With the chalice now overflowing with the blood of those who dared oppose the Druchii, the time has come – behold as the loathsome Kharibdyss rises from the depths!
The Queen & The Crone Public Beta patch is now live!
This update aims to deal with some of the issues you’ve been having since The Queen & The Crone’s release – make sure to keep us posted if you happen to encounter any more.
This update arrives alongside The Queen & The Crone Lords pack, bringing a huge array of content additions, revisions, and improvements to Total War: WARHAMMER II and the Mortal Empires campaign as well as including many bug fixes and balance changes.
Alongside the long-anticipated addition of Norsca in Total War: WARHAMMER II’s Mortal Empires campaign and a bunch of changes and upgrades, the Resurgent Update includes a significant update focused on one of the main Old World races.
What is The Queen & The Crone?
The Queen & the Crone is our first Lords Pack DLC for Total War: WARHAMMER II. Bolstering the forces of the High Elves and the Dark Elves, it introduces two famous rival characters and new iconic units from the world of Warhammer Fantasy Battles to your campaigns and battles.
As for Lord Packs for the first part of the trilogy, we’ve intended to focus the DLC around a legendary rivalry from the Warhammer Fantasy Lore; and what could be more of a rivalry than between the Everqueen and the Crone? What’s more we’ve been listening to the feedback from the community following the Steps of Isha Free-LC release and our in-game metrics, this time really focussing on campaign replayability and picking units for this pack that emphasise and suit the new Lords.
The Steps of Isha map-pack offered us a unique opportunity to create a series of maps that were focused on a theme and maintain that theme through the visual look of the four maps. Normally when we create a map, it either needs to match the look of the campaign map geography or it’s designed to work with the narrative and structure of a quest battle. When we were faced with the task of creating a new map pack for Make War Not Love, we had none of the normal constraints. Instead, we needed maps that would feel totally unique. We knew we had to make the maps visually impressive, tactically interesting, and somehow tie into Valentine’s Day in the process, while feeling like they belong in the Warhammer world. Below we’ll discuss how we got from a single idea to full implementation.
Alongside the release of the highly-anticipated Tomb Kings, a small free update to one of the main Old World races will be added to the game. In this article, Senior Designer Eva Jobse will tell you all about it. On top of that we’ve got the EXTENSIVE list of patch notes that are coming with the Tomb Kings Update!
The Tomb Kings, known as the Priest Kings in their former lives are the undying rulers of Nehekhara, an ancient Human civilization that formed a great and powerful empire some two thousand five hundred years before the birth of Sigmar Heldenhammer and the founding of the Empire of Man. Out of all the unliving creatures that would claim dominion and royalty over the dead, only the Tomb Kings could truly claim such masterful and undisputed sovereignty, they who once ruled a mighty and far-flung Empire during a time when the rest of Mankind were little more than savage barbarians.
Long ago, during an ancient and forgotten age, the civilization of Nehekhara stood as the shining beacon of civilization and Human achievement; a golden age where its cities shone with a majestic splendor, its buildings crafted from magnificent marble and limestone, its armies conquering entire kindgoms from the face of the earth and their mighty rulers reigning as living Gods amongst Man. But this great realm was razed millennia ago through acts of great treachery and powerful sorcery. The living of the land had long ago perished in a single, mournful night, and in their absence, the dead stirred from their graves and claimed the land anew.
Across the arid deserts of Nehekhara, vast legions of skeletal warriors rise from beneath the baking sands to slaughter those who trespass into their domain. It is a lifeless realm of endless dunes, stained red from the blood of savages and barbarians. This is the Land of the Dead, where mummified kings are cursed to rule in perpetual unlife. But it was not always thus.
There was a time when the ancient kingdom of Nehekhara stood as a crown of human civilisation; a golden age when its cities shone with majestic splendour, its armies conquered entire nations and its kings ruled as gods among men. But this realm was razed millennia ago by the treacherous sorcery of reviled Nagash: in a stroke, the living perished and the dead rose from their tombs.
Death is no barrier to glory for the Tomb Kings however. In unlife, they will see the empire of Nehekhara restored to greatness!
The Reprisal update leaves beta and goes live today. This includes a host of changes and improvements from WARHAMMER I’s Foundation Update, including the Warriors of Chaos design changes, Wood Elf Followers, updated skill trees for Old World Legendary Lords including Helman Ghorst, the Immortality skill for Old World characters, and a handful of bugfixes…