • Increase duration from 10 -> 20 seconds
        • Add cooldown of 60 seconds
      • Song of battle (all specializations)
        • Increase duration from 20 -> 30 seconds
        • Also increase AP DMG by 15%
      • Embrace of Ares (all specializations)
        • Increase duration from 20 -> 30 seconds
      • Pulverize (all specializations)
        • Decrease charge bonus from 50% -> 35%
        • Reduce duration of Duration spec from 90 -> 70
      • Zeus’ Wrath
        • Reduce duration from 90 -> 60 seconds
      • Blood sacrifice (all specializations)
        • Decrease bonus dmg from 30% -> 20%
        • Add bonus AP DMG of 15%
      • Threads of Fate (all specializations)
        • Reduce melee attack buff from 50 -> 35
    • Bowmen and Light Bowmen had their Reload Time decreased by 15% and their Missile Damage and Missile Armor Piercing Damage increased by roughly 20%

Battle animations, art, and terrain

  • Fixed an issue where unit entities may get stuck between the leading horses of a chariot
  • The splash attack visual effect for Bowmen when attacking with swords and daggers has been disabled
  • Fixed an issue where Salamis Spearmen were missing their spears when they were switching weapons
  • Fixed a bug where units with Forest fighter were not affected by mud terrain type
  • Reassigned horse models in Amazon unit rosters – higher tier units have better looking horses

UI/UX

  • Hero Portraits and Unit Icons are now separate options in the Overlays menu and both can be toggled on or off
  • Heavy-Javelin Throwers are now correctly listed as a heavy weight class unit
  • Fixed an issue with the unit information panel getting cut off from the top in Battle on multiple resolutions

Photo Mode

  • A Persist in Battle option has been added which when enabled will apply the Photo Mode settings in the actual battle allowing players to customize the look of their battle
  • Fixed an issue in Photo Mode where resetting settings by pressing key F would reset UI for setting Depth of field, but it would not affect the graphics

Custom battles

  • Default unit size in custom battles is now set to Ultra
  • Maps and Settings have been split into two separate tabs. A Realism level option has been added to Maps. The map preview thumbnail is now larger and the maps scroll-list has been updated to show more maps at once
  • Fixed an issue where auto-generating an army with Salamis did not include paragon units

Multiplayer

  • The Quick Battle Timer has been moved to the bottom right position so that it does not overlap the mount options
  • Fixed a possible freeze, desync, and crash when turning factions into vassals during Quick Deal negotiations
  • Fixed a multiplayer desync after canceling a champion unit of Diomedes and waiting the required amount of turns for its training

Assembly Kit

  • Replaced the terrain tiles binary format with XML files
  • For Modders: script_unit:add_ping_icon() method now correctly triggers a ping icon