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A Total War Saga: Thrones of Britannia combines huge real-time battles with engrossing turn-based campaign, set at a critical flashpoint in history. Anglo-Saxons, Gaelic clans and Viking settlers clash for control. What Kingdom will you build?

 
 

The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breathtaking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date.

 
 

Addictive turn-based empire-building with colossal, real-time battles, all set in a world of legendary heroes, giant monsters, flying creatures and storms of magical power.

 
 

A free-to-play, team-based strategy game, thrusting players into battles of epic proportions. Play as a hero of the past, command your army in 10v10 battles on ancient battlefields. Make yourself a legend.

 
 

The next instalment in the multi award-winning PC series that combines turn-based strategy with real-time tactics, Total War: ATTILA casts players back to 395 AD. A time of apocalyptic turmoil at the very dawn of the Dark Ages.

 
 

Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.

 
 

Total War: SHOGUN 2 features enhanced full 3D battles via land and sea, which made a name for the series, as well as the tactical campaign map that many refer to as the heart and soul of Total War.

 
 

Whether you play as the legendary general or against him, the outcome of war can never be guaranteed. The course of history relies on your ability to lead your troops through the most intense battles as never seen before in a Total War game.

 
 

Empire: Total War takes the Total War franchise to the eighteenth century Age of Enlightenment —a time of political upheaval, military advancements, and radical thought, captured in stunning detail.

 
 

The indirect sequel to 2002’s Medieval: Total War, Medieval 2 is set between years 1080 and 1530 and focuses on medieval warfare, religion and politics in Europe, North Africa and the Middle East.

 
 

Set during the rule of the late Roman Republic and the early Roman Empire, Rome: Total War is a real-time tactics and turn-based strategy game that takes place across Europe, North Africa and the Near East.

 
 

From the lush grasslands of Western Europe to the arid deserts of Northern Africa, from the first Crusade to the fall of Constantinople, expand your influence and secure your reign as you build a dynastic empire to stretch across four centuries.

 
 

Set against the backdrop of the Sengoku Jidai (Warring States) period from the 15th to the beginning of the 17th century, Shogun: Total War is a real-time tactics and turn-based strategy game with a strong focus on historical authenticity.

 
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Norsca Hotfix (8.1)

August 23 2017

By Michael Whelan

PATCH NOTES

-Fixed some inappropriate text in the Russian localisation.
-Improved the flow of Monster Hunt chains, so players progress will no longer be blocked. This will take affect from new saves.
-Assembly Kit – fixed some errors in TERRY, which were preventing maps from being exported.
-All the Norsca agents will now give off the correct passive Chaos Corruption.
-When an ally kills a Challengers of Chaos army in the Norsca end game, the mission chain will no longer be broken, and the player will not be blocked.
-During the narration at the start of some of the Monster Hunt battles, the VO will no longer stop prematurely in German.
In the main menu, the “(modded)” notification will now only display when mods are being used.
-Fixed a rare bug where Archaon wouldn’t appear in Legendary Difficulty, when the player saved after the Campaign victory, then re-loaded.
-Fixed a Multiplayer Campaign Crash caused by 1 player selecting “Retreat” on the pre-battle screen when another player is reinforcing them.
-Fixed a rare bug where the Challengers of Chaos army in the Norsca end game would become completely stationary if the player asks another faction to Join War against them.
-Fixed a bug where in rare cases, the Waywatchers’ Hawkish Precision ability would be replaced with Unbinding.
-Corrected an inconsistency between the audio and text in Spanish when the player aligned with the Serpent god during a Norsca Campaign.
-The “In Progress” and “Completed” notifications in the Monster Arcanum book in the Norsca Campaign are will now display correctly in Traditional Chinese, Simplified Chinese and Korean.
-Fixed some gaps in the Sons of Ghorros, and Butchers of Kalkengard models’ necks on low or medium unit details.
-Chaos replenishment bonuses from technologies will now work outside of allied regions.
-Norscan Marauder Chieftains are no longer missing items in custom battle mode.
-The Apocalyptic Charge ability of the Swords of Chaos Regiments of Renown has been fixed.
-Game Guide – When using the Comparison Tool to compare units in the Game Guide, the “Race” field, which shows the race icon will no longer appear blank.
-Game Guide – Fixed some placeholder icons in the Game Guide for Occupied buildings of Norsca’s special settlement which is linked with technology.
-Game Guide – The “Controlled Faction” field will no longer always remain empty on the Maps page.
-Game Guide – In Portuguese-Brazil language, the “Wintertooth” faction name will no longer have letters clipped / cut off in the “Races” list.

BALANCING CHANGES

• Increase Mammoth (all) attack interval from 3 to 3.8
• Increase cost of Marauder Hunters (Javelins) by 100
• Reduce Ammunition of Marauder Hunters (Javelins) from 16 to 12
• Increase cost of Daemonspew by 100
• Reduce cost of Mirror Guard by 100
• Increase Soul Devourer intercept range from 100m to 200m
• Reduce Werekin Melee Attack by 5
• Reduce Werekin Melee Defence by 5
• Increase Werekin cost by 100
• Increase Maws of Savagery by 200
• Increase cost of Skinwolves by 100
• Increase cost of Skinwolves Armoured by 100
• Increase cost of Companions of Quenelles by 150
• Decrease weapon damage by 2 and armour-piercing weapon damage of Battle Pilgrims by 1
• Apocalyptic Charge ability now triggered once enemy is within 70m for two seconds
• Added level cap to Krell Skills / Reduced Franz XP boost skill from 2 to 1

SKILL TREE CHANGES

– Agent cap bonus from LL chain is capped at 1, affecting following skills:
• Archaon: Distinguished Champions;
• Thorgrim: Elite Enforcer, Fire Support, Advanced Forging;
• Gelt: Renowned Scholar;
• Karl Franz: Heroic Knightly Band;
• Azhag: Insane Visions.

– Added a level requirement to LL chains for Karl Franz, Gelt, Thorgrim, Grimgor, Azhag, Archaon, Sigvald and Kholek. Now they can only be unlocked after lv12. Affecting following skills:
• A Moving Mountain
• The Grand Marshal of Chaos
• Egomaniacal
• Ancient Bloodline
• Golden Face Mask
• Best of the Empire
• Imbued by Madness
• Nevva Second Best!

– Added a progressive level requirement to Kemmler’s krell chain. Also, Kemmler starts with 1 points in “Thrall Master” and “Lord of the Scourge”.

– Removed secondary levels for Thorgrim’s skill chain.

– Removed secondary level for Gelt’s “Stronger than Steel”, now the skill has only 1 point and +9 armor army-wide.

LAUNCHER

– The launcher has been localized to Chinese (standard and traditional).
– Optimized the launcher, so it will perform better with more mods.

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