The Skaven, sometimes known as the Ratmen, the Ratkin or the Children of the Horned Rat, are a malevolent and diabolical race of large humanoid rat-creatures that inhabits a massive inter-continental underground empire known in their tongue simply as the Under-Empire, where at the very heart of Skavendom lies the horrific city of Skavenblight, the species capital city and the probable birthplace of the Skaven race. The Skavens as a whole are a cruel, treacherous and highly numerous species that have since spread their loathsome corruption to the farthest corners of the Warhammer World. From deep below the earth, these scavengers have built a vast Empire, whose military power and incomprehensible numbers has the potential to smother the kingdoms of the Old World in a seething tide of violence and anarchy. It is believed by all of Skaven-kind that the world is destined to be theirs, for they consider themselves the Supreme Master Race, undeniably superior in every way to all the other races of the World.
The lands of the New World are equally lush and foreboding! See how the factions of this strange land take shape
(Or the one where CA WENT TOO FAR!)
The Old World has evolved massively since Total War: WARHAMMER first Launched. With the proliferation of new Races, sub-factions, Legendary Lords, monsters, magic, Mammoths and more, the original Races and Legendary Lords have become increasingly embattled.
So the chief request from players – and one that’s grown in volume with every DLC and FLC release – is that we bring the old-timers up to a fighting trim equivalent to the new guys.
Your wish is our command. This is the update that supercharges the foundation races.
All the old Legendary lords get bonus campaign buffs and new, extra skills trees. The Empire, under AI control, starts with an entire province, giving it a much stronger start. The Warriors of Chaos have a whole slew of tweaks and changes, increasing their campaign momentum and enabling easy vassalisation of Norscan tribes. And Wood Elves finally have new followers (Yay!). If these changes appear sweeping, it’s probably because they are. The Old World is in for a shakeup.
As always, we’ll be paying close attention to your experiences and feedback, and based on that, we might reign in some of the changes. But play it and judge for yourself. We want to let things bed in before we consider any redress.
In the meantime, have fun!
On with the show…
To celebrate 30 years of awesome strategy games development, xenomorph terrorising and gratuitous goblin-tossing, CA is gifting TW: WARHAMMER players with 30 new Regiments of Renown. Fortifying the Race-rosters of the Beastmen, Bretonnia, Chaos Warriors, Norsca and the Wood Elves, this significant update is available free and easy through Total War Access. Players can register/log in here.
The 30th Anniversary Regiments of Renown will be playable from August 10th.
I sat down with one of the chattiest members of the Cinematics team for Total War. Jack tells us some stories from his time with Creative Assembly and gives us an insight to what its like to work on Total War.
Norsca is inhabited by a race of savage and ferocious humans known as the Norscans; fur-clad warriors and berserkers of hairy brawn who sail the seas in fearsome longships in order to unleash their devastating fury upon the south. Warlike and cruel, the Norse are fanatically devoted champions of the Dark Gods and the baneful scourge of their foes. Norsca is a savage and brutal land, plagued by lethal winters for more than half the year, and worse, lashed perpetually by raging gales of Chaos energies howling down from the ancient ruins of the fallen Warp Gate resting at the very heart of the northern Chaos Wastes.
A few questions answered on the new Total War: WARHAMMER DLC Norsca
Today we’re going to look at some of the upcoming news on the Early Adopter Bonus for Total War: WARHAMMER II, and some of our thinking behind our plans for future additional content for the game after launch.
Rob Bartholomew is our Brand Director here at CA, and he sketched out some thoughts in this week’s blog.
The Dark Elves are voracious raiders who ply their bloody trade across the length and breadth of the world. They take whatever they want and will gladly risk their lives for the promise of glory, power and riches. All Elves are taller than humans and of a slender but strong build. They are long-limbed and graceful, with slim, adept fingers. Their eyes are large and oval, containing a disturbing, otherworldly wisdom that unnerves other creatures. For the Dark Elves, a cold beauty masks the natural attractiveness of their race and a scowl or sneer often mars the pale skin of their elegant faces. They are, for the most part, dark-haired and sinister, and their bleak stares convey nothing but contempt.
Today we’re thrilled to announce a new class of historical Total War game. Released under a new badge, Total War Saga games will be standalone spin-off titles focusing on exciting pivotal moments in history rather than whole historical eras.
I sat down with the game director on our first Total War Saga game, Jack Lusted, to find out what kind of Total War experience fans can expect from his team.