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Choose from a cast of 12 legendary Warlords and conquer ancient China. Recruit heroic characters to aid your cause and dominate your enemies on military, technological, political, and economic fronts.


The year is 878 AD, the embattled English king Alfred the Great has mounted a heroic defence at the battle of Edington, and blunted the Viking invasion. Chastened – but not yet broken – the Norse warlords have settled across Britain. With ten playable factions, you must build and defend a kingdom to the glory of Anglo-Saxons, Gaelic clans, Welsh tribes or Viking settlers. What Kingdom will you build?


The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breathtaking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date.


Addictive turn-based empire-building with colossal, real-time battles, all set in a world of legendary heroes, giant monsters, flying creatures and storms of magical power.


A free-to-play, team-based strategy game, thrusting players into battles of epic proportions. Play as a hero of the past, command your army in 10v10 battles on ancient battlefields. Make yourself a legend.


Total War: ATTILA casts players back to 395 AD. A time of apocalyptic turmoil at the very dawn of the Dark Ages. The Scourge of God is coming. How far will you go to survive? This is the ultimate survival-strategy challenge.


Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means. This is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.


In the darkest age of Japan, endless war leaves a country divided. It is the middle of the 16th Century in Feudal Japan. The country, once ruled by a unified government, is now split into many warring clans. Ten legendary warlords strive for supremacy as conspiracies and conflicts wither the empire. Only one will rise above all to win the heart of a nation as the new shogun...The others will die by his sword.


Whether you play as the legendary general or against him, the outcome of war can never be guaranteed. The course of history relies on your ability to lead your troops through the most intense battles as never seen before in a Total War game.


Total War: Empire takes the Total War franchise to the eighteenth century Age of Enlightenment, a time of political upheaval, military advancements, and radical thought, captured in stunning detail.


The indirect sequel to 2002’s Medieval: Total War, Medieval 2 is set between years 1080 and 1530 and focuses on medieval warfare, religion and politics in Europe, North Africa and the Middle East.


Set during the rule of the late Roman Republic and the early Roman Empire, Rome: Total War is a real-time tactics and turn-based strategy game that takes place across Europe, North Africa and the Near East.


From the lush grasslands of Western Europe to the arid deserts of Northern Africa, from the first Crusade to the fall of Constantinople, expand your influence and secure your reign as you build a dynastic empire to stretch across four centuries.


Set against the backdrop of the Sengoku Jidai (Warring States) period from the 15th to the beginning of the 17th century, Shogun: Total War is a real-time tactics and turn-based strategy game with a strong focus on historical authenticity.

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What the Teams are Working on January 2019

January 30 2019

By Ella McConnell

It’s a new year, and the Total War teams have plenty on their plates already. See below for what everyone’s been up to since we last updated you!

Saga Team – Thrones of Britannia

Since the last What the Teams are Working On blog post, the Saga team has been busy with the Steel & Statecraft update for Thrones of Britannia. The patch was deployed towards the end of 2018 and introduced a number of improvements as well as some new content to the game, including two new settlement maps. We’re really pleased to hear that it’s made a positive difference to so many players’ experiences.

If you haven’t already, make sure you watch this review of the update from HForHavoc. Over the holidays, the team monitored player feedback and put out a small follow-up update that included a few additional fixes early this year.

During the next few months we’ll be keeping a watchful eye on Thrones and how the update is working out while the Saga team switches gears to begin laying the groundwork for the next Saga title.

Historical Team – THREE KINGDOMS

Soon, the release of the next major Total War historical title will be upon us – the first in over five years.

The THREE KINGDOMS devs are working hard on finishing the game as release day approaches, with lots of bugfixing and polishing in progress.

We recently released not one but two gameplay videos: the spies gameplay reveal video, which was followed up by an in-depth AMA on the subject over at the Total War Reddit (don’t worry about wading through all the posts yourself – we’ve published a handy summary blog post here), and a let’s play looking at heroes and the guanxi system.

Furthermore, the THREE KINGDOMS preview embargo lifted last week, meaning you can now find out what everyone from the industry press to community content creators thought when they were finally able to get hands-on with the game.

THREE KINGDOMS is undoubtably the deepest Total War game we’ve ever made, with only a fraction of the strategic complexities you’re capable of encountering as part of any given THREE KINGDOMS campaign having been revealed thus far – so stay tuned!

THREE KINGDOMS – New Content Team

The New Content Team is currently putting the finishing touches on the Yellow Turban Rebellion as we write, and you can look forward to being shown gameplay of this early adopter bonus content closer to launch. However, the designers have already started the planning and pre-production of future post-launch DLC and free-LC, which is important in helping determine our upcoming schedule.

Naturally, the Three Kingdoms period supplies us with plenty of exciting sources of inspiration. While we’ve a plan for the first couple of releases, as we get further out we’ll be seeing what content resonates best with the community and tweaking our plans accordingly. If you’d like to hear more, we’ll be releasing a blog post specifically about post-release support for Three Kingdoms in the coming weeks.

Fantasy New Content Team – WARHAMMER II

It’s going to be a quiet few months from us in the Fantasy New Content Team while we scheme and plot beneath the surface. We vow to resurface soon, and when we do expect some cold-blooded and explosive content… but of course that’s after the release of the highly anticipated THREE KINGDOMS from our comrades in the Historical Team!

Our focus most recently has been the Festag Update that we put in beta in December and released to all players on Monday. You can read all about the changes here, which we recommend as it’s a pretty hefty update. If you’re encountering any issues after downloading the update, please let us know over at our support forums here.

Launcher Team – launcher update

Another thing we’ll be pushing live to you all will be the new launcher for Total War: WARHAMMER II, which is also currently in beta. This will be coming to all players within the next few weeks. If you want to try it out now, you can learn more and find out how to sign up here.

We want to thank the players who took the time to test and give us feedback on the new launcher. The development team has been hard at work addressing the issues reported by the community, and we will be updating the launcher beta for our other games very soon.

Fantasy Team – pre-production

The Fantasy Team have been extremely busy this month. Back-to-back meetings and intense workshops have taken place, but as yet there are still no acceptable suggestions for cryptic references to include in the what the teams are working on blog post. We’ll try harder next month, but there won’t be any actual news for a while as pre-production keeps on keeping on.

Access Team – secret project

Work on the Access Team’s secret project is progressing in leaps and bounds, and we’re all excited by how it’s putting a new and exciting spin on all things Total War. Expect to get some more specific information on the subject soon…

Finally, make sure to sign up to Total War Access to get all the latest Total War updates!

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