A Total War Saga: TROY Patch 1.1.0

A Total War Saga: TROY

Hristiana Pencheva
September 9 2020



The 1.1.0 update is the first major update for A Total War Saga: TROY, and fixes a number of issues raised by the community. These include technical and gameplay related stabilizations, tweaks, improvements, and fixes to many areas of the game, such as:

  • Various adjustments to chariots, primarily resulting in greatly reduced melee defence
  • Fixes to bartering, including how the AI evaluates negative income (thus fixing the relevant exploit)
  • A tweak to Poison the Well to make it more balanced (but still effective)
  • Achilles’ start becoming easier due to adjustments to the Ellopian army
  • Centaurs and Centaur Elders are now able to be recruited from their respective buildings

Bug Fixes


  • Fixed a rare crash in the buildings popup
  • Fixed a rare crash when hovering over an available slot for construction in a settlement
  • Fixed a rare crash when the event panel opens
  • Fixed а rare crash when the event panel opens after starting a new turn
  • Fixed a crash in Odysseus’ 12th epic mission when he has more defensive alliances than military
  • Fixed an AI battle analyzer bug that sometimes made missile attacks crash in extreme unit sizes
  • Fixed a crash that could happen when recruitment is cancelled
  • Fixed a crash related to rebel armies in ambush stance
  • Fixed a crash that occurred while trying to build a resource building in the Meliboea region
  • Fixed a crash that occurred after declining an offer from the AI
  • Fixed a crash that occurred when changing general with an army full of units in the recruitment queue
  • Fixed a crash when trying to show the tooltip for trading resources
  • Fixed a crash on loading a save where the player’s faction is the last one standing
  • Fixed missing mappings in script interfaces related to effects (this also fixes a possible crash in mods that use them)

Epic Heroes and Missions

  • The Trojan Host Gathers and The Danaan Host Gathers dilemmas will no longer trigger if the player is at war with major factions of their own culture or if more than 40 turns have passed since the start of the campaign
  • Achilles now properly calms down from the Indignant mood, even when he has a priestess in the army
  • Achilles’ event message for becoming Indignant due to his favour tier being down now properly displays why he’s becoming Indignant
  • Achilles’ Grieving mood now correctly provides a 20% bonus to favour from rituals
  • The Shining City mission now awards Light Javelinmen to Agamemnon upon successful completion
  • A Thriving Settlement and The Shining City missions can now be completed by upgrading the main building in Mycenae
  • Aeneas is now correctly referred to as Priam’s first cousin once removed
  • A Trojan Horse event will no longer be triggered if the player chooses to not finance Odysseus’ Ruse after having financed it once already
  • Fixed an issue with Odysseus’ Ruse battle not being saved upon breaking the siege and the dilemma reappearing
  • Thirst for Conquest and Growing Influence early game missions now have an objective to control two and four provinces respectively for all factions
  • Epic missions no longer cause a script error when loading a save, thus preventing active missions from being completed
  • Updated mission text to correctly refer to a settlement main building


  • Fixed a bug in the diplomacy panel where the Balance of Power bar shows the player is dominant when they have no armies
  • Fixed a bug where AI evaluation of resources, proposed by a faction with negative income, jumped abruptly
  • Breaking gift agreements now properly lowers reliability, applies retroactively
  • Fixed barters contributing to strategic evaluation when their role in a negotiation is set to payment or gift
  • Fixed an issue in the treasury panel where if you had a barter agreement with five resources some icons would bleed out
  • Fixed an issue to prevent the AI from evaluating needlessly high barter agreements that the other side cannot fulfill (for example when they would result in bankruptcy)
  • Made the AI come to the player with offers that include sufficient payment so that the overall evaluation of the deal is close to 0
  • Reduced the confederation priority for all AI factions
  • Reduced AI confederation desirability bonus if the resulting confederation will be as strong as – or stronger – than the player
  • Strong AI factions are now more likely to confederate weaker ones instead of the other way around
  • There is no longer a discrepancy between the confederation penalty effect bundle cooldown and the actual restriction for confederation


  • Fixed а bug where confederating another faction would lead to corrupted faction forces statistics
  • Centaur Elders and Centaur Champions can now be recruited through their region-specific building
  • The Master Builders royal decree and communing with Deadalus through Stygian Voices will now only affect the construction time of administration buildings
  • Heroes’ aura now gives morale to units when the Cult of Athena is at level 3
  • Shielded Ranged Units now receive the buff for melee defence by the second tier of the Cult of Athena
  • Prayer to Poseidon now also grants battle speed to units wielding two-handed weapons
  • Corrected the effect’s description for growth requiring Cult of Hera influence at level 2 and it now accurately states that the required influence is 60%
  • Fixed a bug where the AI turn fast forward button was reset to default after the player enters battle
  • Fixed a soft lock after end turn when trying to show a dilemma after revealing the antagonist
  • Fixed an issue where vassal Heroes who were in the ambush state were not visible to their master faction and were not able to interact with the Hero (military ally armies in ambush will remain invisible)
  • Adjusted the Cinematic and Low campaign cameras to prevent the player from being able to see above the skybox
  • Fixed an issue with ammunition bonus from buildings
  • The spy action Murmurs of Sedition has been toned down to prevent it from completely crippling the enemy garrison
  • Fixed a bug where the recruitment animation in campaign stops playing
  • Fixed a bug where the spy action Poison the Well would fail more than intended after acquiring the Nightshade Brew skill
  • The number of actions large AI factions can take during their turns is no longer capped
  • Fixed a bug that caused constant notifications about the Antagonist
  • Now Sarpedon’s Veil of Nyx character skill specialisations properly lock each other
  • Fixed a bug where assigning a skill point to a character would sometimes assign it to the next character in the active Faction character list
  • The Bloodthirst (Battle) ability now correctly replaces the base Bloodthirst ability in the UI (while still providing both effects)
  • Army’s Shadow stance is no longer lost if Odysseus gets wounded

UI/UX Campaign

  • Fixed an issue where some of Hector’s units did not have their traits properly listed
  • Changed the position of the Overlay button label so it doesn’t overlap the header
  • An active Help Overlay button state was added in the Diplomacy panel, located in the header
  • Agent skills now do not spill out into the character details panel
  • Fixed an issue where a white rectangle appears on agents’ actions in the character details panel
  • Fixed the incorrectly sized faction list panel in Agamemnon’s The Lion’s Share faction mechanic screen
  • A note that Troy is immune to agent actions has been added to a tooltip in Troy’s nameplate and to a special advice text
  • Fixed the appearance of income bars under the nameplates of rebel-owned settlements that were getting cut off
  • The King of Troy trait now has proper colour coding
  • Updated tooltip to correctly describe cases of depletable resources
  • The help page button is now hidden in the victory conditions panel when viewed in the main menu as help pages can be only opened only in the campaign map or battle
  • Fixed an issue with the incorrectly set height of the Your Vassals list view panel
  • Updated epic agents’ skill information to point out that epic agents are removed after performing an action
  • Now references to Heroеs in the character skill tree properly display the icon of Heroes instead of agents
  • Fixed a tooltip to correctly refer to royal decrees
  • Fixed the size of the Quick Save icon to avoid stretching and blurriness
  • The effect bundle applied by Hera’s Divine Will track now has positive as opposed to neutral colour coding in the relevant dropdown menu
  • Added effect bundle icon for Passive Action in agent details showing full details of the passive action’s effects
  • Adjusted the unit bullet points of Dardania’s Faction roster to better represent their in-game qualities
  • The icon of the character trait Grieving should now be properly displayed
  • Right-clicking on the unit card of the Cyclops now leads to their dedicated help page


  • Difficulty options are now disabled when you select Tutorial mode from the initial questionnaire
  • Fixed a Tutorial menu freeze on Battle Realism mode
  • Counteroffer tooltip in Tutorial mode is no longer displayed if a faction ends an agreement with the player
  • Agamemnon can now cancel unit recruitment in the beginning of turn 2 if he’s still recruiting during Tutorial mode
  • Updated the Agamemnon ambush in Tutorial mode so it appears correctly
  • Army recruitment scripted tour should now stop when the unit exchange panel opens
  • Tutorial battles were disabled during end turn, preventing numerous issues
  • Tutorial battles buttons are disabled on the pre and post battle screen


  • Fixed an issue causing Lycian Winged Chariots to have incorrect range
  • Amazon Champions (a chariot unit) will no longer count as a Shielded unit
  • Phrygian Axemen and Trojan Spearmen now properly benefit from effects that reference Shielded units
  • Fixed an issue where the player’s entire army could be deployed inside Odysseus’ Ruse and the limit ignored
  • Troy’s garrison now start the Odysseus’ Ruse night battle very tired
  • Fixed an issue making Apollo’s Aim ability not usable when on a mount as by design
  • Outflanking should now not start until all units are ready to move forward
  • Skirmisher units now properly change their weapons while entering or leaving siege towers
  • Some inconsistencies between low tier and higher tier units were fixed
  • Hero now can be targeted again once their chariot is destroyed
  • Mounted AI Heroes can now be targeted in battles

Battle Animations, Art, and Terrain

  • Fixed render issue with shields and weapons during proximity fading when using MSAA
  • Fixed a visual bug where an intersection was occurring between the hand and a shield (when a defender kills a defender)
  • Visual bug with Hector’s arm clipping through his shield is now fixed
  • Fixed some issues with the Minotaur’s weapon during idle animations
  • Fixed some issues with the Cyclops’s weapon during idle animations
  • Fixed some visual bugs with floating objects
  • Fixed an issue with a glitch in the terrain near the shoreline in the outfield
  • Added a missing no-go zone to an Anatolian chokepoint map
  • Fixed an issue with reinforcements getting stuck inside a blocked-off portion of the map

UI/UX Battle

  • Fort Towers’ tooltips now correctly reflect what’s in game
  • Fixed an issue with army group frame not tiling properly on 4K resolutions
  • Fixed the battle formations tooltip when there is a mounted Hero present
  • Hero Skills will no longer be hidden when a unit is in rage or berserk mode (they’ll be set to a disabled state and their tooltip will inform the player why they can’t be used)
  • Fixed a bug that showed the mini map during the end battle phase
  • Hector’s portrait in custom battles when he is mounted on a chariot is now fixed
  • Overlays are now dismissed after the end of a battle or replay
  • Fix an issue where a placeholder white rectangle was being displayed in battles for the third person manual camera controls instead of the proper icon
  • The mount cursor no longer appears once a general on a chariot dismounts


  • Mount options in custom battles is now localized in all languages
  • Fixed the first letter in the Rewards title getting cut off when playing in Turkish
  • Fixed missing VO for all additional characters on the map overview in all flybys (French, Italian, German, Spanish, Russian, Polish)

Campaign Balance Changes

  • The Descendant of Zeus trait now gives 40 to a Hero’s melee damage instead of 4
  • The gold granted by Gift of Gold in The Pharaoh’s Gift dilemma has been reduced from 250 to 150
  • Now all playable factions have unique 20-unit garrisons of late-game units while occupying the city of Troy
  • Envoys recruitment cost effects have been toned down to prevent an exploit that meant players could recruit army units for free
  • The Lament Your Fate option in the A Destiny Ordained dilemma for Achilles now provides +70 favour to Zeus so it’s more appealing with the Divine Will thresholds
  • The Ellopian army, which provides the initial battle challenge for Achilles, has had its units decreased by four, making the early progress of this faction easier
  •  Poison the Well spy action is balanced to inflict modest but effective damage to both Heroes and army units

Battle AI Changes

  • Fixed an issue where the AI units sometimes ignored the player’s Hero
  • Improved defending AI behaviour when the player has a lot of hidden units
  • AI will defend all walls more accurately when needed and properly match the player’s deployment
  • Fixed an issue where attacking cavalry and chariot units were staying idle outside the city gates
  • Fixed an issue where AI gate crushers sometimes do not enter the city after destroying the gate
  • Improved defending AI reaction to units moving near the victory point
  • Improved AI behavior when capturing the victory point on some maps
  • Harassment missile units now do not try to outflank units that are not in melee

Battle Balance Changes

  • Removed the Missile Resistance stat from all Heroes
  • Added the Siege Attacker trait to all Archer Hero types (Trickster and Skirmisher) in campaign 
  • Rebalanced weapon length of all weapons to reduce animation attacks missing their targets 
  • Slightly reduced charge speed of all chariots
  • Chariots now have less mass and will find it harder to completely pass through enemy lines
  • All chariot units have had their melee defence reduced by 15%, which will make them take more hits from melee units
  • All chariots now have their own ground type interaction group
  • All chariots will now have greatly reduced speed when trying to pass through a forest
  • All chariots will now have greatly reduced speed when trying to pass through mud
  • All chariots will now have reduced speed when passing through tall grass
  • All chariots will now have greatly reduced melee defence and attack when fighting in a forest
  • All chariots will now have greatly reduced melee defence and attack when fighting in mud
  • All chariots will now have reduced melee defence when fighting in tall grass
  • Chariots will now do extremely small damage to city gates
  • City gates now have increased health and require more time to be destroyed
  • Bonus versus Heroes stat has been increased by 10% for Archer Heroes
  • Bonus versus Heroes stat has been increased by 15% for Warlord and Fighter Heroes
  • Bonus versus Heroes stat has been increased by 20% for Defender Heroes
  • Harpies’ missile damage has been reduced by 23
  • Added +30% battle speed increase to the Strafe (Speed) specialisation
  • Reduced Shield Block Chance of Renowned Swordsmen from 75% to 65%

Battle maps

  • Added additional tier 1 and tier 2 minor settlement battle maps to custom battle

UI/UX Improvements

  • Fixed the poses and cameras of fighter type Heroes in the character information panel so they are no longer as obstructed by the larger shields
  • Now temple effects are organised in a consistent manner (all shared temple effects are displayed on top, while the differing temple effects are displayed on the bottom of the building UI)
  • Improved layout of Hero portraits in the Event Messages list
  • Certain low priority event messages have been disabled from opening automatically when received (they still appear in the feed) to reduce the amount of information triggered when beginning a new turn
  • Changed the Happiness icon to better match the rest of the iconography
  • Attitude to Faction/Relations icons have been updated to use the main Diplomacy icon (sword/scroll) for better consistency
  • Updated the Battering Ram icon to look more like, well, a battering ram
  • Updated places where the icon that represents the Siege action as a whole (e.g. the Continue Siege button) to use the general Siege icon instead of an icon that represents a particular siege machine
  • New mood icons for Helen, My Love mechanic that actually represent Helen
  • Updated Recruit button to use the latest ornamented button in the Recruitment panel
  • Update action buttons to use the latest ornamented button in the Settlement Captured panel
  • Polished 31 building icons to be more readable and visually consistent with the overall UI aesthetic
  • Updated layout of Hero mount options in custom battle
  • Changed the Hero and agent event icons in the Events dropdown from rectangular portraits to circular ones
  • Added a locked state for unavailable siege machines in the pre-battle screen
  • Kill counter no longer spills out of its unit card in the post-battle screen
  • Updated parchment texture to be brighter and match the rest of the parchment in the UI of the Antagonist
  • Updated the Gorgon porthole to be properly centered
  • The Supply Lines icon will now be shown in the Army panel when an army is selected as well as in the Hero panel. The tooltip has also been updated to include information on how many resources will be saved per turn if the army is disbanded. For armies controlled by faction leaders, an additional message will be shown to inform the player that those armies cannot be disbanded
  • The position of the Overlays panel has been moved to the left side of the screen to avoid overlap with the dropdown lists for events, factions, armies, etc., which are useful to look at while in Strategic Map View
  • A button has been added that allows the player to hide or show the Overlay panel with a single click
  • The Frontend News component in the main menu shows an error message if an error is encountered upon interacting with a news item
  • UI scaling will be set to 150% when a resolution above and including 1440p is used and 130% if it is ultra-wide

Simplified Chinese

《A Total War Saga: TROY》-1.1.0补丁


1.1.0更新是《A Total War Saga: TROY》的首个重要更新,它修复了玩家在社区中提出的众多问题。其中包括了技术上和游戏体验上的稳定化、微调以及改进等,还对游戏的各个方面进行了调整,例如:

  • 对战车进行了一系列调整,主要调整是大大降低了其近战防御
  • 修复了贸易上的一些问题,包括AI对负收入的权衡(从而修复了与之相关的漏洞)
  • 微调了“水井投毒”的设定以便平衡(依然很有效)
  • 调整了埃乐匹亚军队的设定,从而降低了阿喀琉斯的开局难度
  • 现在可以从对应建筑中征募半人马和半人马长者了



  • 修复了建筑弹窗有时会造成崩溃的问题
  • 修复了鼠标悬停在村镇可用建筑栏位上时偶尔会崩溃的问题
  • 修复了打开事件面板时偶尔会崩溃的问题
  • 修复了开始新回合后打开事件面板偶尔会造成崩溃的问题
  • 修复了奥德修斯进行第十二个史诗任务时,拥有比军事同盟更多的防御同盟会造成崩溃的问题
  • 修复了会导致在最高部队规模设置下远程进攻有时会导致崩溃的AI战斗计算问题
  • 修复了取消征募时会崩溃的问题
  • 修复了叛军进入伏击状态会造成崩溃的问题
  • 修复了在墨利波亚地区建造资源及建筑会导致崩溃的问题
  • 修复了拒绝AI提议会造成崩溃的问题
  • 修复了在征募队列中改变满编军队将领会造成崩溃的问题
  • 修复了打开资源贸易提示框会造成崩溃的问题
  • 修复了在地图上仅剩玩家势力时,载入存档会造成崩溃的问题
  • 修复了脚本接口中与效果相关的映射丢失的问题(从而修复了与此相关的模组使用时会崩溃的问题)


  • 现在如果玩家和本文化的主要势力处于交战状态,或游戏开始后已过了40个以上的回合,特洛伊大军集结和达南大军集结事件将不会发生
  • 现在阿喀琉斯可以正常从愤恨情绪中冷静下来,即便军队中有女祭司也是如此
  • 现在阿喀琉斯情绪因眷顾而变为愤恨时弹出的事件消息可以正常显示其变为愤恨的原因了
  • 现在阿喀琉斯在悲痛情绪下可以正常从仪式中多获得20%的眷顾了
  • 现在阿伽门农成功完成闪耀之城任务后可获得轻装标枪兵
  • 现在可以通过升级迈锡尼的主要建筑完成繁华村镇及闪耀之城任务了
  • 现在埃涅阿斯被正确地显示为普里阿摩斯的堂弟了
  • 现在如果玩家在资助了奥德修斯的诡计一次后,第二次选择不再资助,那么特洛伊木马事件就不会被触发
  • 修复了奥德修斯的诡计战斗在解除围城且抉择重现后不会保存的问题
  • 游戏早期的两个任务 “开疆拓土”和“提升影响”的目标现在对所有势力都改为控制2个和4个行省
  • 现在载入存档时史诗任务不会再因脚本错误而变得无法完成了
  • 修正了一处任务文本,使其明确指明目标是村镇主建筑


  • 修复了外交面板上实力对比条在玩家没有军队时将玩家显示为优势方的错误
  • 修复了AI评估负收入势力提出的资源贸易请求时会突然跳出的问题
  • 现在撕毁赠礼条约会降低外交信誉,这个设定也对以前的存档生效
  • 修复了势力在付款或赠礼时,贸易带来的外交考量出错的问题
  • 修复了有五种资源的易物协定时,国库面板上某些标记会被挤出框的问题
  • 修复了导致AI不必要地考虑对方无法完成的高额易物协定(比如会导致对方破产)的问题
  • 现在AI向玩家提出的外交提议中会有足够多的付款条件,使得条约的总评价接近于0
  • 降低了所有AI势力的合邦优先等级
  • 降低了AI在合邦后势力大于等于玩家势力时对合邦的渴求奖励
  • 强大的AI势力现在更倾向于合邦较弱的势力,而不是相反
  • 现在不会再出现合邦惩罚效果的持续时长显示和实际持续时长不符的情况了


  • 修复了合邦另一势力会导致势力军队统计出错的问题
  • 现在可以从对应的地标建筑中招募半人马长者和半人马冠军勇士了
  • 现在发布工匠大师王室法令以及用冥府之音与代达罗斯对话后获得的效果只对行政建筑的建筑时间生效
  • 现在雅典娜的神恩等级升到三级之后,英雄光环可以给部队加士气
  • 现在雅典娜的神恩达到二级之后,持盾的远程部队可以获得近战防御加成
  • 现在向波塞冬祈祷可以为持双手武器的部队带来战斗速度上的加成
  • 修复了有关发展的描述中的错误,原本是需要赫拉的神恩影响力达到2级,现在正确显示为需要60%的影响力
  • 修复了加快AI回合的按钮在玩家进入战斗后会被重置到默认的问题
  • 修复了揭示宿敌后面对抉择时,回合结束后产生的软锁问题
  • 修复了作为附庸的英雄在伏击状态下无法被领主势力看到,因此无法与该英雄互动的问题(伏击状态下的盟友军队依然是不可见的)
  • 调整了电影化和低战役镜头,现在玩家不会再看到天幕外层了
  • 修复了建筑带来的矢石加成的问题
  • 降低了间谍行动“流言煽动”的效果,现在它无法再消灭整支敌方城防部队了
  • 修复了战役中征募动画效果停止播放的问题
  • 修复了习得“龙葵之酿”技能后,间谍行动“水井投毒”失败的几率比预期更大的问题
  • 较大的AI势力在其回合内所能执行的行动数量现在已经不受限制了
  • 修复了会导致不停弹出宿敌通知的问题
  • 萨尔珀冬的“夜神面纱”技能分支锁定问题已被修复
  • 修复了为人物分配技能点有时会导致技能点被错误地分配给势力人物列表中的下一位人物的问题
  • 嗜血(战斗)能力现在在界面中正确替代了基础的嗜血能力(且能同时提供两种效果)
  • 现在奥德修斯受伤不会导致部队失去暗影潜行了


  • 修复了赫克托耳的部分部队特性显示不正确的问题
  • 改变了概览按钮的位置,现在它不会遮挡住页眉了
  • 在外交面板上添加了帮助概览按钮,位置在页眉上
  • 现在事务官技能不会出框到人物详情面板上了
  • 修复了人物详情面板上事务官技能会出现白方框的问题
  • 修复了阿伽门农的狮吞天下势力机制页面上势力列表大小不正确的问题
  • 特洛伊的名牌上的提示框以及特殊建议文本中添加了有关特洛伊免疫事务官行动的提醒
  • 修复了被叛军占据的村镇的名牌下方的收入条被切断的问题
  • 特洛伊之王特性的颜色现在已经正常显示了
  • 调整了提示信息,现在资源耗尽时的描述已经正确显示了
  • 现在查看主菜单的胜利条件面板时,帮助页面按钮会被隐藏。也就是说,帮助页面现在只能在战役地图或战斗中打开
  • 修复了导致您的附庸列表高度不正确的问题
  • 更新了史诗事务官的技能信息,明确指出史诗事务官在进行行动后就会消失
  • 现在人物技能树中提及英雄时显示的图标会正确显示为英雄的图标,而不是事务官的
  • 修正了一个有关王室法令的提示框的问题
  • 固定了快速保存图标的大小,以防其被拉伸或变得模糊
  • 赫拉的神恩所带来的效果现在在对应的下拉菜单中颜色会显示为正面而不是中性
  • 在事务官详情中为被动行动的所有效果详情添加了效果按钮
  • 调整了达达尼亚势力名册中的部队要点,更好地体现他们在游戏中的价值
  • 现在人物特性“悲痛”的图标已经能正确显示了
  • 现在右键点击独眼巨人的部队兵牌可以打开其对应的帮助界面了


  • 现在在最初的问卷中选择教程模式的话,将不会看到难度选项
  • 修复了教程菜单在真实战斗模式下卡死的问题
  • 教程模式下的还价提示框不再会在其他势力与玩家结束条约时出现
  • 现在若阿伽门农在教程模式下保持征募时,可以在第二回合开始时取消部队征募了
  • 更新了教程模式下阿伽门农的伏击,从而使其能正确地出现效果
  • 现在部队征募脚本教程会在打开交换部队面板时停止
  • 现在在结束回合后无法开始教学战斗,以防出现各种问题
  • 现在在战前和战后页面出现时,无法点击教学战斗按钮


  • 修复了导致吕基亚翼战车攻击范围不正确的问题
  • 亚马逊冠军勇士(战车部队)现在不算持盾部队了
  • 佛里吉亚斧兵和特洛伊长矛手现在能正常获得作用于持盾部队的加成了
  • 修复了玩家的整支军队可以被部署进奥德修斯的诡计中,不受上限影响的问题
  • 在奥德修斯的诡计夜战中,特洛伊城的城防部队在战斗开始时会非常疲劳
  • 修复了“阿波罗之引”能力在有坐骑时无法使用的问题
  • 现在迂回包抄在所有部队都做好前进准备之前不会开始
  • 奇袭者部队现在在进入或离开攻城塔时会正确变更武器
  • 修复了低等级和高等级部队之间一些数据不对应的问题
  • 现在摧毁英雄的战车后可以再次设定其为目标
  • 现在可以在战斗中设定有坐骑的AI英雄为目标了


  • 修复了使用多重采样反锯齿时盾牌和武器在距离衰减时遇到的渲染问题
  • 修复了(在卫士杀死另一个卫士时)手和盾牌穿模的问题
  • 修复了赫克托耳的手和盾牌穿模的问题
  • 修复了弥诺陶洛斯的武器在待命动画效果中显示不正常的问题
  • 修复了独眼巨人的武器在待命动画效果中显示不正常的问题
  • 修复了浮动物体的一些显示错误
  • 修复了战场外海岸附近地形的显示错误
  • 为安那托利亚地区的阻塞点地图添加了一处不可通过地带
  • 修复了一个会导致增援部队被卡在地图上一处阻挡地形中的问题


  • 调整了要塞塔楼的提示框文本,正确说明了它在游戏中的效果
  • 修复了军队边框在4k分辨率下不能正确覆盖的问题
  • 修复了战斗阵型提示框在有坐骑的英雄在场时显示不正确的问题
  • 现在英雄技能在部队进入怒气或狂暴状态时不会再被隐藏了(它们会被设置为不可用,同时会有提示框告诉玩家为何当前技能不可用)
  • 修复了战斗结束阶段小地图中出现的显示问题
  • 修复了在自定义战斗中赫克托耳有坐骑或战车时肖像显示不正确的问题
  • 现在在战斗结束或重播时总览会自动消失
  • 修复了第三人称手动镜头控制下,部分图标被白色方框替代的问题
  • 现在将领从战车上下来之后,不会再出现骑乘光标


  • 自定义战斗中的坐骑选项现在已被本地化为所有语言
  • 修复了土耳其语中奖励界面标题的首字母丢失的问题
  • 修复了地图概览中特殊字符消失的问题(适用于法语、意大利语、德语、西班牙语、俄语和波兰语)


  • 宙斯后裔特性给英雄带来的近战伤害从4提升到40
  • 在法老之礼抉择中,黄金赠礼所需的黄金从250降低为150
  • 现在所有可玩势力在占领特洛伊城后都会拥有独有的20个后期部队组成的城防部队
  • 使者的降低征募费用的技能被削弱了,防止出现能够免费征募部队的情况
  • 在阿喀琉斯天命已定数抉择中,哀痛命运选项所提供的宙斯眷顾调整为70,使其更接近神恩阈值
  • 阿喀琉斯在最初的战斗中所要面对的埃乐匹亚军队的部队数量降低4支,这降低了阿喀琉斯势力的开局发展难度
  • 对间谍的水井投毒技能做了一些平衡性调整,使其对英雄和部队都能造成伤害,但伤害程度降低了


  • 修复了AI部队偶尔会无视玩家英雄的问题
  • 调整了AI属于防守方,且玩家拥有大量隐藏部队时的行动
  • AI会在需要的情况下更精确地防守所有墙壁,并按玩家的部署来调度防御
  • 修复了攻击在城门外待命的骑兵和战车部队时出现的问题
  • 修复了AI的破门者有时无法在摧毁城门后进城的问题
  • 优化了AI防守时对靠近胜利点的部队的反应
  • 优化了在部分地图上AI夺取胜利点后的行动
  • 袭扰型远程部队现在不会再试图包抄并非处于近战状态的部队了


  • 移除了所有英雄的远程抗性属性
  • 为战役中所有射手英雄(诡诈师和奇袭者)添加了攻城者特性 
  • 调整了所有武器的长度,减少动画中攻击未命中目标的情况 
  • 略微降低了所有战车的冲锋速度
  • 现在战车的质量变轻了,从而更难彻底地穿过敌方的阵线
  • 所有战车部队的近战防御降低了15%,从而它们更容易被近战部队的攻击命中了
  • 现在所有的战车都拥有了自己的地面类型交互组
  • 所有战车在试图穿过森林时,其速度都会被大大降低
  • 所有战车在试图穿过沼泽时,其速度都会被大大降低
  • 所有战车在穿过高草丛时,其速度都会被降低
  • 所有战车在森林中战斗时,其近战防御和攻击都会被大大降低
  • 所有战车在沼泽中战斗时,其近战防御和攻击都会被大大降低
  • 所有战车在高草丛中战斗时,其近战防御都会被降低
  • 现在战车对城门造成的伤害非常小
  • 城门的血量增多了,要摧毁城门需要花费更长时间
  • 射手英雄享受的对抗英雄属性加成提升10%
  • 领主和战士英雄享受的对抗英雄属性加成提升15%
  • 卫士英雄享受的对抗英雄属性加成提升20%
  • 鹰妖哈比造成的远程伤害降低23
  • 猛轰(速度)特化所带来的战斗速度提升30%
  • 显耀剑士的盾牌格挡几率从75%降低为65%


  • 在自定义战斗的战斗地图上添加了额外的1级和2级小型村镇


  • 修复了战士型英雄在人物信息面板中的姿势和视角,他们现在不会再被较大的盾牌挡住了
  • 神庙带来的影响被重新排版了一下,现在更加清晰顺畅了(所有共同的神庙影响都显示在最上方,而不同的神庙影响会显示在建筑界面的下方)
  • 调整了时间信息列表里英雄肖像的布局
  • 现在一些优先度较低的事件信息不会在收到时自动打开了(但还是会出现在列表中),以便降低新回合开始时弹出的信息数量
  • 更改了满意度图标,使其与其他图标放在一起更协调
  • 将对其他势力的态度/关系图标改为主外交图标(剑与卷轴),使其更为统一
  • 调整了攻城锤的图标,使其看起来更像攻城锤
  • 调整了围城行动的图标(如继续围城按钮),现在它们都使用通用的围城图标,而不是每种攻城器械各有各的图标
  • 为海伦吾爱机制增添了新的情绪图标,以反映海伦的情绪
  • 调整了征募按钮,现在它使用的是征募面板上最新的花式字体按钮
  • 调整了行动按钮,现在它使用的是夺取村镇面板上最新的花式字体按钮
  • 优化了31个建筑图标,使其更方便阅读,也更契合界面整体设计
  • 调整了自定义战斗中英雄坐骑选项的布局
  • 更换了事件下拉界面中英雄和事务官的事件图标,从方形肖像改为圆形肖像
  • 在战前页面上锁定了所有不可选择的攻城器械
  • 战前页面上的击杀统计不会再出框到兵牌外了
  • 优化了羊皮纸纹理,使其更加明亮,且与宿敌界面上其他的羊皮纸效果更加协调
  • 调整了蛇发女妖的人物肖像,使其位于正中
  • 补给线图标现在会在玩家选中部队后显示在军队面板上,就像显示在英雄面板上一样。优化了提示框,现在它会告知您解散军队后每回合您能节省多少资源由势力领袖指挥的军队现在会收到额外的信息,告知玩家该军队不能解散
  • 总览面板的位置被挪到了屏幕左边,以免遮挡事件、势力、军队等等下拉界面。处于战略地图上时,浏览这些信息很有必要
  • 添加了一个能让玩家一键隐藏或显示总览面板的按钮
  • 主菜单中的前线新闻会在打开新闻出错时弹出错误信息
  • 用户界面缩放比例在分辨率被调整为1440p或以上时会被设置为150%,在超宽界面时会调整为130%