A Total War Saga: TROY Patch 1.4.0

Total War Saga: TROY

Hristiana.Pencheva
November 25 2020

Languages

English

The 1.4.0 update is the next major update for A Total War Saga: TROY, arriving alongside the multiplayer beta. This patch fixes a number of issues raised by the community and introduces a multitude of balance changes.

Highlights of the 1.4.0 patch include:

  • Multiple fixes and improvements to the way unit collision boxes interact with each other, resulting in units finding it much harder to move through a space occupied by an enemy unit, especially on Extreme unit size where the problem was observed the most before (please note that units might still be able to pass through enemy units depending on their weight class, but it will take them much more effort and they will take a lot more damage in the process)
  • A number of changes to unit statistics, attributes, and abilities have been made to improve the feel and balance of multiplayer battles
  • Changed horde armies’ and buildings’ behaviour so that when a horde army is wiped out the buildings it contained are saved to its commanding Hero in case they were immortal and were wounded instead of killed (the Hero will be available for recruitment again in a few turns)
  • Fixed an issue where an AI-controlled main army did not attack when the reinforcing army was being attacked by the player
  • Fixed an issue that resulted in mods failing to load or crashing the game

Multiplayer beta

Multiplayer beta for A Total War Saga: TROY is here! It contains most of the features you’d expect to see in other Total War games, with two main elements: multiplayer campaign and multiplayer battle. More to come in the next few months!

Multiplayer campaign enables you and a friend to embark on a new campaign together… or against one another, if that’s how you want to roll! You could, for example, play as Paris and Hector, expanding your empires and marching shoulder to shoulder against the Greek factions. Or you could pit your economic and military might against each other as Achilles and Aeneas!

Multiplayer battles enable you to host matches which support up to eight players (any combination from 1v1 up to 4v4, human or AI) with a large variety of maps to suit different match sizes. You can play as any of the playable factions from the campaign game, along with their unique unit rosters and mythical creatures.

 The multiplayer beta in update 1.4.0 includes:

Multiplayer battles

  • Allows any player to host a new multiplayer battle lobby or join an existing one and customize the experience
  • Customization options include: battle type, battle map, battle difficulty, time limit, funds, time of day, weather, and unit size (new to Total War!)
  • Extra toggleable features include unit caps, battle realism, large armies, and all mythical unit rosters
  • Allows players of the same alliance to communicate via drawing on the in-game map using the Map Markers feature
  • The use of community created maps via mods is also fully supported

Multiplayer campaign

  • Allows any player to host a new multiplayer campaign lobby, join an existing one, or resume from a save game
  • Customization options include: game mode selection between head-to-head and co-op, turn time, battle limit, default battle resolution (allowing players to choose what happens to a battle if players fail to agree in time – autoresolve by default, fight by default, etc.), unit sizes, and campaign difficulty

Performance

  • Fixed a crash that occurred when the player used Corybantes’ ability Shield Wall formation
  • Fixed an issue that resulted in mods failing to load or crashing the game

Launcher

  • Updated the launcher app icon to ensure proper visibility on desktop, taskbar, and explorer
  • Fixed an issue where the buttons at the top half of the launcher did not have a hover state
  • Fixed an issue in the launcher where text in Italian, Russian and Spanish would overlap and bleed out
  • Fixed an issue in the launcher where dropdown menus’ text would become too big and bleed out when Windows’ text size was set on more than 150%
  • Fixed an issue in the launcher where text would be cut and obfuscated by other components when Windows’ text size was set on more than 150%
  • Fixed an issue in the launcher where text on the Play button would become too big and bleed out when Windows’ text size was set on more than 150%
  • Introduced various improvements to the launcher’s UI to ensure proper resizing and displaying on both 2K and 4K monitors and various other UI scales

Main menu

  • Added offline tooltips to online dependent functionality in-game

Campaign

General

  • Fixed an issue where the hostile agent activity events for Orion contained the rank element on his unit card
  • The size of the filename input field when saving a game has been increased (player and faction names have been repositioned to avoid text bleed)

Diplomacy      

  • Fixed an issue were both regions were showing up in Your Offers/Your Demands after deselecting player’s and selecting AI’s region in Trade window
  • Fixed an issue where the resource filter was incorrectly appearing after declaring war
  • Reliability warning now properly appears when player is proposing a counteroffer
  • Fixed an issue where Quick Deal evaluations in the faction list were not matching the actual evaluations when starting a negotiation

Buildings

  • Fixed an issue where the horde building controls could be toggled in the building browser with their respective hotkeys
  • Fixed issue where building tooltips from the building browser remained active in Campaign when exiting with the escape key
  • Changed horde armies’ and buildings’ behaviour so that when a horde army is wiped out the buildings it contained are saved to its commanding Hero in case they were immortal and were wounded instead of killed (the Hero will be available for recruitment again in a few turns)
    • If the player creates a new horde army with the Hero, their army will have the set of building in question
    • In case said Hero replaces a Hero already on the field, the player will be warned that buildings will be replaced as well

Dilemmas and Missions

  • Fixed a bug preventing the triggering of the dilemma of Priam pleading to his sons to stop fighting with each other

Skills, Actions, and Abilities

  • Heavy Weapon skill specialization changed to provide +30% armour penetration (the armour penetration bonus of the specialization stacks with the one provided by the base skill)

UI/UX

  • Fixed a visual bug with post-battle animations where the left hand of an archer Hero remained unnaturally open at the end of multiple matched combat animations

Battle

Gameplay

  • Multiple fixes and improvements to the way unit collision boxes interact with each other, resulting in units finding it much harder to move through a space occupied by an enemy unit, especially on Extreme unit size where the problem was observed the most before (please note that units might still be able to pass through enemy units depending on their weight class, but it will take them much more effort and they will take a lot more damage in the process)
  • All ranged cavalry units are now able to hide in forests
  • Removed Hide in Forest attribute from Amazon Champions (chariot units should not be able to hide in forests)

Battle animations, art, and terrain

  • Cavalry with spears cannot dismember anymore (Blood & Glory pack only)
  • Fixed an issue where some of Amazon units would have their textures changed at a certain camera distance
  • Fixed an issue where the model of the hero was invisible when on a melee chariot
  • Fixed an issue in battle where a character’s rage bar would be visible through rocks, hills, buildings and various other objects

Battle AI changes

  • Fixed an issue where an AI-controlled main army did not attack when the reinforcing army was being attacked by the player

Battle balance changes

  • Hero Battle Abilities which cost no rage to use no longer provide any Aristeia points
  • Dardanian Mob unit now has the Hide in Tall Grass attribute
  • Dardanian Gang unit now has the Hide in Tall Grass attribute
  • Cyclops Health has been decreased from 15k to 14k
  • Cyclops Morale has been decreased from 90 to 65
  • Cyclops Attack Interval has been increased from 4.8 to 5.5
  • Cyclops Charge Bonus has been decreased from 50 to 40
  • Cyclops’ Blind Rage ability will now also make the Cyclops go Berserk
  • Cyclops’ Blind Rage ability will now reduce his Melee Defence by 25% instead of 10%
  • Cyclops’ Boulder Toss ability has had its base damage increased from 550 to 650, but Armour Piercing Damage reduced from 400 to 200
  • Cyclops’ Boulder Toss ability now has a minimum range of 15 metres
  • Centaurs have had their base Movement Speed increased by 10%
  • Centaurs have had their Mass increased
  • Harpies cost in Custom Battles has been increased from 650 to 850
  • Harpy Fiends cost in Custom Battles has been increased from 900 to 1180
  • All Giant units have had their Health increased by roughly 20%
  • Corybantes’ Health has been increased by 10%
  • Corybantes’ Shield Wall Formation ability now also increases their Armour by 15
  • Sirens’ Lure ability has had its range increased from 100 to 160 metres
  • Sirens’ sling damage has been increased from 18 to 24 and sling armour piercing damage from 7 to 14
  • All high Tier units have had their base Morale lowered by roughly 5% to 10%
  • All Cavalry units have had their base Movement Speed increased by 8%
  • All Cavalry units have had their Health increased by 15%
  • All Chariots have had their base Movement Speed increased by 5%
  • Renowned Khopesh Fighters have had their Health reduced by 10%
  • Renowned Khopesh Fighters have had their Armour Piercing damage reduced from 22 to 20
  • Khopesh Fighters have had their Armour Piercing damage reduced from 20 to 18
  • High Tier slingers now have faster reload speed
  • Increased Armour Piercing damage of all Slingers by roughly 5%
  • Sirens’ Lure ability has had its cooldown reduced from 120 to 100
  • Sirens’ Lure ability has had its duration increased from 45 to 60 seconds
  • Sirens’ Lure ability now has only 3 charges per battle (cannot be used more than 3 times in a single battle)
  • Harpies’ limit in custom battles has been increased from 2 to 3
  • Harpy Fiends’ limit in custom battles has been reduced from 2 to 1
  • Dardanian Chargers, Dardanian Defenders, and Fearless Swordsmen’s limit in custom battles has been increased from 2 to 3
  • Increased Armor Piercing damage of Trojan Princes and Trojan Nobles by 5%
  • Reduced Reload time for Trojan Princes and Trojan Nobles by 10%
  • Increased Armor Piercing damage of Followers of Artemis by 5%
  • Reduced Reload time for Followers of Artemis by 15%
  • Increased Charge Bonus of Hippomachoi from 25 to 45
  • Hippomachoi, Furies, Anairetes, Antianeirai and Horsewomen now have the Strider attribute
  • War Riders have had their base Missile Damage increased from 10 to 15
  • War Riders have had their ammo reduced from 38 to 24
  • Toxoannasses have had their Armor Piercing Missile Damage doubled
  • Toxoannasses have had their ammo halved
  • Hector’s Chosen have had their Shield Black Chance reduced from 85% to 65%
  • Hector’s Chosen have had their Attack reduced from 44 to 40
  • Hector’s Chosen have had their Defence reduced from 60 to 55
  • All Heavy Spear Infantry has had their Melee Attack reduced by 10%
  • All Heavy non-Spear melee Infantry has had their Melee Attack reduced by 5%
  • All Two-Handed Club units have had their base damage increased by 15%
  • All Two-Handed Spear units have had their Armor Piercing damage increased by 5%
  • All Two-Handed Axe units have had their base Damage and Armor Piercing Damage increased by 5%

Custom battles

  • Phaloria has been removed as a playable map in custom battles as it is a duplicate of Argissa
  • Added capacity restrictions to elite Amazon units in custom battles
  • Slightly increased cost for generic heroes for Amazons in custom battles to be on par with other factions
  • Fixed an issue where unit size settings were not being saved after exiting custom battle
  • Added an option to enable unlimited unit caps in custom and multiplayer battles
  • Enabling the Large Armies option now properly increases unit caps
  • Added an option to enable all mythical units for all factions in custom and multiplayer battles
  • Added an option to change the unit size in custom and multiplayer battles
  • Fixed issue where heroes can have chevrons if they are selected together with other units and leveled up

Simplified Chinese

《A Total War Saga: TROY》-1.4.0补丁

1.4.0更新是《A Total War Saga: TROY》的下一个重要更新,会和多人游戏的测试版本一起发布。该更新修复了玩家社区提出的众多问题,并做出了许多平衡性调整。

1.4.0更新补丁中的重要内容包括:

  • 对部队碰撞盒之间互动方式做出了众多修正与改进,使得部队在通过被敌方部队占领的地区时变得更为困难了,尤其是在选择了最高部队规模的情况下。之前在最高部队规模设置中,这种问题出现得最频繁(请注意,部队现在仍然有可能穿过敌军部队,这取决于其重量级别,但这会变得更困难,如此做的部队也会承受更多伤害)
  • 对部队的属性、特性和能力进行了一系列调整,以提升游戏体验和多人游戏战斗的平衡性
  • 调整了游牧群建筑和军队的行为,当游牧群军队被消灭时,若指挥该军队的英雄是不朽的,并且虽然受伤但没有被杀死,其所携带的建筑会被保留在指挥该军队的英雄身上(几个回合之后,该英雄便可以被重新征募)
  • 修复了AI控制的主力部队在玩家攻击援军时不攻击的问题
  • 修复了一个会造成模组加载失败或使游戏崩溃的问题

多人游戏测试版

《A Total War Saga: TROY》的多人游戏测试版上线了!多人游戏中包含其他《Total War》系列游戏中拥有的绝大多数功能,它主要由两个元素构成:多人战役和多人战斗。我们在接下来的几个月中还将加入更多内容!

在多人战役中,您可以和朋友一起开启一个新战役……或者也可以选择彼此对抗,如果您想要的话!例如,你们可以分别扮演帕里斯和赫克托耳,一边扩展帝国,一边并肩作战对抗希腊势力。或者你们也可以分别扮演阿喀琉斯和埃涅阿斯,在经济和军事方面彼此对抗!

在多人战斗中,您可以开启一场最多允许八名玩家参与的战斗(从1v1到4v4均可进行,参与者可以是人类玩家,也可以是AI),还可以从大量不同的地图中选择适合比赛规模的场地。您可以选择扮演任何战役中的可玩势力,使用其独有的部队列表和神话生物。

 1.4.0更新布丁中的多人游戏测试版包括:

多人战斗

  • 任何玩家都可以创建新的多人战斗房间,或者加入已有的房间,自定义您的游戏体验
  • 自定义选项包括:战斗类型、战斗地图、战斗难度、时间限制、金钱、时间、天气以及部队规模(《Total War》系列新增的功能!)
  • 其它可以调整的设置包括部队限制、真实战斗、大规模军队以及是否开启神话部队
  • 允许同一方的玩家通过地图标记功能,在游戏内的地图上画标记,从而进行交流
  • 完全支持使用模组制作的社区自制地图

多人战役

  • 任何玩家都可以创建新的多人战役房间,或者加入已有的房间,或者读取存储的游戏
  • 自定义选项包括:游戏模式(对抗或合作二选其一),回合时间,战斗限制,默认战斗解决方式(可以设定在玩家没有及时确认时将如何进行战斗——默认自动解决,默认战斗等),部队规模以及战役难度

性能

  • 修复了玩家使用库瑞忒斯的盾墙阵型能力时崩溃的问题
  • 修复了一个会造成模组加载失败或使游戏崩溃的问题

启动器

  • 更新了启动器应用图标,使其在桌面、任务栏和浏览器中都清晰可见
  • 修复了启动器上半部分的按钮没有悬停状态显示的问题
  • 修复了启动器中意大利语、俄语和西班牙语重叠出框的问题
  • 修复了启动器中窗口文本大小被调整到150%以上时下拉菜单文本过大出框的问题
  • 修复了启动器中窗口文本大小被调整到150%以上时文本被切断,被其他部分遮挡的问题
  • 修复了启动器中窗口文本大小被调整到150%以上时开始游戏按钮过大出框的问题
  • 对启动器界面进行了一系列优化,使其UI在2K和4K显示器上以及调整为其他UI大小时均能正常显示

主菜单

  • 在需要联网的游戏内功能中添加了离线提示

战役

常务

  • 修复了俄里翁的敌对事务官行动事件包含了他兵牌上的等级元素的问题

外交   

  • 修复了一个在贸易窗口中取消选中玩家的地区并选中AI地区时,两个地区同时出现在您的提议/您的要求中的问题
  • 修复了宣战后资源筛选不正常显示的问题
  • 现在,玩家还价时,信赖度警告会正常显示了
  • 修复了势力列表中快速协定评估与开始谈判后的实际评估不一致的问题

建筑

  • 修复了游牧群建筑控制可以用对应的热键在建筑浏览器中切换的问题
  • 修复了建筑浏览器中的建筑提示信息在用Esc键退出后仍然显示在战役中的问题
  • 调整了游牧群建筑和军队的行为,当游牧群军队被消灭时,若指挥该军队的英雄是不朽的,并且虽然受伤但没有被杀死,其所携带的建筑会被保留在指挥该军队的英雄身上(几个回合之后,该英雄便可以被重新征募)
    • 若玩家用该英雄重新组建了一支游牧群军队,该军队会拥有之前的建筑组
    • 若是用该英雄取代了已经被部署的英雄,玩家会收到警告,告知您建筑也会被替换

选择和任务

  • 修复了普里阿摩斯请求儿子们不要彼此为敌的事件不能触发的问题

技能,行动和能力

  • 重型武器技能特化修改为+30%破甲(特化中的破甲加成可以和基础技能提供的破甲加成叠加)

用户界面/用户体验

  • 修复了战后动画中出现的弓箭手英雄的左手会在一系列战斗动画后保持不正常的打开姿势的问题
  • 提升了游戏存档的名称输入框大小(玩家和势力名称被放到了其他位置,防止文本出框)

战斗

游戏性

  • 对部队碰撞盒之间互动方式做出了众多修正与改进,使得部队在通过被敌方部队占领的地区时变得更为困难了,尤其是在选择了最高部队规模的情况下。之前在最高部队规模设置中,这种问题出现得最频繁(请注意,部队现在仍然有可能穿过敌军部队,这取决于其重量级别,但这会变得更困难,如此做的部队也会承受更多伤害)
  • 所有远程骑兵部队现在都能藏身于森林中了
  • 移除了亚马逊冠军勇士的藏身于森林特性(战车部队不应该能够藏身于森林)

战斗动画、美工和地形

  • 持矛骑兵不会再被割断手足了(仅限Blood & Glory拓展包)
  • 修复了部分亚马逊部队在特定的镜头距离下纹理变化的问题
  • 修复了英雄的模型在近战战车上消失不见的问题
  • 修复了战斗中人物的怒气条在被石头、山地、建筑或其他物体遮挡时仍然可见的问题

战斗AI调整

  • 修复了AI控制的主力部队在玩家攻击援军时不攻击的问题

战斗平衡性调整

  • 不消耗怒气的英雄战斗能力不会再提供辉煌时刻点数
  • 达达尼亚暴徒部队现在拥有藏身于高草丛的特性
  • 达达尼亚帮会部队现在拥有藏身于高草丛的特性
  • 独眼巨人的生命值从15000降为14000
  • 独眼巨人的士气从90下调至65
  • 独眼巨人的攻击间隔从8上升为5.5
  • 独眼巨人的冲锋加成从50下调至40
  • 独眼巨人的野蛮狂怒能力现在会让独眼巨人进入狂暴状态
  • 独眼巨人的野蛮狂怒能力现在会降低自身25%而不是10%的近战防御
  • 独眼巨人的投掷巨石能力的基础伤害从550提升至650,但破甲伤害从400降低至200
  • 独眼巨人的投掷巨石能力现在最小距离为15米
  • 半人马的基础移动速度提升10%
  • 半人马的数量提升了
  • 鹰妖哈比在自定义战斗中的花费从650提升至850
  • 鹰妖恶魔在自定义战斗中的花费从900提升至1180
  • 所有巨人部队的生命值均提升20%左右
  • 库瑞忒斯的生命值提升10%
  • 库瑞忒斯的“盾墙阵型”能力现在也能将其护甲提升15
  • 塞壬诱惑能力的范围从100米提升至160米
  • 塞壬的投石伤害从18提升至24,投石的破甲伤害从7提升至14
  • 所有高级部队的基础士气都下调了大约5%到10%
  • 所有骑兵部队的基础移动速度提升8%
  • 所有骑兵部队的生命值提升15%
  • 所有战车部队的基础移动速度提升5%
  • 显耀克赫帕什战士的生命值降低10%
  • 显耀克赫帕什战士的破甲伤害从22降低至20
  • 克赫帕什战士的破甲伤害从20降低至18
  • 高级投石兵现在重装速度加快了
  • 所有投石兵的破甲伤害提升约5%
  • 塞壬诱惑能力的冷却时间从120降低至100
  • 塞壬诱惑能力的持续时间从45秒提升至60秒
  • 塞壬诱惑能力现在每次战斗只能用3次
  • 鹰妖哈比在自定义战斗中的限制从2提升到3
  • 鹰妖恶魔在自定义战斗中的限制从2降低到1
  • 达达尼亚冲击兵、达达尼亚卫士和无畏剑士在自定义战斗中的限制从2提升到3
  • 将特洛伊王子和特洛伊贵族的破甲伤害提升5%
  • 将特洛伊王子和特洛伊贵族的重装时间降低10%
  • 阿耳忒弥斯信众的破甲伤害提升5%
  • 阿耳忒弥斯信众的重装时间降低15%
  • 枪骑手的冲锋加成从25提升至45
  • 枪骑手、复仇女神、毁灭杀手、女战团和女骑手现在拥有挺进者特性
  • 战争骑手的远程伤害从10提升至15
  • 战争骑手的矢石数量从38降低至24
  • 提欧纳西斯的远程破甲伤害翻倍
  • 提欧纳西斯的矢石数量减半
  • 赫克托耳亲卫的盾牌格挡率从85%降低至65%
  • 赫克托耳亲卫的攻击从44降低至40
  • 赫克托耳亲卫的防御从60降低至55
  • 所有重装持矛步兵的近战攻击降低10%
  • 所有重装非持矛步兵的近战攻击降低5%
  • 所有双手棍棒部队的基础伤害增加15%
  • 所有双手长矛部队的破甲伤害增加5%
  • 所有双手斧头部队的基础伤害和破甲伤害增加5%

自定义战斗

  • 自定义战斗的可选地图中的法罗利亚已被移除,因为它和阿尔吉萨重复了
  • 为自定义战斗中的精英亚马逊部落添加了数量限制
  • 小幅提升了自定义战斗中通用亚马逊英雄的花费,使其与其他势力相匹配
  • 修复了退出自定义战斗后部队规模设置没有保存的问题
  • 在自定义和多人战斗中添加了一个可以开启无限部队上限的选项
  • 现在开启大规模军队选项可以正常提升部队上限了
  • 在自定义和多人战斗中添加了一个可以使所有势力征募所有神话部队的选项
  • 在自定义和多人战斗中添加了一个可以改变部队大小的选项
  • 修复了英雄和其他部队一起选中并升级时会出现V形标记的问题