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Choose from a cast of 12 legendary Warlords and conquer ancient China. Recruit heroic characters to aid your cause and dominate your enemies on military, technological, political, and economic fronts.

 
 

The year is 878 AD, the embattled English king Alfred the Great has mounted a heroic defence at the battle of Edington, and blunted the Viking invasion. Chastened – but not yet broken – the Norse warlords have settled across Britain. With ten playable factions, you must build and defend a kingdom to the glory of Anglo-Saxons, Gaelic clans, Welsh tribes or Viking settlers. What Kingdom will you build?

 
 

The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breathtaking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date.

 
 

Addictive turn-based empire-building with colossal, real-time battles, all set in a world of legendary heroes, giant monsters, flying creatures and storms of magical power.

 
 

A free-to-play, team-based strategy game, thrusting players into battles of epic proportions. Play as a hero of the past, command your army in 10v10 battles on ancient battlefields. Make yourself a legend.

 
 

Total War: ATTILA casts players back to 395 AD. A time of apocalyptic turmoil at the very dawn of the Dark Ages. The Scourge of God is coming. How far will you go to survive? This is the ultimate survival-strategy challenge.

 
 

Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means. This is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.

 
 

In the darkest age of Japan, endless war leaves a country divided. It is the middle of the 16th Century in Feudal Japan. The country, once ruled by a unified government, is now split into many warring clans. Ten legendary warlords strive for supremacy as conspiracies and conflicts wither the empire. Only one will rise above all to win the heart of a nation as the new shogun...The others will die by his sword.

 
 

Whether you play as the legendary general or against him, the outcome of war can never be guaranteed. The course of history relies on your ability to lead your troops through the most intense battles as never seen before in a Total War game.

 
 

Total War: Empire takes the Total War franchise to the eighteenth century Age of Enlightenment, a time of political upheaval, military advancements, and radical thought, captured in stunning detail.

 
 

The indirect sequel to 2002’s Medieval: Total War, Medieval 2 is set between years 1080 and 1530 and focuses on medieval warfare, religion and politics in Europe, North Africa and the Middle East.

 
 

Set during the rule of the late Roman Republic and the early Roman Empire, Rome: Total War is a real-time tactics and turn-based strategy game that takes place across Europe, North Africa and the Near East.

 
 

From the lush grasslands of Western Europe to the arid deserts of Northern Africa, from the first Crusade to the fall of Constantinople, expand your influence and secure your reign as you build a dynastic empire to stretch across four centuries.

 
 

Set against the backdrop of the Sengoku Jidai (Warring States) period from the 15th to the beginning of the 17th century, Shogun: Total War is a real-time tactics and turn-based strategy game with a strong focus on historical authenticity.

 
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Thrones of Britannia – Ultimate Victory

March 16 2018

By Michael Whelan

Ultimate Victory…the final challenge

Previously we’ve talked about the three different types of victory conditions in Thrones of Britannia: conquest, fame, kingdom, and hinted at another, the ultimate victory condition. Here’s Game Director Jack Luisted to tell you a little more about it! (Obviously if you would prefer to discover what lies in store as it happens in the game, without any expectations, probably best to stop reading now.)


Long term Total War players will no doubt have noticed that we often include a twist to give campaigns a climactic ending, something to make the overall journey feel complete and rewarding. Previous games have presented an end-game challenge in a variety of different ways. Shogun 2, for instance, had Realm Divide, ROME II aimed to provide it through civil wars, WARHAMMER II has the Vortex and the final battle. Thrones of Britannia has the Ultimate Victory condition.

I’ve seen some speculation that the Ultimate Victory challenge will be tied to 1066 and the invasion of the Normans, or Cnut’s conquest of England in 1015. Well, there are similarities but, for Thrones, we didn’t want to tie the final challenge to fixed historical events. It would feel too forced and out of sync with the rest of the game. We wanted something more in keeping with our overall design approach which puts the player and their decisions at the centre of how narrative unfolds. Plus, anchoring the trigger for the final challenge to those particular dates could involve a lot of waiting around.

After achieving any long victory condition, you should steel yourself and get ready for war. No doubt you will have established a strong and prosperous Kingdom by that point. You may have dominated your corner of the map, perhaps more, but there are those from further afield who would take what you have worked so hard to acquire.

You may start to receive rumours from your merchants about foreign kings turning their eyes towards your wealthy lands as a good target for conquest. Who arrives, and how many, will depend on various factors including the difficulty level you have chosen and where you are based on the campaign map.

I won’t say too much more for now but be warned that you could potentially find the Normaunds (Normans), Dene (Danes) and/or Norse on your doorstep. Indeed, when playing on Legendary difficulty, your scenario might make the Battle of Hastings look like a bit of a tea party.

It’s not our intention that events associated with the Ultimate Victory condition are the only late-game challenges you will face of course. We’re currently balancing the game to ensure that there are other large nations in Britain and Ireland that you will need to contend with, alongside extra challenges in keeping your characters loyal.

This way the end-game varies depending on all sorts of things, with multiple new challenges offering lots of replayability from campaign to campaign and new player-generated stories each time. This, we feel, makes it the perfect way to finish off a Thrones of Britannia campaign, and provides endless hours of meaty strategical challenge to get your teeth into.

King Anaraut surveying his town

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