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A Total War Saga: Thrones of Britannia combines huge real-time battles with engrossing turn-based campaign, set at a critical flashpoint in history. Anglo-Saxons, Gaelic clans and Viking settlers clash for control. What Kingdom will you build?

 
 

The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breathtaking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date.

 
 

Addictive turn-based empire-building with colossal, real-time battles, all set in a world of legendary heroes, giant monsters, flying creatures and storms of magical power.

 
 

A free-to-play, team-based strategy game, thrusting players into battles of epic proportions. Play as a hero of the past, command your army in 10v10 battles on ancient battlefields. Make yourself a legend.

 
 

The next instalment in the multi award-winning PC series that combines turn-based strategy with real-time tactics, Total War: ATTILA casts players back to 395 AD. A time of apocalyptic turmoil at the very dawn of the Dark Ages.

 
 

Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.

 
 

Total War: SHOGUN 2 features enhanced full 3D battles via land and sea, which made a name for the series, as well as the tactical campaign map that many refer to as the heart and soul of Total War.

 
 

Whether you play as the legendary general or against him, the outcome of war can never be guaranteed. The course of history relies on your ability to lead your troops through the most intense battles as never seen before in a Total War game.

 
 

Empire: Total War takes the Total War franchise to the eighteenth century Age of Enlightenment —a time of political upheaval, military advancements, and radical thought, captured in stunning detail.

 
 

The indirect sequel to 2002’s Medieval: Total War, Medieval 2 is set between years 1080 and 1530 and focuses on medieval warfare, religion and politics in Europe, North Africa and the Middle East.

 
 

Set during the rule of the late Roman Republic and the early Roman Empire, Rome: Total War is a real-time tactics and turn-based strategy game that takes place across Europe, North Africa and the Near East.

 
 

From the lush grasslands of Western Europe to the arid deserts of Northern Africa, from the first Crusade to the fall of Constantinople, expand your influence and secure your reign as you build a dynastic empire to stretch across four centuries.

 
 

Set against the backdrop of the Sengoku Jidai (Warring States) period from the 15th to the beginning of the 17th century, Shogun: Total War is a real-time tactics and turn-based strategy game with a strong focus on historical authenticity.

 
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Total War: WARHAMMER Assembly Kit Terry Intro

April 11 2017

By admin

Intro

High Level

Terry – The Terrain Metadata Editor – is the primary tool for developing campaign maps and battlefields in the Total War engine. It comprises a number of utilities (called Modes) which enable level designers and artists to build beautiful levels for use in-game. Features include: • Tile Creation • Terrain Editing • Terrain Painting • Object Placement • Logic Placement • Lighting Authoring • Sound Placement • And More! In the current release of the Assembly Kit, we’re only supporting the authoring of battle tiles, but future iterations of the tool with have different features and options. Terry is not a full game creation tool. As with other applications in the Total War engine, it is a specific tool, created to perform a specific job.

Game-side Concepts

Coordinate Space

The Total War engine operates with Y being altitude. Positive Y represents going up.

Tile Map

A Tile Map is a collection of tiles which are formed together to create a battlefield. In the game we render this Tile Map, which give our maps that grand scale. The Tile Map is rendered up to a distance of 8km from the centre of the battlefield.

Usable Area

The Usable area is a 2048m squared area, centred on the battlefield. The usable area represents the area where physics is active, it also includes pathfinding.

Playable Area

The Playable Area is an area where units can be ordered to move to. Its edges represent the bounds of the camera and the positions where reinforcements will enter the battle. What users see on the radar map is the bounds of the Playable Area.

Editor Windows

Scene Hierarchy

View > Scene Hierarchy All objects in the current tile are stored in the Scene Hierarchy. These objects can then be organised into layers.

Layer Types

File Layers Are layers which save out as a separate file in Terry. Generally these are useful when collaborating on a map, but also serve a purpose of storing a number of Logical Layers. At least one File layer is required in a project. Logical Layers Are purely a Editor concept which helps with organising objects.

Creating and Removing Layers

To create new layers, select the appropriate icon for the layer type you with to create and it will appear on the layers palette To delete a layer, select it and press the DELETE key.

The Active Layer

Double clicking on any layer will make it the active layer (highlighted red). Any newly created objects will be placed in that layer.

Organising Entities

Entities can be organised in the Scene view by drag and dropping them onto various layers. There is also a button to allow moving all selected objects to the currently Active Layer.

Layer Options

Reference Layers

Any layer can be turned into a reference layer, by preventing it from being exported. Reference layers will be greyed out on the Scene hierarchy Simply select the layer in the Scene view, Look in its Entity Properties and un-tick the Export flag. This layer will no longer be exported to the game. Show/Hide Each entity and layer in the Scene view has an icon which denotes whether it is visible or not in the 3D Viewport. Clicking the icon will make the layer and all its children hidden in the 3D viewport. Selecting it again will make them visible. Selectable Each entity and layer also has a selectable toggle. Clicking this will make the layer and all its children unselectable in the 3D viewport. Clicking it again will make them selectable. This is useful say when you are editing the logic in a map but do not want to affect the environment art.

Entity Properties

View > Entity Properties All objects in the tile also have a set of properties which can be edited per instance.

Each object has its own unique set of properties associated with it. Multiple objects can be selected and edited as a group.

Tool Properties

View > Tool Properties The Tool Properties window contains specific setting for the currently active tool (Building placement, Point Light, AI Hint, etc). Setting in this window will be applied to any objects created by the tool while it is active.

Map Properties

View > Map Properties Map Properties represent the settings for the map which is currently open.

Settings

View > Settings This stores all settings related to how terry operates. These do not affect the tile itself.

Project Errors

View > Project Errors The Project Errors window will display any Errors preventing the level from running correctly in the game.

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