Twisted & Twilight Unit Balance Changes
Total War: WARHAMMER II
Beastmen
Beastlord – Razorgor Chariot
- Additional hit points changed from 5468 to 5708
Khazrak the One-Eye – Razorgor Chariot
- Additional hit points changed from 5700 to 5940
- Melee Splash Attack Max Attacks changed from 4 to 6
Bretonnia
Barded Warhorse character mounts
- Mount Entity Mass changed from 1000 to 1300
Men-at-arms (Polearms)
- Cost changed from 500 to 450
Foot Squires
- Melee Attack changed from 25 to 26
- Charge Bonus changed from 22 to 18
- Melee Defence changed from 20 to 24
- Cost changed from 675 to 700
Mounted Yeomen
- Leadership changed from 48 to 50
- Charge Bonus changed from 30 to 32
- Base Weapon Damage changed from 18 to 20
- Armour-Piercing Weapon Damage changed from 4 to 6
Mounted Yeomen Archers
- Leadership changed from 44 to 45
- Additional hit points changed from 66 to 67
Wardens of Montfort (Mounted Yeomen Archers)
- Leadership changed from 54 to 55
- Additional hit points changed from 66 to 67
Damsel – Warhorse
- Charge Bonus changed from 35 to 30
Damsel – Barded Warhorse
- Charge Bonus changed from 35 to 30
Damsel – Unicorn
- Charge Bonus changed from 40 to 50
- Melee Defence changed from 22 to 26
- Walk Speed changed from 2 to 1.9
- Run Speed changed from 7.8 to 9.5
- Acceleration changed from 7 to 6
- Deceleration changed from 7 to 6
- Charge Speed changed from 10.8 to 11
- Mount Entity Mass changed from 750 to 600
Fay Enchantress – Foot
- Melee Attack changed from 34 to 38
- Melee Defence changed from 42 to 34
Fay Enchantress – Silvaron
- Melee Attack changed from 42 to 46
Companions of Quenelles (Questing Knights RoR):
- Cost from 1550 to 1600
Dark Elves
Lokhir Fellheart
- Melee Attack changed from 65 to 60
- Charge Bonus changed from 45 to 50
- Melee Defence changed from 55 to 60
- Melee Bonus vs Infantry changed from 25 to 30
- Melee Splash Attack Max Attacks changed from 4 to 8
- Walk Speed changed from 1.5 to 1.7
- Run Speed changed from 4 to 4.6
- Charge Speed changed from 4.6 to 5.3
Lokhir Fellheart – Maelstrom
- Melee Attack changed from 57 to 61
- Melee Defence changed from 50 to 46
Malus Darkblade – T’zarkan
- T’zarkan form damage amount changed from 45 to 9
- T’zarkan form damage chance changed from 0.5 to 1
- (Means on average a -60% in the amount of damage caused by T’zarkan form)
Cold One character mounts
- Run Speed changed from 6.6 to 6.8
- Entity Mass changed from 1050 to 1500
Crone Hellebron – foot
- Melee Defence changed from 48 to 50
- Added Fear attribute
Crone Hellebron – Dark Steed
- Melee Defence changed from 48 to 50
- Mount Entity Mass changed from 600 to 800
- Added Fear attribute
Crone Hellebron – Cauldron of Blood
- Melee Attack changed from 36 to 40
- Armour-Piercing Weapon Damage changed from 155 to 245
Death Hag – Cauldron of Blood
- Melee Attack changed from 32 to 34
- Melee Defence changed from 21 to 22
- Base Weapon Damage changed from 180 to 85
- Armour-Piercing Weapon Damage changed from 80 to 205
Sorceress – Dark Steed
- Mount Entity Mass changed from 600 to 800
Supreme Sorceress – Dark Steed
- Mount Entity Mass changed from 600 to 800
Supreme Sorceress – Black Dragon
- Melee Attack changed from 46 to 50
- Melee Defence changed from 50 to 46
Master – Dark Steed
- Mount Entity Mass changed from 600 to 800
Dreadlord (Sword & Shield) – Dark Steed
- Mount Entity Mass changed from 600 to 800
Dreadlord (Sword & Shield)
- Melee Attack changed from 54 to 58
- Melee Defence changed from 52 to 48
Dreadlord (Sword & Crossbow) – Dark Steed
- Mount Entity Mass changed from 600 to 800
Dreadlord (Sword & Crossbow)
- Melee Attack changed from 50 to 54
- Melee Defence changed from 50 to 46
Malekith
- Melee Attack changed from 54 to 58
- Melee Defence changed from 52 to 48
Black Dragon
- Melee Attack changed from 46 to 50
- Melee Defence changed from 50 to 46
Feral Manticore
- Ground Statistic Effect Group changed from large to large_bst
- Melee Weapon Length changed from 4 to 6
All Manticore mounts
- Melee Weapon Length changed from 4 to 6
Cold One Dread Knights
- Melee Attack changed from 39 to 40
- Additional hit points changed from 104 to 122
- Cost changed from 1250 to 1300
Knights of the Ebon Claw (Dread Knights)
- Melee Attack changed from 49 to 50
- Additional hit points changed from 104 to 122
- Cost changed from 1500 to 1550
Bleakswords
- Melee Attack changed from 34 to 36
- Charge Bonus changed from 15 to 16
- Melee Defence changed from 30 to 32
Darkshards
- Leadership changed from 54 to 56
- Projectile Calibration Distance changed from 85 to 90
- Projectile Calibration Area changed from 3.5 to 3.4
- Cost changed from 575 to 550
Darkshards (Shields)
- Leadership changed from 54 to 56
- Melee Attack changed from 16 to 18
- Melee Defence changed from 22 to 24
- Projectile Calibration Distance changed from 85 to 90
- Projectile Calibration Area changed from 3.5 to 3.4
The Bolt-fiends (Darkshards – Shields)
- Leadership changed from 64 to 66
- Melee Attack changed from 22 to 24
- Melee Defence changed from 29 to 31
Black Ark Corsairs
- Charge Bonus changed from 16 to 20
Black Ark Corsairs (Handbows)
- Charge Bonus changed from 12 to 16
- Melee Defence changed from 24 to 28
Dreadspears
- Melee Attack changed from 25 to 26
- Melee Defence changed from 40 to 42
The Hellebronai (Dreadspears)
- Melee Attack changed from 32 to 34
- Melee Defence changed from 50 to 52
Dwarfs
Norgrimlings Ironbreakers (Ironbreakers)
- Melee Defence changed from 82 to 79
- Cost changed from 1500 to 1600
- Base Projectile Explosion damage from 30 to 27
- Armour-Piercing Projectile Explosion Damage from 12 to 11
Ironbreakers
- Melee Defence changed from 68 to 66
- Base Projectile Explosion damage from 30 to 27
- Armour-Piercing Projectile Explosion Damage from 12 to 11
Grombrindal – The White Dwarf
- Leadership changed from 85 to 100
- Melee Defence changed from 42 to 45
- Additional hit points changed from 5800 to 6612
- Armour changed from 120 to 125
- Added Unbreakable attribute
- Cost changed from 1400 to 1500
Ungrim Ironfist
- Melee Attack changed from 70 to 65
- Melee Defence changed from 40 to 50
- Base Weapon Damage changed from 145 to 130
- Armour-Piercing Weapon Damage changed from 285 to 310
- Melee Bonus vs Large changed from 35 to 30
Giant Slayers
- Melee Attack changed from 50 to 48
- Charge Bonus changed from 32 to 30
- Melee Defence changed from 30 to 34
- Additional hit points changed from 100 to 110
- Base Weapon Damage changed from 10 to 15
- Armour-Piercing Weapon Damage changed from 33 to 35
Ekrund Miners (Miners – Blasting Charges)
- Charge Bonus changed from 10 to 12
- Base Explosion Damage changed from 24 to 21
Miners
- Charge Bonus changed from 6 to 12
Miners (Blasting Charges)
- Charge Bonus changed from 6 to 12
- Base Explosion Damage changed from 24 to 21
Hammerers
- Charge Bonus changed from 18 to 24
Peak Gate Guard (Hammerers)
- Charge Bonus changed from 18 to 24
- Base Weapon Damage changed from 15 to 14
- Armour-Piercing Weapon Damage changed from 40 to 41
Longbeards (Great Weapons)
- Charge Bonus changed from 16 to 18
The Grumbling Guard (Longbeards – Great Weapons)
- Charge Bonus changed from 16 to 18
Gyrocopter (Brimstone Gun)
- Leadership changed from 66 to 64
Organ Guns
- Leadership changed from 66 to 64
Rangers
- Leadership changed from 62 to 60
Thunderers
- Leadership changed from 66 to 64
Cannons
- Leadership changed from 66 to 64
Gyrobomber
- Leadership changed from 66 to 64
Flame Cannons
- Leadership changed from 66 to 64
Quarrellers (Great Weapons)
- Leadership changed from 66 to 64
Ulthar’s Raiders (Rangers – Great Weapons)
- Leadership changed from 72 to 70
Grudge Throwers
- Leadership changed from 66 to 64
- Base explosion damage changed from 40 to 50
- Ap explosion damage changed from 65 to 70
Gob-Lobbers (Grudge Throwers)
- Leadership changed from 76 to 74
- Base explosion damage changed from 40 to 50
- Ap explosion damage changed from 65 to 70
Rangers (Great Weapons)
- Leadership changed from 62 to 60
Gyrocopter
- Leadership changed from 66 to 64
Bolt Throwers
- Leadership changed from 75 to 64
Quarrellers
- Leadership changed from 66 to 64
Empire
Halberdiers
- Cost changed from 625 to 550
- Replaced Charge Defense vs All with Charge Defense vs Large attribute
Arch Lector – Foot
- Entity Mass changed from 400 to 600
Arch Lector – Warhorse
- Run Speed changed from 7 to 7.8
- Acceleration changed from 6 to 7
- Deceleration changed from 6 to 7
- Mount Entity Mass changed from 1500 to 950
- Turn Speed changed from 60 to 120
Arch Lector – Barded Warhorse
- Run Speed changed from 5.8 to 6.6
Karl Franz – Pegasus
- Melee Splash Attack Max Attacks changed from 5 to 8
Greenskins
Eight Peak Loonies
- Cost changed from 650 to 700
Krimson Killerz
- Cost changed from 1550 to 1450
Black Orc Big Boss
- Cost changed from 775 to 825
Black Orc Big Boss – Warboar
- Missile Block Chance changed from 55 to 35
- Cost changed from 1075 to 1125
- Grom the Paunch
- Melee Weapon Length changed from 5 to 8
Stone Trolls
- Missile Resistance % changed from 30 to 25
Forest Goblin Spider Rider Archers
- Additional hit points changed from 73 to 69
River Trolls
- Melee Attack changed from 30 to 32
Savage Orc Boyz Big Uns
- Knock Ignore Chance changed from 15 to 0
Orc Boyz Big Uns
- Knock Ignore Chance changed from 15 to 0
Spider Hatchlings
- Melee Building Damage changed from 5 to 10
- Melee Attack Interval changed from 4.3 to 4
Deff Creepers (Forest Goblin Spider Rider Archers)
- Additional hit points changed from 73 to 69
Forest Goblin Spider Riders
- Additional hit points changed from 79 to 75
Lava Spider Rider Archers
- Melee Attack changed from 22 to 15
- Charge Bonus changed from 22 to 14
- Melee Defence changed from 30 to 22
- Additional hit points changed from 73 to 69
Da Swamp Fings (River Trolls)
- Melee Attack changed from 38 to 40
Goblin Wolf Rider Archers
- Cost increased from 350 to 375
Arachnarok Spider
- Entity Projectile Intersection radius changed from 80% to 90%.
The Arachnarok Queen
- Entity Projectile Intersection radius changed from 80% to 90%.
High Elves
Alarielle the Radiant: Eagle
- Melee Defence changed from 47 to 40
- Mount Projectile Intersection Radius changed from 130% to 120%
- Mount Entity radius changed from 1.8 to 2
Noble – Eagle
- Cost changed from 1250 to 1200.
- Mount Projectile Intersection Radius changed from 130% to 120%
- Mount Entity radius changed from 1.8 to 2
Eagle
- Projectile Intersection Radius changed from 130% to 120%
- Entity radius changed from 1.8 to 2
Noble – Ithilmar Chariot
- Cost changed from 1200 to 1300
Teclis – Arcane Phoenix
- Missile Resistance % changed from 15 to 0
- Additional hit points changed from 7142 to 6890
- Mount Projectile Intersection Radius changed from 130% to 120%
- Entity radius changed from 1.8 to 2
Arcane Phoenix
- Additional hit points changed from 7150 to 6890
- Projectile Intersection Radius changed from 130% to 120%
- Entity radius changed from 1.8 to 2
Omen of Asuryan (Arcane Phoenix)
- Additional hit points changed from 7150 to 6890
- Projectile Intersection Radius changed from 130% to 120%
- Entity radius changed from 1.8 to 2
Flamespyre Phoenix
- Projectile Intersection Radius changed from 130% to 120%
- Entity radius changed from 1.8 to 2
Frostheart Phoenix
- Projectile Intersection Radius changed from 130% to 120%
- Entity radius changed from 1.8 to 2
Alastar the White Lion – Sun Dragon
- Charge Bonus changed from 70 to 65
- Melee Defence changed from 30 to 44
Alastar the White Lion – Star Dragon
- Melee Attack changed from 60 to 64
- Charge Bonus changed from 50 to 45
- Melee Defence changed from 45 to 50
Archmage – Elven Steed
- Charge Bonus changed from 35 to 30
- Additional hit points changed from 3812 to 4132
- Armour changed from 15 to 25
Archmage – Tiranoc Chariot
- Additional hit points changed from 4140 to 4440
Archmage – Moon Dragon
- Melee Attack changed from 46 to 50
- Melee Defence changed from 48 to 44
Imrik – Star Dragon
- Melee Attack changed from 70 to 74
- Melee Defence changed from 60 to 56
Prince – Star Dragon
- Melee Attack changed from 64 to 68
- Melee Defence changed from 58 to 54
Prince – Griffon
- Melee Attack changed from 52 to 54
- Melee Defence changed from 38 to 42
Princess – Moon Dragon
- Melee Attack changed from 46 to 50
- Melee Defence changed from 48 to 44
Princess – Star Dragon
- Melee Attack changed from 60 to 64
- Melee Defence changed from 54 to 50
Princess – Griffon
- Melee Defence changed from 36 to 38
Moon Dragon
- Melee Attack changed from 46 to 50
- Melee Defence changed from 50 to 46
Star Dragon
- Melee Attack changed from 60 to 64
- Melee Defence changed from 54 to 50
Ymwrath the Eternal
- Melee Attack changed from 76 to 80
- Melee Defence changed from 68 to 64
Shackolot the Calamity
- Melee Attack changed from 50 to 54
- Melee Defence changed from 62 to 56
Lamoureux the Frozen Breath
- Melee Attack changed from 56 to 50
- Melee Defence changed from 60 to 56
Bruwor, Protector of Life
- Ground Statistic Effect Group changed from large_bst to elves_wef_large
Eltharion the Grim – Stormwing
- Melee Attack changed from 54 to 56
Tyrion – both
- Melee Splash Attack Max Attacks changed from 5 to 8
Lizardmen
Bastiladon (Ark of Sotek ability)
- Base Vortex damage from 4 to 5
Bastiladon (Solar Engine)
- Projectile Calibration Area changed from 2.5 to 3
Nakai the Wanderer
- Charge Bonus changed from 24 to 32
- Additional hit points changed from 6960 to 7360
Tiktaq’to
- Charge Bonus changed from 60 to 75
- Melee Weapon Length changed from 3 to 6
- Run Speed changed from 6 to 7
- Acceleration changed from 6 to 7
- Charge Speed changed from 7.5 to 9
- Turn Speed changed from 200 to 260
- Fly Speed changed from 9 to 11
- Flying Charge Speed changed from 12 to 12.5
Drop Sphere of Tepok
- Base Explosion Damage changed from 72 to 90
- Armour-piercing explosion damage changed from 36 to 40
Drop Sphere of Tepok Upgraded
- Base Explosion Damage changed from 108 to 126
- Armour-piercing explosion damage changed from 52 to 56
Kroq-gar – Foot
- Cost changed from 1200 to 1100
Kroq-gar – Cold One
- Cost changed from 1500 to 1400
Kroq-gar – Horned One
- Cost changed from 1600 to 1500
Kroq-gar – Grymloq
- Cost changed from 2200 to 2100
Skink Priest – Terradon
- Melee Weapon Length changed from 3 to 6
Skink Chief – Terradon
- Melee Weapon Length changed from 3 to 6
Terradon Riders
- Mount Projectile Intersection Radius changed from 70% to 80%
Terradon Riders (Fireleech Bolas)
- Mount Projectile Intersection Radius changed from 70% to 80%
Pahuax Sentinels (Terradon Riders RoR)
- Mount Projectile Intersection Radius changed from 70% to 80%
Chameleon Skinks
- Melee Defence changed from 24 to 22
Cohort of Huatl (Sacred Kroxigor RoR)
- Cost changed from 1700 to 1600
Lord Kroak
- Cost changed from 1600 to 1450
Saurus Spears (Shields)
- Base Weapon Damage changed from 30 to 29
- Armour-Piercing Weapon Damage changed from 12 to 13
- Melee Bonus vs Large changed from 15 to 16
Saurus Spears
- Base Weapon Damage changed from 30 to 29
- Armour-Piercing Weapon Damage changed from 12 to 13
- Melee Bonus vs Large changed from 15 to 16
Legion of Chaqua (Saurus Spears)
- Base Weapon Damage changed from 30 to 29
- Armour-Piercing Weapon Damage changed from 12 to 13
- Melee Bonus vs Large changed from 15 to 16
Ripperdactyl Riders
- Additional hit points per entity changed from 512 to 540
Colossadon Hunters (Ripperdactyl Riders)
- Additional hit points per entity changed from 512 to 540
Neutral
Gotrek
- Cost changed from 1100 to 1200
Norsca
Wulfrik – Foot & Horse
- Melee Splash Attack Max Attacks changed from 4 to 6
Ice Trolls
- Melee Splash Attack Max Attacks changed from 3 to 4
- Knock Ignore Chance changed from 0 to 20
- Hit Reaction Ignore Chance changed from 0 to 20
Berserkers
- Knock Ignore Chance changed from 15 to 0
Brutes of the Hound (Berserkers RoR)
- Knock Ignore Chance changed from 15 to 0
Feral Manticore
- Ground Statistic Effect Group changed from large to large_bst (no forest penalties)
- Melee Weapon Length changed from 4 to 6
- Marauders (Great Weapons)
- Charge Bonus changed from 21 to 22
- Cost reduced from 525 to 500
Skaven
Skavenslave Spears
- Melee Attack changed from 10 to 9
Skavenslaves
- Melee Defence changed from 12 to 10
Skavenslave Slingers
- Melee Defence changed from 8 to 7
- Warlord – Bonebreaker
- Charge Bonus changed from 50 to 55
- Additional hit points changed from 5768 to 6368
- Cost changed from 1150 to 1000
Plague Priest – foot
- Entity Mass changed from 110 to 250
Grey Seer – foot
- Entity Mass changed from 110 to 400
Queek Headtaker
- Melee Attack changed from 63 to 66
- Melee Defence changed from 42 to 43
- Melee Splash Attack Max Attacks changed from 5 to 6
Iksha’s Triads (Eshin Triads) – Decoy
- Melee Attack changed from 38 to 0
- Charge Bonus changed from 10 to 0
- Melee Defence changed from 36 to 0
- Melee Building Damage changed from 10 to 0
Tomb Kings
Settra the Imperishable – Khemrian Warsphinx
- Melee Attack changed from 36 to 40
- Melee Defence changed from 42 to 38
Tomb King – Khemrian Warsphinx
- Melee Attack changed from 34 to 38
- Melee Defence changed from 42 to 38
Khemrian Warsphinx
- Melee Attack changed from 34 to 38
- Melee Defence changed from 42 to 38
Necrosphinx
- Melee Attack changed from 45 to 48
- Melee Defence changed from 43 to 40
The Sphinx of Usekph (Necrosphinx)
- Melee Attack changed from 56 to 61
- Melee Defence changed from 53 to 50
Skeleton Horsemen
- Armour-Piercing Weapon Damage changed from 5 to 6
High Queen Khalida – foot
- Melee Splash Attack Max Attacks changed from 4 to 6
High Queen Khalida – Necroserpent
- Melee Splash Attack Max Attacks changed from 4 to 6
- Armour changed from 90 to 110
Vampire Coast
Animated Hulks
- Melee Attack changed from 30 to 32
- Run Speed changed from 3.8 to 4.2
- Charge Speed changed from 6.5 to 6.8
Zombie Pirate Gunnery Mob (Pistols)
- Number of men changed from 160 to 120
- Melee Attack changed from 12 to 14
- Additional hit points changed from 46 to 50
- Reload Skill changed from 0 to 10
- Missile Spread changed from 1 to 0
- Base Missile Damage changed from 10 to 12
- Reload Time changed from 9 to 11
- Projectile calibration area changed from 2 to 2.4 (reduced accuracy)
Zombie Pirate Gunnery Mob (Bombers)
- Number of men changed from 160 to 120
- Melee Attack changed from 12 to 14
- Additional hit points changed from 46 to 50
- Reload Skill changed from 0 to 10
- Reload Time changed from 9 to 10
- Base Explosion Damage changed from 15 to 16
- Armour-piercing Explosion Damage changed from 5 to 4
- Cost changed from 400 to 450
Zombie Pirate Gunnery Mob (Handguns)
- Number of men changed from 160 to 120
- Additional hit points changed from 46 to 50
- Reload Skill changed from 0 to 10
- Base Missile Damage changed from 4 to 5
- Armour-Piercing Missile Damage changed from 13 to 17
- Reload Time changed from 13 to 14
The Black Spot (Zombie Pirate Gunnery Mob – Handguns)
- Number of men changed from 160 to 120
- Additional hit points changed from 46 to 50
- Base Missile Damage changed from 4 to 5
- Armour-Piercing Missile Damage changed from 13 to 17
- Reload Time changed from 13 to 14
Zombie Pirate Gunnery Mob (Hand Cannons)
- Number of men changed from 160 to 120
- Additional hit points changed from 46 to 50
- Reload Skill changed from 0 to 10
- Base Missile Damage changed from 3 to 4
- Armour-Piercing Missile Damage changed from 8 to 12
- Reload Time changed from 13 to 14
- Projectile Calibration Distance changed from 35 to 45
Depth Guard
- Melee Attack changed from 49 to 50
- Charge Bonus changed from 25 to 30
- Melee Defence changed from 33 to 36
- Entity Mass changed from 140 to 160
Depth Guard (Polearms)
- Melee Attack changed from 35 to 42
- Charge Bonus changed from 10 to 20
- Melee Defence changed from 47 to 44
- Base Weapon Damage changed from 12 to 14
- Armour-Piercing Weapon Damage changed from 28 to 30
- Melee Bonus vs Large changed from 30 to 28
- Entity Mass changed from 140 to 160
The Bloody Reaver Deck Guard (Depth Guard)
- Melee Attack changed from 44 to 52
- Charge Bonus changed from 10 to 20
- Melee Defence changed from 58 to 54
- Base Weapon Damage changed from 12 to 14
- Armour-Piercing Weapon Damage changed from 28 to 30
- Melee Bonus vs Large changed from 30 to 28
- Entity Mass changed from 140 to 160
Luthor Harkon – foot
- Ammunition of primary weapon changed from 50 to 30
- Melee Splash Attack Max Attacks changed from 5 to 6
Luthor Harkon – Terrorgheist
- Ammunition of primary weapon changed from 50 to 30
Carronade
- Cost changed from 700 to 750
Vampire Counts
Helman Ghorst – Brothers Ghorst Corpse Cart
- Cost changed from 850 to 650
Master Necromancer – Corpse Cart
- Cost changed from 600 to 450
Master Necromancer – Corpse Cart (Balefire)
- Cost changed from 750 to 550
Master Necromancer – Corpse Cart (Unholy Lodestone)
- Cost changed from 850 to 650
Necromancer – Corpse Cart
- Cost changed from 450 to 400
Necromancer – Corpse Cart (Balefire)
- Cost changed from 600 to 500
Necromancer – Corpse Cart (Unholy Lodestone)
- Cost changed from 700 to 600
Vlad von Carstein
- Charge Bonus changed from 28 to 35
- Base Weapon Damage changed from 310 to 130
- Armour-Piercing Weapon Damage changed from 170 to 300
- Added Terror attribute
- Cost changed from 1000 to 1200
The Devils of Swartzhafen (Vargheists)
- Base Weapon Damage changed from 72 to 30
- Armour-Piercing Weapon Damage changed from 38 to 70
- Vargheists
- Base Weapon Damage changed from 72 to 30
- Armour-Piercing Weapon Damage changed from 38 to 70
The Red Duke – Foot, Nightmare, Hellsteed
- Melee Splash Attack Max Attacks changed from 4 to 8
Wight King – Skeletal Steed
- Mount Entity Mass changed from 900 to 1000
Warriors of Chaos
Forsaken
- Base Weapon Damage changed from 44 to 46
The Daemonspew (Forsaken)
- Base Weapon Damage changed from 44 to 46
Aspiring Champions
- Additional hit points per entity changed from 190 to 230
- Base Weapon Damage changed from 32 to 34
- Armour-Piercing Weapon Damage changed from 12 to 14
- Knock Ignore Chance changed from 0 to 20
Chaos Feral Manticore
- Ground Statistic Effect Group changed from large to large_bst (no forest penalties)
- Melee Weapon Length changed from 4 to 6
All Manticore mounts
- Melee Weapon Length changed from 4 to 6
Archaon the Everchosen – Dorghar
- Ground Statistic Effect Group changed from large_bst to large
Chosen
- Base Weapon Damage changed from 32 to 34
- Armour-Piercing Weapon Damage changed from 12 to 14
Kholek Suneater
- Melee Attack changed from 60 to 66
- Melee Defence changed from 52 to 46
- Dragon Ogre Shaggoth
- Melee Attack changed from 52 to 58
- Melee Defence changed from 50 to 44
Prince Sigvald the Magnificent
- Leadership changed from 90 to 100
- Melee Splash Attack Max Attacks changed from 4 to 8
- Added Perfect Vigour attribute
- Replaced Foe Seeker and Deadly Onslaught abilities with Slippery and Heroic Killing Blow in custom battles.
Chaos Warriors (Halberds)
- Melee Defence changed from 38 to 42
Chosen (Halberds)
- Melee Defence changed from 54 to 56
Chaos Marauders (Great Weapons)
- Charge Bonus changed from 21 to 22
- Cost reduced from 500 to 475
Wood Elves
Glade Lord
- Leadership changed from 70 to 75
Glade Lord – Elven Steed
- Leadership changed from 70 to 75
- Ground Statistic Effect Group changed from large_bst to elves_wef_large (+15% melee defence and +50% accuracy in forests)
- Added Vanguard Deployment
Glade Lord – Eagle
- Leadership changed from 70 to 75
- Ground Statistic Effect Group changed from large_bst to elves_wef_large
- Firing Arc changed from 60 to 360
- Mount Projectile Intersection Radius changed from 130% to 120%
- Mount Entity radius changed from 1.8 to 2
Glade Lord – Forest Dragon
- Leadership changed from 70 to 75
- Ground Statistic Effect Group changed from large_bst to elves_wef_large
- Firing Arc changed from 60 to 360
Durthu
- Ground Statistic Effect Group changed from large_bst to elves_wef_large
- Added Vanguard Deployment attribute
Spellsinger – foot
- Charge Bonus changed from 19 to 20
- Entity Mass changed from 300 to 400
- Entity Height changed from 1.5 to 2.6
Spellsinger – Unicorn
- Charge Bonus changed from 44 to 50
- Ground Statistic Effect Group changed from large_bst to elves_wef_large
- Walk Speed changed from 2 to 1.9
- Run Speed changed from 7.8 to 9.5
- Acceleration changed from 7 to 6
- Deceleration changed from 7 to 6
- Charge Speed changed from 10.8 to 11
- Mount Entity Mass changed from 750 to 600
Spellsinger – Eagle
- Ground Statistic Effect Group changed from large_bst to elves_wef_large
- Cost changed from 900 to 850
- Mount Projectile Intersection Radius changed from 130% to 120%
- Mount Entity radius changed from 1.8 to 2
Great Eagle
- Ground Statistic Effect Group changed from large_bst to elves_wef_large
- Projectile Intersection Radius changed from 130% to 120%
- Entity radius changed from 1.8 to 2
Orion
- Physical Resistance % changed from 0 to 20
- Missile Resistance % changed from 20 to 0
- Reload Skill changed from 0 to 10
- Run Speed changed from 5.4 to 5.5
- Added fire whilst moving attribute
Tree Kin
- Melee Defence changed from 51 to 46
- Ground Statistic Effect Group changed from large_bst to elves_wef_large
- Base Weapon Damage changed from 40 to 60
- Armour-Piercing Weapon Damage changed from 18 to 26
- Melee Splash Attack Max Attacks changed from 2 to 3
- Added Vanguard Deployment attribute
Firebark Elders (Tree Kin)
- Melee Attack changed from 33 to 34
- Melee Defence changed from 62 to 57
- Ground Statistic Effect Group changed from large_bst to elves_wef_large
- Base Weapon Damage changed from 40 to 60
- Armour-Piercing Weapon Damage changed from 18 to 26
- Added Vanguard Deployment attribute
Treeman
- Ground Statistic Effect Group changed from large_bst to elves_wef_large
- Added Vanguard Deployment attribute
Ancient Treeman
- Ground Statistic Effect Group changed from large_bst to elves_wef_large
- Added Vanguard Deployment attribute
Dryads
- Melee Defence changed from 24 to 25
- Ground Statistic Effect Group changed from small to elves_wef
- Run Speed changed from 3.6 to 4.3
- Charge Speed changed from 4.2 to 5.2
Branchwraith
- Ground Statistic Effect Group changed from small to elves_wef
- Run Speed changed from 3.8 to 4.3
- Charge Speed changed from 4.5 to 5.2
Waywatchers
- Accuracy changed from 15 to 10
- Cost increased from 1150 to 1200
Hawkeyes of Drakira
- Cost changed from 1450 to 1500
Deepwood Scouts
- Projectile calibration area changed from 4.5 to 4.2 (increased accuracy)
Sisters of the Thorn
- Ground Statistic Effect Group changed from large_bst to elves_wef_large
Wild Riders
- Ground Statistic Effect Group changed from large_bst to elves_wef_large
Wild Riders (Shields)
- Ground Statistic Effect Group changed from large_bst to elves_wef_large
- Melee Weapon Length changed from 1 to 2
Wild Hunters of Kurnous (Wild Riders – Shields)
- Ground Statistic Effect Group changed from large_bst to elves_wef_large
Glade Riders
- Ground Statistic Effect Group changed from large_bst to elves_wef_large
Glade Riders (Hagbane Tips)
- Ground Statistic Effect Group changed from large_bst to elves_wef_large
Hawk Riders
- Ground Statistic Effect Group changed from large to elves_wef_large
- Firing Arc changed from 120 to 360
Forest Dragon
- Ground Statistic Effect Group changed from large_bst to elves_wef_large
Abilities
Menace Below
- Wind-up time changed from 1 to 5
Realm of Souls – Ushabti
- Wind up time changed from 5 to 10
Axe of Dargo
- Removed recharge in melee condition
- Recharge time changed from 15 to 120 second
- Duration from 16 to 29 seconds.
Gitsnik
- Removed recharge in melee condition.
- Recharge time changed from 15 to 120 seconds
- Duration from 18 to 33 seconds.
Hellfire Sword
- Removed recharge in melee condition.
- Duration changed from 50 to 42 seconds.
Pendant of Slaanesh
- Removed recharge in melee condition.
- Duration changed from 42 to 25 seconds.
Dolourous Blade
- Removed recharge in melee condition.
- Duration changed from 48 to 27 seconds.
Slayer of Kings
- Removed recharge in melee condition
- Duration changed from 39 to 25 seconds.
Witchbrew
- Base Melee Damage effect changed from +60% to +50%
- Added +50% Armour-Piercing Melee Damage effect
- Duration changed from 47 to 24 seconds.
Gaze of Khaine
- Base Melee Damage effect changed from +30% to +25%
- Added +25% Armour-Piercing Melee Damage effect
- Removed +8 leadership effect
Wardancer dance abilities (Storm of Blades, Shadow’s Coil, Woven Mist)
- Changed to toggled stances (duration from 30 to infinite)
Scourge (Khazrak)
- Duration changed from 41 to 35 seconds.
- Removed poison contact effect.
- Removed +24 melee attack phase effect.
- Removed +24 melee defence phase effect.
- Added +32 bonus vs infantry phase effect.
- Added +25% base weapon damage phase effect.
- Added +25% armour-piercing weapon damage phase effect.
- Added +50% splash attack power (knockdown force) phase effect.
Dark Mail (Khazrak)
- Removed +30 armour phase effect.
- Removed +25% magic resistance phase effect.
- Added +20% ward save phase effect.
Von Carstein Ring
- Changed to unlimited uses.
- Ward Save effect change from +90% to +66%.
- Duration changed from 30 to 22 second.
Grombrindal Has No Fear
- Radius from map-wide to 55 meter radius.
- +24 Melee Defence effect added.
- Duration from 32 to 24 seconds.
Rune of Oath and Steel
- Now targets friendly units (and affects units around target)
- Has casting range of 200m
Rune of Negation
- Now targets friendly units (and affects units around target)
- Has casting range of 200m
Master Rune of Oath and Steel
- Now targets friendly units (and affects units around target)
- Has casting range of 200m
Master Rune of Negation
- Now targets friendly units (and affects units around target)
- Has casting range of 200m
Restore (Necrotect)
- Duration changed from 20 to 24
Hold the Line (Empire)
- Cost changed from 80 to 150
Ostermark Runefang
- Radius changed from 30 to 40.
Disrupted! – contact effect
- Miscast Chance Modifier changed from +50% to +100%
Trickster’s Pendant
- Miscast Chance Modifier changed from +50% to +100%
Circlet of Iron (Malekith)
- Miscast Chance Modifier changed from +50% to +100%
Curse Charm of Tepok
- Miscast Chance Modifier changed from +25% to +50%
Ring of Hotek
- Miscast Chance Modifier changed from +25% to +50%
Hagtree Fetish
- Miscast Chance Modifier changed from -50% to -75%
Soul Eater (Cygor)
- Miscast Chance Modifier changed from +25% to +50%
Divine Power (Warrior Priests, Archlector, Volkmar)
- Miscast Chance Modifier changed from +25% to +50%
Wurrzag’s Revenge
- Miscast Chance Modifier changed from +50% to +100%
Destroyer (Malekith)
- Changed phase blocked period from 90 to 45 (meaning the phase can be re-applied on an unit 45 seconds after the previous one expired)
Lucky Skullhelm (Tretch)
- Changed phase blocked period from 45 to 0 (meaning whenever Tretch loses in melee combat, the phase can activate)
Spells
Removed minimum casting range from all spells except for magic missiles.
Transformation of Kadon
- Winds of Magic cost from 14 to 18
Drowned Dead Upgraded
- Winds of Magic cost from 9 to 10
Pestilent Birth
- Winds of Magic cost from 12 to 14
Vermintide
- Winds of Magic cost from 6 to 7
Burning Head
- Base vortex damage from 24 to 14
- Vortex start radius from 5 to 7
- Vortex goal radius from 5 to 7
Burning Head Upgraded
- Base vortex damage from 24 to 21
Penumbral Pendulum
- Base vortex damage from 72 to 36
Penumbral Pendulum Upgraded
- Base vortex damage from 72 to 36
Seafang
- Base vortex damage from 72 to 54
- Armour-piercing vortex damage from 36 to 27