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A Total War Saga: Thrones of Britannia combines huge real-time battles with engrossing turn-based campaign, set at a critical flashpoint in history. Anglo-Saxons, Gaelic clans and Viking settlers clash for control. What Kingdom will you build?

 
 

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Total War: SHOGUN 2 features enhanced full 3D battles via land and sea, which made a name for the series, as well as the tactical campaign map that many refer to as the heart and soul of Total War.

 
 

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The indirect sequel to 2002’s Medieval: Total War, Medieval 2 is set between years 1080 and 1530 and focuses on medieval warfare, religion and politics in Europe, North Africa and the Middle East.

 
 

Set during the rule of the late Roman Republic and the early Roman Empire, Rome: Total War is a real-time tactics and turn-based strategy game that takes place across Europe, North Africa and the Near East.

 
 

From the lush grasslands of Western Europe to the arid deserts of Northern Africa, from the first Crusade to the fall of Constantinople, expand your influence and secure your reign as you build a dynastic empire to stretch across four centuries.

 
 

Set against the backdrop of the Sengoku Jidai (Warring States) period from the 15th to the beginning of the 17th century, Shogun: Total War is a real-time tactics and turn-based strategy game with a strong focus on historical authenticity.

 
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The Public Beta for the first update for Thrones of Britannia is now live. In Steam you can go the game in your library, right click and go to properties > Betas and from the dropdown select ‘Patch 1’ to opt into the beta and get access to the changes listed below.

Please note, there are text changes in this beta update that are not yet localised into other languages. It’s best played in English for now. Also, remember that it is in beta. We wanted to allow access to the changes as quickly as possible, so it has had some but not a full sweep of testing. We will monitor, test and refine it over the next few weeks. 

A few words from our Game Director, Jack Lusted, on what’s next for A Total War Saga: THRONES OF BRITANNIA.

Hello,

Thrones of Britannia released just over a week ago today and we’ve been really pleased to see so many people playing and discussing our first Total War Saga title. And there has been a lot of discussion.

We did expect that Thrones might be divisive. Our design approach was to question Total War’s standard formula and to try some things. This really paid off in some areas, like the changes we made to Recruitment for instance, this seems to have gone down really well with the vast majority of players.

Every change we made in Thrones was considered, debated and agonised over but ultimately, it’s your opinions that count, and we know that the game is currently not pleasing everyone as much as it should. I want to respond to some of the issues being raised and talk about what we have planned for the game going forwards.

The release of A Total War Saga: THRONES OF BRITANNIA is now just two weeks away! Over the last 5 months we’ve released a huge raft of information and videos so this blog will contain a handy round up in case you’ve missed anything. We’ll also be giving a full list of achievements and giving the information you need to Pre-Load Thrones of Britannia ready for release day.

While the battlefields of the Anglo-Saxon period were largely dominated by shield-wall tactics, each of the playable factions in Thrones of Britannia has its own unique specialisations and unit types that support this core style of battle.

Welsh armies, for example, are ranged specialists. Gwined’s excellent spearmen are supported by good javelin skirmishers and exceptional archers, while Strat Clut supports similarly excellent ranged units with superior cavalry.

Gaelic armies tend to focus on excellent skirmishers with a solid backbone of melee infantry. Circenn specialises in being the only faction with access to crossbows, while their Irish cousin of Mide field powerful Gallowglass infantry.

The ‘settled’ factions of the Great Viking Army are distinguished by their excellent axe infantry and may access Berserkers. East Engle can also field powerful Anglian Champions, while their counterparts of Northymbre may recruit excellent Northumbrian Spearmen.

The warriors of the Viking Sea Kings factions, being of hardy stock, do not suffer High Seas attrition or Seasickness. Like their settled cousins, they also field very strong axe infantry and berserkers, though Dyflin’s Gaelic influence has helped them specialise in excellent Javelinmen, while Sudreyar may recruit a greater range of Norse units, and feature an excellent overall unit diversity.

After nearly a century of escalating raids, the Vikings left an indelible stamp on Britannia, altering the course of its history forever. Not least of all culturally, as many smaller bands of Vikings had settled around the isles prior to Alfred’s defeat of the Great Viking army.

These smaller factions traded an existence of ceaseless conflict for a new life in Britannia, establishing their own petty principalities, intermarrying and ultimately becoming part of the warp-and-woof of Britannic life. This mingling of cultures, so emblematic of British history, helped create the rich melting-pot of attitudes, beliefs and language that has made the isles and their people so unique.

Some Vikings never truly settled however; their designs were grander, their hunger for conquest and greatness unquenched. These Sea Kings would continue their bellicose work, heedless of any decree from England’s upstart ruler…

We’re nearly there with Thrones of Britannia now, and a few weeks back we invited some press and influencers to play the latest build. We let them loose with the factions of Gwined (Wales), Circenn (Scots), and Northymbre (post-Wedmore landed-gentry Vikings. Plot twist: still angry!). As this is the first in what we hope will be a series of Total War Saga titles, we are – understandably we hope – anxious to get it right, and we’ve been encouraged to hear the positive reactions to the many changes we’re making while we panel-beat the ATTILA engine into a leaner, sportier, more Anglo-Saxon shape. It’s been a delight to read and watch many of those impressions so far.

In 878 AD, the Great Viking Army was defeated by King Alfred and faced a new life of enforced settlement in the east of Britannia. A bitter pill for the invaders to swallow, in light of their grand vision for a new Scandinavian kingdom. The previous century had seen escalating Viking incursions across the isles. What began as sporadic coastal raids intensified over time as the Vikings began to glean the scale of plunder Britannia could offer. A sense of organisation crept into their plans, and in due course the Danes, supported by the Swedes and Norwegians, raised a great army with the intention of conquering Britannia and avenging the death of the legendary Viking warlord Ragnar Lothbrok, executed by the King of Northumbria in 865 AD.

Previously we’ve talked about the three different types of victory conditions in Thrones of Britannia: conquest, fame, kingdom, and hinted at another, the ultimate victory condition. Today I’m going to tell you a little more about it. Obviously if you would prefer to discover what lies in store as it happens in the game, without any expectations, probably best to stop reading now.

It’s been a long hard winter for the Total War teams, but there’s not been a lot of hibernating with Empire Divided, Tomb Kings and Desert Kingdoms all sprouting through the snow. What’s more, there’s a new crop of releases just starting to blossom, and even a new team being added for an interesting new project.

Can you feel that chill wind still blowing from the North though?

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