Check out the roster for Curse of the Vampire Coast.
While the battlefields of the Anglo-Saxon period were largely dominated by shield-wall tactics, each of the playable factions in Thrones of Britannia has its own unique specialisations and unit types that support this core style of battle.
Welsh armies, for example, are ranged specialists. Gwined’s excellent spearmen are supported by good javelin skirmishers and exceptional archers, while Strat Clut supports similarly excellent ranged units with superior cavalry.
Gaelic armies tend to focus on excellent skirmishers with a solid backbone of melee infantry. Circenn specialises in being the only faction with access to crossbows, while their Irish cousin of Mide field powerful Gallowglass infantry.
The ‘settled’ factions of the Great Viking Army are distinguished by their excellent axe infantry and may access Berserkers. East Engle can also field powerful Anglian Champions, while their counterparts of Northymbre may recruit excellent Northumbrian Spearmen.
The warriors of the Viking Sea Kings factions, being of hardy stock, do not suffer High Seas attrition or Seasickness. Like their settled cousins, they also field very strong axe infantry and berserkers, though Dyflin’s Gaelic influence has helped them specialise in excellent Javelinmen, while Sudreyar may recruit a greater range of Norse units, and feature an excellent overall unit diversity.
The Nabataeans were great builders and pioneers of advanced construction techniques. They were the first civilization to use cement extensively, and built remarkable watertight reservoirs, ensuring a plentiful supply of potable water. Even when under threat from powerful foes like the Seleucids and Judeans, their progressive society enabled them to flourish and prosper.
The Nabataeans were very literate and had a remarkable degree of gender equality for an ancient civilization, with women participating in both political and religious matters. Nabatae was an important crossroad for the spice trade, serving as a conduit between the southern kingdoms that produced frankincense and myrrh, and the wealthy eastern and western empires who were its primary buyers.
Preserving all this wealth at such a geographically strategic location demanded a well-trained military and a strong navy. Nabatae had both, bolstered by excellent engineering and exploitation of the surrounding environment, making their capital city of Petra a nigh-impregnable bastion.
The Sabaean kingdom lies in the harsh lands of the southern Arabian Peninsula. Even in such inhospitable conditions, however, these ingenious people thrived. They built dams, invented new irrigation techniques and became masters of water-efficiency. The Sabaeans were also excellent sailors, and had strong trade relations with peoples across the Red Sea.
In battle Saba has access to elite camel cavalry units like the Ma’rib Camel Cataphracts and Royal Camel Archers. Caravan Guard are the backbone of the Saba army that do not require you to research a military building to recruit them and allows you to focus on trade and economy in your campaign as Saba. Although you should probably ensure you keep a healthy amount in your treasury so you can make use of the faction trait that allows you the access cheaper and stronger mercenary units.
Prior to Numidia’s founding after the 2nd Punic war, its people were divided into two Berber tribes: the Massyli and the Masaesyli. Both were skilled warriors and there were many rivalries between them.
The Massyli had strong relations with Carthage, a key reason for the Massaesyli aligning with Rome when the opportunity came. Through many twists and turns, both tribes ultimately unified into the Kingdom of Numidia, under the Massylian king Massinissa. He ruled for an astonishing 54 years, transforming his kingdom into a prospering North African power.
A major regional power with vast resources derived from its trade in gold, jewels and exotic hides, Kush has been overshadowed by its more powerful and famous northern neighbour, Egypt.
In the early 3rd century BC, king Ergamenes decided to wrest power away from the priests of Amun, and moved the capital from Napata to Meroe. The priests would no longer decide the fate of the kings and queens.
The shift of capital also marked something of a break from Egyptian culture with Hellenistic, Indian, Persian and African influences making their way through the trade routes. The kings and warrior queens would sit on the throne and rule with authority and conviction to protect the riches of Nubia. Even the Romans could not conquer Meroe, and preferred to trade instead.
The Tomb Kings, known as the Priest Kings in their former lives are the undying rulers of Nehekhara, an ancient Human civilization that formed a great and powerful empire some two thousand five hundred years before the birth of Sigmar Heldenhammer and the founding of the Empire of Man. Out of all the unliving creatures that would claim dominion and royalty over the dead, only the Tomb Kings could truly claim such masterful and undisputed sovereignty, they who once ruled a mighty and far-flung Empire during a time when the rest of Mankind were little more than savage barbarians.
Long ago, during an ancient and forgotten age, the civilization of Nehekhara stood as the shining beacon of civilization and Human achievement; a golden age where its cities shone with a majestic splendor, its buildings crafted from magnificent marble and limestone, its armies conquering entire kindgoms from the face of the earth and their mighty rulers reigning as living Gods amongst Man. But this great realm was razed millennia ago through acts of great treachery and powerful sorcery. The living of the land had long ago perished in a single, mournful night, and in their absence, the dead stirred from their graves and claimed the land anew.
Broadly speaking, the Anglo Saxons existed between the collapse of Roman rule in the 5th century until the Norman invasion in the 11th century; the early Medieval period. Thrones of Britannia depicts the sweep of the British Isles from 878 AD onwards, when the Anglo Saxons were at their height.
Players choosing to take control of an Anglo-Saxon faction will be able to play as West Seaxe or Mierce. Below is the full unit roster for both factions including some units that are unique to each faction. As well as the initial unit that can be hired, units can also be upgraded through technology and this roster will show each upgrade as either early, middle or late game.
The Skaven, sometimes known as the Ratmen, the Ratkin or the Children of the Horned Rat, are a malevolent and diabolical race of large humanoid rat-creatures that inhabits a massive inter-continental underground empire known in their tongue simply as the Under-Empire, where at the very heart of Skavendom lies the horrific city of Skavenblight, the species capital city and the probable birthplace of the Skaven race. The Skavens as a whole are a cruel, treacherous and highly numerous species that have since spread their loathsome corruption to the farthest corners of the Warhammer World. From deep below the earth, these scavengers have built a vast Empire, whose military power and incomprehensible numbers has the potential to smother the kingdoms of the Old World in a seething tide of violence and anarchy. It is believed by all of Skaven-kind that the world is destined to be theirs, for they consider themselves the Supreme Master Race, undeniably superior in every way to all the other races of the World.