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Thrones of Britannia: First Patch Notes

May 29 2018

By Ella McConnell

The main focus of this update is to respond to player feedback by creating a better balance in terms of difficulty and to serve up more challenge. We have tried to leave no stone unturned in this exercise, so the patch includes many granular level changes. You can see all of them laid out in detail here but below is a summary:

  • Removed damage caused by towers exploding when they’re captured
  • Added “Hide Foliage” option to the UI spacebar options in battles with the same functionality as in Warhammer & Warhammer 2
  • Increased cost of buildings, in particular higher tier buildings
  • Food costs for higher tier buildings increased, and more food cost for some Market income buildings added
  • Adjusted some bonuses from Market income buildings to tone down how much income some late game provinces could get
  • Estates now cost -100 gold for each one not held by your King
  • All tax levels now give public order penalties, halved public order hit from occupying settlements from -10 to -5
  • Changed Victory Conditions for many factions to improve variety of play styles and fix some instances of too-early victories
  • Reduced some bonuses from technologies so they are less overpowered, in particular the +15 melee skill technologies are now +6 bonuses as the previous value was a huge increase for many unit types
  • Reduced upkeep and recruitment cost reduction bonuses from traits from -50% to -25%
  • Adjusted AI bonuses from difficulty levels
  • Change to Supplies so armies start with a lower value and some bonuses from buildings reduced and Supplies lost in enemy territory increased so Supplies has more of an impact
  • Changed when different negative faction food penalties are applied so harsher penalties apply earlier, and changed the effects to have more impact
  • Made changes to War Fervour so only changes to score in last turn shown, and impact of War Fervour technology changed as well
  • Some unit balance adjustments made, in particular to Berserkers
  • Made changes to increase the length of melee combat so battle line will be closer to the length we want to see
  • Changed spotting values so units in trees can hide better

You can find a full list of changes for the patch below, as well as some tips as to how to manage your saved games after these changes here.

This is the first update for Thrones, and work is now starting on what comes next for the game as we gather feedback from the release of this patch alongside that we’ve already received. Stay tuned for details as and when we’re ready to talk about what that will be.

Bug Fixes

Campaign

  • Fix for some garrison units not having correct upgrades
  • We’ve kindly asked the aliens to put Stonehenge back where they found it, it’s now in its correct position on both campaign and battlemap
  • No longer possible to get to End Turn button with building browser open
  • Closing governor details panel no longer closes settlement details panel
  • Can no longer click through the Garrison details panel onto the map behind it
  • Province details panel no longer shows incorrect public order if player only owns minor settlements
  • Fix for crash when declining an attack when reinforcing the AI against rebels
  • Technologies now unlock properly if unique variants of building types are conquered
  • Added fail safes for missions that rely on a mission succeeding before triggering the next one
  • Added in extra data to ensure boiling oil always works for gates in campaign battles
  • Loyalty added to characters by Estates now calculated correctly, was only adding first value of +2, now adds it properly for each Estate owned
  • Opening a UI panel that hides other UI elements will no longer make Notifications disappear
  • Made improvements to drag-and-drop behaviour on the governors tab

Battle

  • Disabled kill zones for towers when they’re destroyed, capturing towers will therefore no longer kill soldiers around the towers
  • Correct name of campaign in multiplayer battle list
  • We’ve kindly asked the aliens to put Stonehenge back where they found it, it’s now in its correct position on both campaign and battlemap
  • Fix for siege towers getting stuck on sheds along the walls of Bornais
  • Fix for hard collision blocking half the bridge on one bridge tile
  • Removed trees from in front of the walls on the Dun Foither map, as these were causing docking issues
  • Removed forest AI hint lines from some tiles where there weren’t forests
  • Added forest AI hint lines to some tiles that were missing them
  • Added defensive hill AI hint lines to several forest tiles
  • Fix for several road linking issues on battlefields that resulted in dead-end roads
  • Adjusted terrain under barricades to make sure none float
  • Tweaked narrow path on Dun Foither to improve pathfinding
  • Fix for floating walls on the Tintagol map
  • Fix for collision on river crossing map of Cocuedi (as it appears in the custom battle preset list) by raising terrain, allows troops to move over the bridge better
  • Many fixes to various river crossing maps to fix floating bridges or some issues with dead-end rivers
  • Fix for some 2 handed axe standing idle animations showing soldiers without weapons
  • Fix for longbow pull-back animation so the animation is now smooth
  • Fix for LOD models for short bows so they’re less low-detail close up

Other

  • Fixed icon shown on the LCD screen of the Logitech G19 keyboard

Balance

Campaign

Victory Conditions

  • The Short and Long Kingdom victory conditions for all factions apart from Gwined have been changed in the following ways:
    • West Seaxe
      • Short: Added North Mierce and Norfolc as required provinces, removed Cent
      • Long: Added North Mierce and Beornice as required provinces, removed Cent
    • Mierce
      • Short: Added North Mierce and Gwined as required provinces
      • Long: Added North Mierce, Gwined, and Beornice as required provinces, removed Cent
    • Strat Clut
      • Short: Added North Thryding as a required province
      • Long: Added North Thryding as a required province
    • Circenn
      • Short: Removed vassal objective, added requirement to control the following provinces:
        • Circenn
        • Monadh
        • Aurmoreb
        • Athfochla
        • Airer Goidel
        • Cait
        • Iarmoreb
        • Loden
        • Strat Clut
      • Long: Removed vassal objective, added requirement to control the following provinces:
        • Circenn
        • Monadh
        • Aurmoreb
        • Athfochla
        • Airer Goidel
        • Cait
        • Iarmoreb
        • Loden
        • Strat Clut
        • Druim Alban
        • Sudreyar
        • Ailech
        • Dál nAraidi
        • East Thryding
        • Agmundrenesse
      • Mide
        • Short: Removed vassal objective, replaced with number of factions to be Annexed
        • Long: Removed vassal objective, replaced with number of factions to be Annexed
      • East Engle
        • Short: Increased the number of factions to subjugate by 2
        • Long: Increased the number of factions to subjugate by 2, added Norfolc as a required province
      • Northymbre
        • Short: Increased the number of factions to subjugate by 2
        • Long: Increased the number of factions to subjugate by 2, added East Thryding as a required province
      • Dyflin
        • Short: Increased number of ports required by 5, removed requirement to hold Dyflin. Added requirement to control ports in the following sea regions:
          • Muir Deiscert
          • Muir Britton
          • Muir Éirenn
          • Engle Sund
        • Long: Increased number of ports required by 5, removed requirement to hold Dyflin or Bornais. Added requirement to control ports in the following sea regions:
          • Muir Deiscert
          • Muir Britton
          • Muir Éirenn
          • Engle Sund
          • Maerse Sae
          • Sruth Tuaiscert
          • Muir Tuaiscert
          • Muir Domon
          • Muir Norc
        • Sudreyar
          • Short: Increased number of ports required by 5, removed requirement to hold Bornais. Added requirement to control ports in the following sea regions:
            • Maerse Sae
            • Sruth Tuaiscert
            • Muir Tuaiscert
            • Muir Domon
            • Muir Norc
          • Long: Increased number of ports required by 5, removed requirement to hold Dyflin or Bornais. Added requirement to control ports in the following sea regions:
            • Maerse Sae
            • Sruth Tuaiscert
            • Muir Tuaiscert
            • Muir Domon
            • Muir Norc
            • Muir Deiscert
            • Muir Britton
            • Muir Éirenn
            • Engle Sund
          • The Ultimate Victory has been changed in the following ways:
            • Only invasion factions need to be eliminated to complete the Victory Condition, instead of the current situation where all factions belonging to the ‘Vikings’ group need to be defeated
            • Increased number of invading factions that appear on various difficulties to:
              • Normal: 2
              • Hard: 2 or 3
              • Very Hard: 3
            • Adjusted number of armies spawned so on hard an additional 1 army per invading faction is spawned, 2 armies on very hard, and 3 additional armies on legendary
            • Adjustments made to the tech tree the 3 Ultimate Victory invasion factions get to make sure they are strong enough

Estates

  • Estates now cost money if not held by the faction leader. Each Estates held by characters who aren’t the king cost -100 each turn
  • Due to fix to Estates loyalty value, Estates now give +1 loyalty each

Buildings

  • Garrisons for the major settlement main building chains, and garrison chains have been adjusted
    • Buildings in the main slot (Great Hall, Market, Monastery etc.) give the following number of units for each level: 8/9/10/11/12
    • Garrison chain now gives the following number of units from each level: 5/5/6/6/7
    • Garrison chain now mostly gives higher quality units
  • Removed Corruption reduction in adjacent provinces bonuses from the following chains:
    • Thing
    • Moot Hill
    • Law
  • Changed names of the following building chains to make clearer which building chains contribute towards unlocking the Communities techs, and which don’t
    • St Brigit to Church of St Brigit
    • St Ciaran to Monastery of St Ciaran
    • St Columbe to Monastery of St Columbe
    • St Cuthbert to Church of St Cuthbert
    • St Edmund to Abbey of St Edmund
    • St Patraic to Monastery of St Patraic
    • St Swithun to Church of St Swithun
  • Also renamed the following building levels to reduce this confusion as well
    • Double Monastery of St Brigit to Double House of St Brigit
    • Monastery of St Dewi to Abbey of St Dewi (the building previously called Abbey of St Dewi is now the Abbey Church of St Dewi)
    • Monastery of St Edmund to Cathedral of St Edmund
  • Reduced Unit Pool Cap and Unit Pool Replenishment bonuses from building chains, so max is down from 50% to 25% from main settlement slot buildings that give them (Great Hal, Longphort etc.), and down from 50% to 30% on the Konungsgurtha
  • Removed Faction Trade bonus from Market Chain, increased max Faction Trade bonus from Mint chain to 15%
  • Increased XP bonus from ARENA chain. Level 1 Arena will increase a level 0 units rank to 1 in 3 turns
  • Adjusted Market GDP values on the following buildings
    • Alehouse
      • 1: from 115 to 100
      • 2: from 230 to 205
      • 3: from 345 to 310
    • Market Fair
      • 1: from 130 to 115
      • 2: from 265 to 230
      • 3: from 395 to 350
    • Martyrs Mint
      • 1: from 115 to 100
      • 2: from 230 to 205
      • 3: from 345 to 310
    • Mint
      • 1: from 95 to 85
      • 2: from 190 to 170
      • 3: from 290 to 260
    • Thrall
      • 1: from 150 to 135
      • 2: from 300 to 270
      • 3: from 450 to 405
    • Removed Supplies bonus from Mill chain, replaced with a bonus to Food Production from Farm, Pasture, and Orchard buildings in the same province
    • Changed Public Order bonuses for the following buildings
      • Monastery
        • 1: +1 to +4
        • 2: +2 to +5
        • 3: +3 to +6
        • 4: +4 to +7
        • 5: +5 to +8
      • St Ciaran
        • 1: +1 to +4
        • 2: +2 to +5
        • 3: +3 to +6
        • 4: +4 to +7
        • 5: +5 to +8
      • St Columbe
        • 1: +1 to +4
        • 2: +2 to +5
        • 3: +3 to +6
        • 4: +4 to +7
        • 5: +5 to +8
      • St Patraic
        • 1: +1 to +4
        • 2: +2 to +5
        • 3: +3 to +6
        • 4: +4 to +7
        • 5: +5 to +8
      • Added Public Order bonuses to the following buildings
        • Great Hall
          • 1: +2
          • 2: +3
          • 3: +4
          • 4: +5
          • 5: +6
        • Longphort
          • 1: +2
          • 2: +3
          • 3: +4
          • 4: +5
          • 5: +6
        • Market
          • 1: +2
          • 2: +3
          • 3: +4
          • 4: +5
          • 5: +6
        • Mountain Hall
          • 1: +2
          • 2: +3
          • 3: +4
          • 4: +5
          • 5: +6
        • Offa’s Hall
          • 1: +2
          • 2: +3
          • 3: +4
          • 4: +5
          • 5: +6
        • Rock of Caisil
          • 1: +2
          • 2: +3
          • 3: +4
          • 4: +5
          • 5: +6
        • Building construction costs have been increased
          • Abbey
            • 1: same
            • 2: 1800 to 2150
            • 3: 2400 to 3850
            • 4: 3000 to 6000
            • 5: 3600 to 8650
          • Alehouse
            • 1: from 900 to 950
            • 2: from 1200 to 2150
            • 3: from 1500 to 4050
          • Apple Ash
            • 1: from 1200 to 1300
            • 2: from 1500 to 2700
            • 3: from 1800 to 4850
          • Arena
            • 1: from 1500 to 1600
            • 2: from 1800 to 3250
            • 3: from 2100 to 5650
          • Assembly
            • 1: from 900 to 950
            • 2: from 1200 to 2150
            • 3: from 1500 to 4050
          • Bard
            • 1: from 900 to 950
            • 2: from 1200 to 2150
            • 3: from 1500 to 4050
          • Benedictine Abbey
            • 1: same
            • 2: 1800 to 2150
            • 3: 2400 to 3850
            • 4: 3000 to 6000
            • 5: 3600 to 8650
          • Celi De Abbey
            • 1: same
            • 2: 1800 to 2150
            • 3: 2400 to 3850
            • 4: 3000 to 6000
            • 5: 3600 to 8650
          • Church
            • 1: from 1800 to 1950
            • 2: from 2700 to 4850
            • 3: from 3600 to 9700
          • Cloth
            • 1: same
            • 2: from 1200 to 1450
            • 3: from 1500 to 2400
            • 4: from 1800 to 3600
            • 5: from 2100 to 5050
          • Copper
            • 1: same
            • 2: from 1500 to 1800
            • 3: from 1800 to 2900
            • 4: from 2100 to 4200
            • 5: from 2400 to 5750
          • Law
            • 1: from 900 to 950
            • 2: from 1200 to 2150
            • 3: from 1500 to 4050
          • Court School
            • 1: from 1500 to 1600
            • 2: from 1800 to 3250
            • 4: from 2100 to 5650
          • Embroiders
            • 1: from 1500 to 1800
            • 2: from 1800 to 3600
            • 4: from 2400 to 6500
          • Estate
            • 1: from 1500 to 1600
            • 2: from 2100 to 3800
            • 3: from 2700 to 7300
          • Farm
            • 1: same
            • 2: from 1500 to 1800
            • 3: from 1800 to 2900
            • 4: from 2100 to 4200
            • 5: from 2400 to 5750
          • Fishing
            • 1: same
            • 2: from 1200 to 1450
            • 3: from 1500 to 2400
            • 4: from 1800 to 3600
            • 5: from 2100 to 5050
          • Forge
            • 1: from 900 to 970
            • 2: from 1200 to 2160
            • 3: from 1500 to 4060
          • Garrison
            • 1: same
            • 2: from 1200 to 1450
            • 3: from 1500 to 2400
            • 4: from 1800 to 3600
            • 5: from 2100 to 5050
          • Gold
            • 1: same
            • 2: from 3000 to 3600
            • 3: from 3600 to 5750
            • 4: from 4200 to 8400
            • 5: from 4800 to 11500
          • Granary
            • 1: from 1200 to 1300
            • 2: from 1500 to 2700
            • 3: from 1800 to 4850
          • Great Hall
            • 1: same
            • 2: from 1800 to 2150
            • 3: from 2400 to 3850
            • 4: from 3000 to 6000
            • 5: from 3600 to 8650
          • Guildhall
            • 1: from 1500 to 1600
            • 2: from 1800 to 3250
            • 3: from 2100 to 5650
          • High Cross
            • 1: from 375 to 750
            • 2: from 750 to 1500
          • Hunting
            • 1: same
            • 2: from 1200 to 1450
            • 3: from 1500 to 2400
            • 4: from 1800 to 3600
            • 5: from 2100 to 5650
          • Iron
            • 1: same
            • 2: from 1800 to 2150
            • 3: from 2100 to 3350
            • 4: from 2400 to 4800
            • 5: from 2700 to 6500
          • Konungsgurtha
            • 1: from 1500 to 1600
            • 2: from 2100 to 3800
            • 3: from 2700 to 7300
          • Lead
            • 1: same
            • 2: from 1800 to 2150
            • 3: from 2100 to 3350
            • 4: from 2400 to 4800
            • 5: from 2700 to 6500
          • Library
            • 1: from 1500 to 1600
            • 2: from 1800 to 3250
            • 3: from 2100 to 5650
          • Longphort
            • 1: same
            • 2: from 1800 to 2150
            • 3: from 2400 to 3850
            • 4: from 3000 to 6000
            • 5: from 3600 to 8650
          • Market
            • 1: same
            • 2: from 1800 to 2150
            • 3: from 2400 to 3850
            • 4: from 3000 to 6000
            • 5: from 3600 to 8650
          • Market Fair
            • 1: from 1200 to 1300
            • 2: from 1800 to 3250
            • 3: from 2400 to 6500
          • Martyr’s Mint
            • 1: from 1500 to 1600
            • 2: from 2100 to 3800
            • 3: from 2700 to 7300
          • Master Forge
            • 1: from 900 to 950
            • 2: from 1200 to 2150
            • 3: from 1500 to 4050
          • Mill
            • 1: from 1200 to 1300
            • 2: from 2400 to 4300
            • 3: from 3600 to 9700
          • Mint
            • 1: from 1500 to 1600
            • 2: from 2100 to 3800
            • 3: from 2700 to 7300
          • Monastery
            • 1: same
            • 2: from 1800 to 2150
            • 3: from 2400 to 3850
            • 4: from 3000 to 6000
            • 5: from 3600 to 8650
          • Moot Hill
            • 1: from 1200 to 1300
            • 2: from 1500 to 2700
            • 3: from 1800 to 4850
          • Mountain Hall
            • 1: same
            • 2: from 1800 to 2150
            • 3: from 2400 to 3850
            • 4: from 3000 to 6000
            • 5: from 3600 to 8650
          • Nunnaminster
            • 1: from 2400 to 4800
          • Offa’s Hall
            • 1: same
            • 2: from 1800 to 2150
            • 3: from 2400 to 3850
            • 4: from 3000 to 6000
            • 5: from 3600 to 8650
          • Orchard
            • 1: same
            • 2: from 2100 to 2500
            • 3: from 2700 to 4300
            • 4: from 3300 to 6600
            • 5: from 3900 to 9350
          • Pasture
            • 1: same
            • 2: from 1200 to 1450
            • 3: from 1500 to 2400
            • 4: from 1800 to 3600
            • 5: from 2100 to 5050
          • Port
            • 1: from 1200 to 1300
            • 2: from 2400 to 4300
            • 3: from 3600 to 9700
          • Herring Port
            • 1: from 1200 to 1300
            • 2: from 2400 to 4300
            • 3: from 3600 to 9700
          • Viking Port
            • 1: from 1200 to 1300
            • 2: from 1800 to 3250
            • 3: from 3600 to 7300
          • Trade Port
            • 1: from 1500 to 1600
            • 2: from 2700 to 4850
            • 3: from 3900 to 10550
          • Pottery
            • 1: same
            • 2: from 900 to 1100
            • 3: from 1200 to 1900
            • 4: from 1500 to 3000
            • 5: from 1800 to 4300
          • Rock of Caisil
            • 1: same
            • 2: from 1800 to 2150
            • 3: from 2400 to 3850
            • 4: from 3000 to 6000
            • 5: from 3600 to 8650
          • Round Tower
            • 1: from 1200 to 1300
            • 2: from 1500 to 2700
            • 3: from 1800 to 4850
          • Runestone
            • 1: from 1500 to 1600
            • 2: from 2100 to 3800
            • 3: from 2700 to 7300
          • Salt
            • 1: same
            • 2: from 1500 to 1800
            • 3: from 1800 to 2900
            • 4: from 2100 to 4200
            • 5: from 2400 to 5750
          • School of Ros
            • 1: same
            • 2: from 1800 to 2150
            • 3: from 2400 to 3850
            • 4: from 3000 to 6000
            • 5: from 3600 to 8650
          • Scoan Abbey
            • 1: from 1200 to 1300
            • 2: from 1800 to 3250
            • 3: from 2400 to 6500
          • Scribes
            • 1: from 1200 to 1300
            • 2: from 1800 to 3250
            • 3: from 2400 to 6500
          • Sculptors
            • 1: from 1500 to 1600
            • 2: from 2100 to 3890
            • 3: from 2700 to 7300
          • Silver
            • 1: same
            • 2: from 2550 to 3050
            • 3: from 3000 to 4800
            • 4: from 3450 to 6900
            • 5: from 3900 to 9350
          • Souterrain
            • 1: from 1200 to 1300
            • 2: from 1500 to 2700
            • 3: from 1800 to 4850
          • St Brigit
            • 1: from 1200 to 1300
            • 2: from 1800 to 3250
            • 3: from 2400 to 6500
          • St Ciaran
            • 1: same
            • 2: from 1800 to 2150
            • 3: from 2400 to 3850
            • 4: from 3000 to 6000
            • 5: from 3600 to 8650
          • St Columbe
            • 1: same
            • 2: from 1800 to 2150
            • 3: from 2400 to 3850
            • 4: from 3000 to 6000
            • 5: from 3600 to 8650
          • St Cuthbert
            • 1: same
            • 2: from 1800 to 2150
            • 3: from 2400 to 3850
            • 4: from 3000 to 6000
            • 5: from 3600 to 8650
          • St Dewi
            • 1: same
            • 2: from 1800 to 2150
            • 3: from 2400 to 3850
            • 4: from 3000 to 6000
            • 5: from 3600 to 8650
          • St Edmund
            • 1: same
            • 2: from 1800 to 2150
            • 3: from 2400 to 3850
            • 4: from 3000 to 6000
            • 5: from 3600 to 8650
          • St Patraic
            • 1: same
            • 2: from 1800 to 2150
            • 3: from 2400 to 3850
            • 4: from 3000 to 6000
            • 5: from 3600 to 8650
          • St Swithun
            • 1: from 1200 to 1300
            • 2: from 1800 to 3250
            • 3: from 2400 to 6500
          • Tanner
            • 1: from 1500 to 1600
            • 2: from 1800 to 3250
            • 3: from 2100 to 5650
          • Thing
            • 1: from 1200 to 1300
            • 2: from 1500 to 2700
            • 3: from 1800 to 4850
          • Thrall
            • 1: from 1800 to 1950
            • 2: from 2400 to 4300
            • 3: from 3000 to 8100
          • Tin
            • 1: same
            • 2: from 2100 to 2500
            • 3: from 2400 to 3850
            • 4: from 2700 to 5400
            • 5: from 3000 to 7200
          • Tithe Hall
            • 1: from 1200 to 1300
            • 2: from 2400 to 4300
            • 3: from 3600 to 9700
          • Tools
            • 1: from 1200 to 1300
            • 2: from 1500 to 2700
            • 3: from 1800 to 4850
          • Trade
            • 1: same
            • 2: from 1500 to 1800
            • 3: from 1800 to 2900
            • 4: from 2100 to 4200
            • 5: from 2400 to 5750
          • Wood
            • 1: same
            • 2: from 1200 to 1450
            • 3: from 1500 to 2400
            • 4: from 1800 to 3600
            • 5: from 2100 to 5050
          • Food consumption of buildings has been increased
            • Great Hall
              • 1: from 10 to 15
              • 2: from 15 to 30
              • 3: from 20 to 45
              • 4: from 25 to 60
              • 5: from 30 to 75
            • Longphort
              • 1: from 10 to 15
              • 2: from 15 to 30
              • 3: from 20 to 45
              • 4: from 25 to 60
              • 5: from 30 to 75
            • Market
              • 1: from 10 to 15
              • 2: from 15 to 30
              • 3: from 20 to 45
              • 4: from 25 to 60
              • 5: from 30 to 75
            • Monastery
              • 1: from 10 to 15
              • 2: from 15 to 30
              • 3: from 20 to 45
              • 4: from 25 to 60
              • 5: from 30 to 75
            • Mountain Hall
              • 1: from 10 to 15
              • 2: from 15 to 30
              • 3: from 20 to 45
              • 4: from 25 to 60
              • 5: from 30 to 75
            • Offa’s Hall
              • 1: from 10 to 15
              • 2: from 15 to 30
              • 3: from 20 to 45
              • 4: from 25 to 60
              • 5: from 30 to 75
            • Rock of Caisil
              • 1: from 10 to 15
              • 2: from 15 to 30
              • 3: from 20 to 45
              • 4: from 25 to 60
              • 5: from 30 to 75
            • St Ciaran
              • 1: from 10 to 15
              • 2: from 15 to 30
              • 3: from 20 to 45
              • 4: from 25 to 60
              • 5: from 30 to 75
            • St Columbe
              • 1: from 10 to 15
              • 2: from 15 to 30
              • 3: from 20 to 45
              • 4: from 25 to 60
              • 5: from 30 to 75
            • St Patraic
              • 1: from 10 to 15
              • 2: from 15 to 30
              • 3: from 20 to 45
              • 4: from 25 to 60
              • 5: from 30 to 75
            • Market Fair
              • 1: from 10 to 20
              • 2: from 20 to 40
              • 3: from 30 to 60
            • Guildhall
              • 1: from 0 to 20
              • 2: from 0 to 40
              • 3: from 0 to 60
            • Tanner
              • 1: from 0 to 10
              • 2: from 0 to 20
              • 3: from 0 to 30
            • Trade Port (major settlements)
              • 1: from 0 to 10
              • 2: from 0 to 20
              • 3: from 0 to 30
            • Martyr’s Mint
              • 1: from 0 to 10
              • 2: from 0 to 20
              • 3: from 0 to 30
            • Mint
              • 1: from 0 to 10
              • 2: from 0 to 20
              • 3: from 0 to 30
            • Supplies bonuses given by some buildings have been changed
              • Apple Ash
                • 1: from 5 to 3
                • 2: from 7 to 4
                • 3: from 10 to 5
              • Hunting
                • 1: no change
                • 2: from 4 to 3
                • 3: from 6 to 4
                • 4: from 8 to 5
                • 5: from 10 to 6
              • Souterrain
                • 1: from 3 to 2
                • 2: from 6 to 4
                • 3: from 10 to 6
              • Tithe Hall
                • 1: no change
                • 2: from 5 to 4
                • 3: from 8 to 6

Technologies

  • Market technologies can now be unlocked by upgrading or conquering a settlement with the highest tier building in either the MARKET or LONGPHORT building chain. These exist in the primary slot of certain major settlement
  • Adjusted the text for technology unlocks that require certain building chains to hopefully be clearer, including BOLDING the text for the name of the required chain to match how its shown in the building info panel on the left of the screen
  • Several technologies have had their bonuses adjusted
    • Offensive Tactics – Melee Skill bonus reduced from 15 to 6
    • Troop Organisation – Melee Skill bonus reduced from 15 to 6
    • Mounted Warrior Drills – Melee Skill bonus reduced from 15 to 6
    • Missile Drills & Tactics – Missile damage bonus reduce from 15% to 10%
    • Systematic Raiding – Raiding income bonus increased from 10% to 25%
    • Picking at the Carcasses – Sacking income bonus increased from 10% to 25%
    • Lords of War – Unit pool replenishment chance bonus for elite units reduced from 500% to 250%
    • Healthcare – Replenishment rate bonus reduced from 25% to 15%
    • Regional Traditions – Supplies bonus in own or allied territory reduced from 5 to 3
    • Emissaries – Enemy supplies bonus reduced from 5 to 3
    • Horse Breeding – Charge bonus reduced from 30% to 15%
    • All technology bonuses to Unit Pool Replenishment rate have been reduced by at least half

War Fervour & Faction/Culture Mechanics

  • Fyrd mechanic has had its bonuses/penalties adjusted as follows:
    • Food production bonus/penalty of 10%/-10% replaced with a farm income bonus/penalty of 20%/-20%
    • New bonus to Retinue unit pool replenishment rate for keeping within limit of 25% added
    • New penalty to Levy unit pool replenishment rate for going over limit of -25% added
  • Spend Culture events have had some bonuses adjusted
    • Movement distance bonuses reduced from 100% to 50%
  • Mierce script resetting properly now after gaining an item
  • War Fervour now shows factors affecting it for the past turn, resets at start of next turn, this should help clear up confusion around the Border Wars penalty
  • War Fervour equilibrium has been removed
  • After researching the War Fervour tech, the player gains +2 if at war and -1 if at peace
  • New negative factors affecting Legitimacy have been added, and some have been adjusted
    • -3 when breaking an alliance
    • -2 decay every turn when Legitimacy is over 75
    • -5 when sacking a Gaelic settlement
    • -2 for every raiding army at the end of the turn
  • Circenn Stone of Destiny missions will no longer target allied settlements
  • Heroism has had new negative factors added, and some existing ones changed
    • -2 decay every turn if Heroism is over 75
    • -5 when high ranking general (over 5) is killed
    • -3 when sacking
    • -2 for every raiding army at the end of the turn
    • -1 for pyrrhic victories
    • +1 (was previously +2) for close victories
    • -1 for ransom and releasing after battles
  • Heroism now gives a bonus to Fame
  • Tribute has had new negative factors added
    • -2 decay every turn if Tribute is over 75
    • -5 when occupying settlements without ports
  • Slaves mechanic for Dyflin has been changed so that amount gained after battle depends on how many units are left in the force that just fought the battle
  • Here King mechanic for the Great Viking Army factions has had the following adjustments
    • Every year (4 turns) depending on which bar is higher, the player will lose -1 to the lower bar per turn. They will lose -2 if the difference between the bars is greater than 15. Value stops at -25. This replaces the previous decay system
    • -1 to the English bar when occupying English settlements
    • +1 to the English bar per turn when at peace with the English

Traits

  • Musterer – Recruitment cost bonus reduced from -50% to -25%
  • Horseman – Upkeep cost bonus reduced from -50% to -25%
  • Mad Man – Melee skill bonus reduced from 10 to 5
  • Archer – Recruitment cost bonus reduced from -50% to -25%
  • Bowman – Upkeep cost bonus reduced from -50% to -25%
  • Old Hand – Recruitment cost bonus reduced from -50% to -25%
  • Drillmaster – Melee skill bonus reduced from 10 to 5
  • Spearman – Upkeep cost bonus reduced from -50% to -25%
  • Fearless – Attacking morale bonus reduced from 5 to 3
  • Farmer – Fixed food bonus of +10 swapped for a provincewide food production bonus of +25%
  • Defender – Defending morale bonus reduced from 5 to 3
  • Axeman – Upkeep cost bonus reduced from -50% to -25%
  • Adjusted requirements for the Legendary traits so they are more likely to happen

Other

  • Blackmail event now costs more money to pay off, including now faction leader influence as well. Ignoring the event gives the character in question the Vengeful trait that can trigger off more political events
  • Increased line of sight for armies
  • Reduced Public Order penalty from occupying from -10 to -5
  • Changed the Public Order effects from taxes
    • Very Low: +4 to -1
    • Low: +2 to -2
    • Normal: 0 to -4
    • High: -4 to -8
    • Very High: -8 to -12
  • Income bonuses from high and very high taxes changed from 150% and 200% to 125% and 150%
  • Supplies, the following numbers have been adjusted
    • Starting army supplies dropped from 50 to 30
    • Bankruptcy supplies penalty increased from -5 to -8
    • Battle won supplies bonus reduced from 5 to 3
    • Foreign Soil penalty increased from -15 to -20
    • Sacking bonus reduced from 20 to 10
  • Faction food levels have had their effects adjusted
    • Positive – Level 3: new +4 bonus to supplies added
    • Positive – Level 2: new +3 bonus to supplies added
    • Positive – Level 1: new +2 bonus to supplies added
    • Negative – Level 1: supply penalty increased from -5 to -8
    • Negative – Level 1: replenishment penalty increased from -10% to -20%
    • Negative – Level 2: replenishment penalty increased from -25% to -35%
    • Negative – Level 2: public order penalty increased from -4 to -5
    • Negative – Level 3: public order penalty increased from -8 to -10
  • The food levels required for the negative food levels has been adjusted
    • Low from -100 to -50
    • Very low from -250 to -150
  • The following bonuses the AI gains on certain difficulty levels have been adjusted
    • Unit Pool Replenishment Rate
      • Easy: from 0 to 10%
      • Normal: from 0% to 20%
      • Hard: from 20% to 40%
      • Very Hard: from 40% to 50%
    • Unit Pool Cap bonus
      • Normal: from 0% to 10%
    • Soldier Replenishment bonus
      • Easy: from 5% to 10%
      • Normal: from 10% to 20%
      • Hard: from 35% to 40%
      • Very Hard: from 50% to 60%
    • Food production bonus for AI now works in the following way:
      • Fixed food bonus of 25 on easy, 50 on difficulties above that
      • Gain the following food for each region owned:
        • Easy: 5
        • Normal: 5
        • Hard: 5
        • Very Hard: 10
        • Legendary: 10
      • Easy: from 0 to 5%
      • Normal: no change
      • Hard: from 20% to 25%
      • Very Hard: from 40 to 30%
      • Legendary: no change
    • Income bonus
      • Normal: from 5% to 12%
      • Hard: from 20% to 25%
      • Very Hard: 30% to 35%
    • Supplies bonus
      • Normal: from 0 to 2
      • Hard: from 2 to 3
      • Very Hard: from 4 to 5
    • New bonuses to Command Zeal added for hard, very hard and legendary
      • Hard: +1
      • Very Hard: +2
      • Legendary: +2
    • Unit experience rate gain bonus added for normal, hard, very hard and legendary
      • Normal: +5 a turn
      • Hard: +15 a turn
      • Very Hard: +20 a turn
      • Legendary: +25 a turn
    • Diplomatic penalties from great power increased:
      • -10 to -15
      • -20 to -30
      • -30 to -45
      • -40 to -60
    • Changed Upkeep bonus from King and Heir title from -50% to -25%
    • Adjusted AI construction values for the Tanner chain so it is less likely to build it in provinces without a Hunting building chain
    • Reduced/removed loyalty bonuses from the various kingdom effect bundles to reduce number of loyalty bonuses characters get later in the game

Battles

Units

  • Adjusted unit hiding values in forests so they can hide a lot better
  • Reduced max spotting distance for heavy units to 1200 from 1500
  • Reduced melee skill value added when defending from rear attacks from 10% to 0%
  • Increased melee skill of all sword units by 5%
  • Corrected armour value for English Royal Companions
  • Adjusted several morale factors to tweak length of combat
  • Armour values increased
    • Cloth from 5 to 10
    • Cloth_helmet from 10 to 12
    • Leather from 12 to 17
    • Leather_helmet from 15 to 20
    • Mail from 22 to 25
    • Mail_heavy from 32 to 35
    • Mail_long from 27 to 30
    • Scale from 30 to 32
    • Scale_heavy from 35 to 37
  • Adjusted horse entities so they clip through soldiers and each other less, increased horse horizontal spacing to compensate
  • Run speed of cavalry adjusted
    • Heavy horse from 8.5 to 8
    • Very heavy horse from 8 to 75
    • Heavy Welsh horse from 10 to 9
    • Very heavy Welsh horse from 9 to 8.5
  • The following units have had their stats adjusted
    • Ceorl Spearmen (Great Viking Army)
      • Cost increased from 100 to 150
    • Fyrd Spearmen (Great Viking Army)
      • Cost increased from 150 to 200
    • Danelaw Spearmen
      • Cost increased from 200 to 250
    • Ceorl Spearmen (English)
      • Cost increased from 100 to 150
    • Fyrd Spearmen (English)
      • Cost increased from 150 to 200
    • Militia Fyrd Spearmen
      • Cost increased from 200 to 250
    • Spearband
      • Cost increased from 150 to 200
    • Spearmen (Viking Sea kings)
      • Cost increased from 200 to 250
    • Warband
      • Cost increased from 100 to 150
    • Berserkers
      • Cost increased from 900 to 1200
      • Melee Skill reduced from 60 to 50
    • Shied Biters
      • Cost increased from 800 to 1000
    • Airig Swordsmen
      • Speed increased
    • Airig Warband
      • Cost decreased from 900 to 850
      • Speed increased
    • Fianna Band
      • Cost decreased from 600 to 550
    • Foreign Warriors
      • Weapon damage increased
    • Freemen Spearmen
      • Cost increased from 100 to 150
    • Gallowglass
      • Weapon damage increased
    • Horse Boys
      • Cost increased from 300 to 350
    • Household Riders
      • Cost decreased from 1000 to 900
    • Freemen Archers
      • Ammo increased from 14 to 15
    • Kern Axemen
      • Charge reflect removed
      • Speed increased
    • Kern Raiders
      • Cost increased from 500 to 550
      • Added Guerrilla Deployment
      • Morale increased from 30 to 40
      • Speed increased
    • Kern Spearmen
      • Cost increased from 150 to 200
    • Kern Swordsmen
      • Charge Reflect removed
      • Morale increased from 26 to 30
      • Weapon damage increased
    • Kerns
      • Ammo increased from 7 to 8
    • Mailed Fianna
      • Armour increased
    • Mounted Kerns
      • Cost increased from 400 to 450
      • Added Guerrilla Deployment
      • Speed increased
    • Raider Swordsmen
      • Charge Reflect removed
      • Added Guerrilla Deployment
    • Wolf Hounds (Irish)
      • Cost decreased from 400 to 350
    • Wood Kerns
      • Ammo increased from 7 to 9
      • Added Guerrilla Deployment
    • Wood Spears
      • Cost increased from 350 to 400
      • Added Guerrilla Deployment
    • Levy Spearmen (Norman)
      • Cost increased from 100 to 150
    • Spearmen (Norman)
      • Cost increased from 150 to 200
    • Alban Axemen
      • Charge Reflect removed
      • Speed increased
    • Alban Horsemen
      • Speed increased
    • Alban Javelinmen
      • Ammo increased from 7 to 8
    • Alban Levy Spearmen
      • Cost increased from 100 to 150
    • Alban Raiders
      • Cost increased from 300 to 350
      • Armour reduced
      • Speed increased
    • Alban Spearmen
      • Cost increased from 150 to 200
    • Alban Warriors
      • Cost decreased from 800 to 750
      • Speed increased
    • Cateran Axemen
      • Cost decreased from 350 to 300
      • Charge reflect removed
    • Cateran Levy
      • Cost decreased from 300 to 250
      • Charge reflect removed
    • Highland Archers
      • Ammo increased from 14 to 15
    • Highland Sharpshooters
      • Ammo increased from 14 to 16
    • Kings Blades
      • Cost increased from 1000 to 1100
      • Morale increased from 54 to 60
    • Lowland Crossbowmen
      • Cost increased from 350 to 400
      • Reload rate increased
    • Lowland Raiders
      • Cost increased from 400 to 450
      • Morale increased from 28 to 35
      • Speed increased
    • Royal Followers
      • Cost decreased from 1000 to 900
    • Schiltron
      • Cost increased from 200 to 250
    • Sword Band
      • Cost decreased from 600 to 550
      • Charge reflect removed
      • Speed increased
    • Sword Warriors
      • Cost decreased from 700 to 650
    • Wolf Hounds (Scottish)
      • Cost decreased from 400 to 350
    • Freemen
      • Cost increased from 150 to 200
    • Thrall Spearmen
      • Cost increased from 200 to 250
    • Cantref Spearmen
      • Cost increased from 200 to 250
    • Welsh Levy Spearmen
      • Cost increased from 100 to 150
    • Welsh Spearmen
      • Cost increased from 150 to 200
    • War Hounds
      • Cost decreased from 400 to 350

Other

  • Adjusted Melee Skill multipliers under the hood to lengthen melee combat duration
  • Added in more army formations for AI to increase variety in how AI deploys and fights in battles
  • Base reload time of all tower arrows increased from 10 to 20, and range set to 150
  • Adjusted experience costs for multiplayer so that unit base cost is a factor
  • Halved ignition threshold of siege engines so they can be set on fire more easily and made siege tower health values more consistent. Previously heavy siege towers had 3x the health of light. Difference is now much smaller.
  • Halved damage of boiling oil

UI Improvements

Campaign

  • Divorce Wife/Seek Wife buttons added to character details panel
  • Hold Feast button added on Kings character details panel next to Influence value
  • Lower Influence and Secure Loyalty buttons added to character details panel for non-king characters next to Influence and Loyalty values respectively
  • Strip Estates button added to Estates tab
  • All political actions now have a confirm button before they happen
  • New zoom-to button added to building browser for unique buildings so you can see where they can be constructed
  • Added Academy button to top-left panel
  • Scrolling down now moves right in horizontal lists
  • Adjusted tooltip display for unlocks X building chain icon on technology panel
  • Trait gained event now uses correct text colouring in trait descriptions
  • Added character details button to character info panel in bottom left of campaign screen
  • Added ability to cycle through your characters through the character details panel via arrows, and added an icon to show whether a character is general/governor/statesman
  • Improved settlement renaming UI so it is clearer when you’ve changed the name
  • New tooltip for treasury/income area on top bar that gives a breakdown of income and expenditure
  • Political event messages now say which character is target of event and which is the actor where applicable
  • Minor settlements section of province panel renamed to ‘Villages’
  • Added tooltips to Estates on Estates tab to show the bonuses they give
  • King’s Influence effect bundle at top of screen now shows what the effect bundle will be next turn, the same as how it works for faction food

Battle

  • Adjusted unit stat display to better mirror order and stats shown in Warhammer, speed added to display. This does mean that the shield stat has been removed from missile units stat display as only enough space for 10 stats to be shown
  • Added Hide Foliage option to the Spacebar options, with the same functionality as in Warhammer

Other

  • Academy button now links direct to video part of the Thrones of Britannia page on the Total War Academy website

Art Improvements

  • Added new rocks to battlefields that units can move over, replaced many static rocks with these new rocks so movement across battlefields should overall be smoother
  • Beech and birch trees now sway in the wind
  • Updated campaign lighting so characters look better when camera is rotated
  • Reduced number of poppies that can appear on battlefields
  • Added shields to the back of all Huscarl units who don’t wear cloaks

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