Close Button
Left Navigation Arrow
 

A Total War Saga: Thrones of Britannia combines huge real-time battles with engrossing turn-based campaign, set at a critical flashpoint in history. Anglo-Saxons, Gaelic clans and Viking settlers clash for control. What Kingdom will you build?

 
 

The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breathtaking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date.

 
 

Addictive turn-based empire-building with colossal, real-time battles, all set in a world of legendary heroes, giant monsters, flying creatures and storms of magical power.

 
 

A free-to-play, team-based strategy game, thrusting players into battles of epic proportions. Play as a hero of the past, command your army in 10v10 battles on ancient battlefields. Make yourself a legend.

 
 

The next instalment in the multi award-winning PC series that combines turn-based strategy with real-time tactics, Total War: ATTILA casts players back to 395 AD. A time of apocalyptic turmoil at the very dawn of the Dark Ages.

 
 

Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.

 
 

Total War: SHOGUN 2 features enhanced full 3D battles via land and sea, which made a name for the series, as well as the tactical campaign map that many refer to as the heart and soul of Total War.

 
 

Whether you play as the legendary general or against him, the outcome of war can never be guaranteed. The course of history relies on your ability to lead your troops through the most intense battles as never seen before in a Total War game.

 
 

Empire: Total War takes the Total War franchise to the eighteenth century Age of Enlightenment —a time of political upheaval, military advancements, and radical thought, captured in stunning detail.

 
 

The indirect sequel to 2002’s Medieval: Total War, Medieval 2 is set between years 1080 and 1530 and focuses on medieval warfare, religion and politics in Europe, North Africa and the Middle East.

 
 

Set during the rule of the late Roman Republic and the early Roman Empire, Rome: Total War is a real-time tactics and turn-based strategy game that takes place across Europe, North Africa and the Near East.

 
 

From the lush grasslands of Western Europe to the arid deserts of Northern Africa, from the first Crusade to the fall of Constantinople, expand your influence and secure your reign as you build a dynastic empire to stretch across four centuries.

 
 

Set against the backdrop of the Sengoku Jidai (Warring States) period from the 15th to the beginning of the 17th century, Shogun: Total War is a real-time tactics and turn-based strategy game with a strong focus on historical authenticity.

 
Right Navigation Arrow
Left Thumbnail Navigation Arrow
Right Thumbnail Navigation Arrow

Thrones of Britannia: Balance Update Full Details

May 15 2018

By Lori Forder

Here you’ll find the full details of the Balance Update Beta for Thrones of Britannia.

Campaign

Victory Conditions

  • The Short and Long Kingdom victory conditions for all factions apart from Gwined have been changed in the following ways:
    • West Seaxe
      • Short: Added North Mierce and Norfolc as required provinces, removed Cent
      • Long: Added North Mierce and Beornice as required provinces, removed Cent
    • Mierce
      • Short: Added North Mierce and Gwined as required provinces
      • Long: Added North Mierce, Gwined, and Beornice as required provinces, removed Cent
    • Strat Clut
      • Short: Added North Thryding as a required province
      • Long: Added North Thryding as a required province
    • Circenn
      • Short: Removed vassal objective, added requirement to control the following provinces:
        • Circenn
        • Monadh
        • Aurmoreb
        • Athfochla
        • Airer Goidel
        • Cait
        • Iarmoreb
        • Loden
        • Strat Clut
      • Long: Removed vassal objective, added requirement to control the following provinces:
        • Circenn
        • Monadh
        • Aurmoreb
        • Athfochla
        • Airer Goidel
        • Cait
        • Iarmoreb
        • Loden
        • Strat Clut
        • Druim Alban
        • Sudreyar
        • Ailech
        • Dál nAraidi
        • East Thryding
        • Agmundrenesse
      • Mide
        • Short: Removed vassal objective, replaced with number of factions to be Annexed
        • Long: Removed vassal objective, replaced with number of factions to be Annexed
      • East Engle
        • Short: Increased the number of factions to subjugate by 2
        • Long: Increased the number of factions to subjugate by 4, added Norfolc as a required province
      • Northymbre
        • Short: Increased the number of factions to subjugate by 2
        • Long: Increased the number of factions to subjugate by 4, added East Thryding as a required province
      • Dyflin
        • Short: Increased number of ports required by 5, removed requirement to hold Dyflin. Added requirement to control ports in the following sea regions:
          • Muir Deiscert
          • Muir Britton
          • Muir Éirenn
          • Engle Sund
        • Long: Increased number of ports required by 5, removed requirement to hold Dyflin or Bornais. Added requirement to control ports in the following sea regions:
          • Muir Deiscert
          • Muir Britton
          • Muir Éirenn
          • Engle Sund
          • Maerse Sae
          • Sruth Tuaiscert
          • Muir Tuaiscert
          • Muir Domon
          • Muir Norc
        • Sudreyar
          • Short: Increased number of ports required by 5, removed requirement to hold Bornais. Added requirement to control ports in the following sea regions:
            • Maerse Sae
            • Sruth Tuaiscert
            • Muir Tuaiscert
            • Muir Domon
            • Muir Norc
          • Long: Increased number of ports required by 5, removed requirement to hold Dyflin or Bornais. Added requirement to control ports in the following sea regions:
            • Maerse Sae
            • Sruth Tuaiscert
            • Muir Tuaiscert
            • Muir Domon
            • Muir Norc
            • Muir Deiscert
            • Muir Britton
            • Muir Éirenn
            • Engle Sund
          • The Ultimate Victory has been changed in the following ways:
            • Only invasion factions need to be eliminated to complete the Victory Condition, instead of the current situation where all factions belonging to the ‘Vikings’ group need to be defeated
            • Increased number of invading factions that appear on various difficulties to:
              • Normal: 2
              • Hard: 2 or 3
              • Very Hard: 3
            • Adjustments made to the tech tree the 3 Ultimate Victory invasion factions get to make sure they are strong enough

Estates

  • Estates now cost money if not held by the faction leader. Each Estates held by characters who aren’t the king cost -100 each turn
  • Due to fix to Estates loyalty value, Estates now give +1 loyalty each

Buildings

  • Removed Corruption reduction in adjacent provinces bonuses from the following chains:
    • Thing
    • Moot Hill
    • Law
  • Changed names of the following building chains to make clearer which building chains contribute towards unlocking the Communities techs, and which don’t
    • St Brigit to Church of St Brigit
    • St Ciaran to Monastery of St Ciaran
    • St Columbe to Monastery of St Columbe
    • St Cuthbert to Church of St Cuthbert
    • St Edmund to Abbey of St Edmund
    • St Patraic to Monastery of St Patraic
    • St Swithun to Church of St Swithun
  • Also renamed the following building levels to reduce this confusion as well
    • Double Monastery of St Brigit to Double House of St Brigit
    • Monastery of St Dewi to Abbey of St Dewi (the building previously called Abbey of St Dewi is now the Abbey Church of St Dewi)
    • Monastery of St Edmund to Cathedral of St Edmund
  • Reduced Unit Pool Cap bonuses from building chains, so max is down from 50% to 25% from main settlement slot buildings that give them (Great Hal, Longphort etc.), and down from 50% to 30% on the Konungsgurtha
  • Removed Faction Trade bonus from Market Chain, increased max Faction Trade bonus from Mint chain to 15%
  • Adjusted Market GDP values on the following buildings
    • Alehouse
      • 1: from 115 to 100
      • 2: from 230 to 205
      • 3: from 345 to 310
    • Market Fair
      • 1: from 130 to 115
      • 2: from 265 to 230
      • 3: from 395 to 350
    • Martyrs Mint
      • 1: from 115 to 100
      • 2: from 230 to 205
      • 3: from 345 to 310
    • Mint
      • 1: from 95 to 85
      • 2: from 190 to 170
      • 3: from 290 to 260
    • Thrall
      • 1: from 150 to 135
      • 2: from 300 to 270
      • 3: from 450 to 405
    • Removed Supplies bonus from Mill chain, replaced with a bonus to Food Production from Farm, Pasture, and Orchard buildings in the same province
    • Changed Public Order bonuses for the following buildings
      • Monastery
        • 1: +1 to +4
        • 2: +2 to +5
        • 3: +3 to +6
        • 4: +4 to +7
        • 5: +5 to +8
      • St Ciaran
        • 1: +1 to +4
        • 2: +2 to +5
        • 3: +3 to +6
        • 4: +4 to +7
        • 5: +5 to +8
      • St Columbe
        • 1: +1 to +4
        • 2: +2 to +5
        • 3: +3 to +6
        • 4: +4 to +7
        • 5: +5 to +8
      • St Patraic
        • 1: +1 to +4
        • 2: +2 to +5
        • 3: +3 to +6
        • 4: +4 to +7
        • 5: +5 to +8
      • Added Public Order bonuses to the following buildings
        • Great Hall
          • 1: +2
          • 2: +3
          • 3: +4
          • 4: +5
          • 5: +6
        • Longphort
          • 1: +2
          • 2: +3
          • 3: +4
          • 4: +5
          • 5: +6
        • Market
          • 1: +2
          • 2: +3
          • 3: +4
          • 4: +5
          • 5: +6
        • Mountain Hall
          • 1: +2
          • 2: +3
          • 3: +4
          • 4: +5
          • 5: +6
        • Offa’s Hall
          • 1: +2
          • 2: +3
          • 3: +4
          • 4: +5
          • 5: +6
        • Rock of Caisil
          • 1: +2
          • 2: +3
          • 3: +4
          • 4: +5
          • 5: +6
        • Building construction costs have been increased
          • Abbey
            • 1: same
            • 2: 1800 to 2160
            • 3: 2400 to 3840
            • 4: 3000 to 6000
            • 5: 3600 to 8640
          • Alehouse
            • 1: from 900 to 970
            • 2: from 1200 to 2160
            • 3: from 1500 to 4050
          • Apple Ash
            • 1: from 1200 to 1300
            • 2: from 1500 to 2700
            • 3: from 1800 to 4860
          • Arena
            • 1: from 1500 to 1620
            • 2: from 1800 to 3240
            • 3: from 2100 to 5670
          • Assembly
            • 1: from 900 to 970
            • 2: from 1200 to 2160
            • 3: from 1500 to 4050
          • Bard
            • 1: from 900 to 970
            • 2: from 1200 to 2160
            • 3: from 1500 to 4050
          • Benedictine Abbey
            • 1: same
            • 2: 1800 to 2160
            • 3: 2400 to 3840
            • 4: 3000 to 6000
            • 5: 3600 to 8640
          • Celi De Abbey
            • 1: same
            • 2: 1800 to 2160
            • 3: 2400 to 3840
            • 4: 3000 to 6000
            • 5: 3600 to 8640
          • Church
            • 1: from 1800 to 1950
            • 2: from 2700 to 4860
            • 3: from 3600 to 9720
          • Cloth
            • 1: same
            • 2: from 1200 to 1440
            • 3: from 1500 to 2400
            • 4: from 1800 to 3600
            • 5: from 2100 to 5040
          • Copper
            • 1: same
            • 2: from 1500 to 1800
            • 3: from 1800 to 2880
            • 4: from 2100 to 4200
            • 5: from 2400 to 5760
          • Law
            • 1: from 900 to 970
            • 2: from 1200 to 2160
            • 3: from 1500 to 4050
          • Court School
            • 1: from 1500 to 1620
            • 2: from 1800 to 3240
            • 4: from 2100 to 5670
          • Embroiders
            • 1: from 1500 to 1800
            • 2: from 1800 to 3600
            • 4: from 2400 to 6480
          • Estate
            • 1: from 1500 to 1620
            • 2: from 2100 to 3780
            • 3: from 2700 to 7290
          • Farm
            • 1: same
            • 2: from 1500 to 1800
            • 3: from 1800 to 2880
            • 4: from 2100 to 4200
            • 5: from 2400 to 5760
          • Fishing
            • 1: same
            • 2: from 1200 to 1440
            • 3: from 1500 to 2400
            • 4: from 1800 to 3600
            • 5: from 2100 to 5040
          • Forge
            • 1: from 900 to 970
            • 2: from 1200 to 2160
            • 3: from 1500 to 4060
          • Garrison
            • 1: same
            • 2: from 1200 to 1440
            • 3: from 1500 to 2400
            • 4: from 1800 to 3600
            • 5: from 2100 to 5040
          • Gold
            • 1: same
            • 2: from 3000 to 3600
            • 3: from 3600 to 5760
            • 4: from 4200 to 8400
            • 5: from 4800 to 11520
          • Granary
            • 1: from 1200 to 1300
            • 2: from 1500 to 2700
            • 3: from 1800 to 4860
          • Great Hall
            • 1: same
            • 2: from 1800 to 2160
            • 3: from 2400 to 3840
            • 4: from 3000 to 6000
            • 5: from 3600 to 8640
          • Guildhall
            • 1: from 1500 to 1620
            • 2: from 1800 to 3240
            • 3: from 2100 to 5670
          • High Cross
            • 1: from 375 to 750
            • 2: from 750 to 1500
          • Hunting
            • 1: same
            • 2: from 1200 to 1440
            • 3: from 1500 to 2400
            • 4: from 1800 to 3600
            • 5: from 2100 to 5670
          • Iron
            • 1: same
            • 2: from 1800 to 2160
            • 3: from 2100 to 3360
            • 4: from 2400 to 4800
            • 5: from 2700 to 6480
          • Konungsgurtha
            • 1: from 1500 to 1620
            • 2: from 2100 to 3780
            • 3: from 2700 to 7290
          • Lead
            • 1: same
            • 2: from 1800 to 2160
            • 3: from 2100 to 3360
            • 4: from 2400 to 4800
            • 5: from 2700 to 6480
          • Library
            • 1: from 1500 to 1620
            • 2: from 1800 to 3240
            • 3: from 2100 to 5670
          • Longphort
            • 1: same
            • 2: from 1800 to 2160
            • 3: from 2400 to 3840
            • 4: from 3000 to 6000
            • 5: from 3600 to 8640
          • Market
            • 1: same
            • 2: from 1800 to 2160
            • 3: from 2400 to 3840
            • 4: from 3000 to 6000
            • 5: from 3600 to 8640
          • Market Fair
            • 1: from 1200 to 1300
            • 2: from 1800 to 3240
            • 3: from 2400 to 6480
          • Martyr’s Mint
            • 1: from 1500 to 1620
            • 2: from 2100 to 3780
            • 3: from 2700 to 7290
          • Master Forge
            • 1: from 900 to 970
            • 2: from 1200 to 2160
            • 3: from 1500 to 4050
          • Mill
            • 1: from 1200 to 1300
            • 2: from 2400 to 4320
            • 3: from 3600 to 9720
          • Mint
            • 1: from 1500 to 1620
            • 2: from 2100 to 3780
            • 3: from 2700 to 7290
          • Monastery
            • 1: same
            • 2: from 1800 to 2160
            • 3: from 2400 to 3840
            • 4: from 3000 to 6000
            • 5: from 3600 to 8640
          • Moot Hill
            • 1: from 1200 to 1300
            • 2: from 1500 to 2700
            • 3: from 1800 to 4860
          • Mountain Hall
            • 1: same
            • 2: from 1800 to 2160
            • 3: from 2400 to 3840
            • 4: from 3000 to 6000
            • 5: from 3600 to 8640
          • Nunnaminster
            • 1: from 2400 to 4800
          • Offa’s Hall
            • 1: same
            • 2: from 1800 to 2160
            • 3: from 2400 to 3840
            • 4: from 3000 to 6000
            • 5: from 3600 to 8640
          • Orchard
            • 1: same
            • 2: from 2100 to 2520
            • 3: from 2700 to 4320
            • 4: from 3300 to 6600
            • 5: from 3900 to 9360
          • Pasture
            • 1: same
            • 2: from 1200 to 1440
            • 3: from 1500 to 2400
            • 4: from 1800 to 3600
            • 5: from 2100 to 5040
          • Port
            • 1: from 1200 to 1300
            • 2: from 2400 to 4320
            • 3: from 3600 to 9720
          • Herring Port
            • 1: from 1200 to 1300
            • 2: from 2400 to 4320
            • 3: from 3600 to 9720
          • Viking Port
            • 1: from 1200 to 1300
            • 2: from 1800 to 3240
            • 3: from 3600 to 7290
          • Trade Port
            • 1: from 1500 to 1620
            • 2: from 2700 to 4860
            • 3: from 3900 to 10530
          • Pottery
            • 1: same
            • 2: from 900 to 1080
            • 3: from 1200 to 1920
            • 4: from 1500 to 3000
            • 5: from 1800 to 4320
          • Rock of Caisil
            • 1: same
            • 2: from 1800 to 2160
            • 3: from 2400 to 3840
            • 4: from 3000 to 6000
            • 5: from 3600 to 8640
          • Round Tower
            • 1: from 1200 to 1300
            • 2: from 1500 to 2700
            • 3: from 1800 to 4860
          • Runestone
            • 1: from 1500 to 1620
            • 2: from 2100 to 3780
            • 3: from 2700 to 7290
          • Salt
            • 1: same
            • 2: from 1500 to 1800
            • 3: from 1800 to 2880
            • 4: from 2100 to 4200
            • 5: from 2400 to 5760
          • School of Ros
            • 1: same
            • 2: from 1800 to 2160
            • 3: from 2400 to 3840
            • 4: from 3000 to 6000
            • 5: from 3600 to 8640
          • Scoan Abbey
            • 1: from 1200 to 1300
            • 2: from 1800 to 3240
            • 3: from 2400 to 6480
          • Scribes
            • 1: from 1200 to 1300
            • 2: from 1800 to 3240
            • 3: from 2400 to 6480
          • Sculptors
            • 1: from 1500 to 1620
            • 2: from 2100 to 3780
            • 3: from 2700 to 7290
          • Silver
            • 1: same
            • 2: from 2550 to 3060
            • 3: from 3000 to 4800
            • 4: from 3450 to 6900
            • 5: from 3900 to 9360
          • Souterrain
            • 1: from 1200 to 1300
            • 2: from 1500 to 2700
            • 3: from 1800 to 4860
          • St Brigit
            • 1: from 1200 to 1300
            • 2: from 1800 to 3240
            • 3: from 2400 to 6480
          • St Ciaran
            • 1: same
            • 2: from 1800 to 2160
            • 3: from 2400 to 3840
            • 4: from 3000 to 6000
            • 5: from 3600 to 8640
          • St Columbe
            • 1: same
            • 2: from 1800 to 2160
            • 3: from 2400 to 3840
            • 4: from 3000 to 6000
            • 5: from 3600 to 8640
          • St Cuthbert
            • 1: same
            • 2: from 1800 to 2160
            • 3: from 2400 to 3840
            • 4: from 3000 to 6000
            • 5: from 3600 to 8640
          • St Dewi
            • 1: same
            • 2: from 1800 to 2160
            • 3: from 2400 to 3840
            • 4: from 3000 to 6000
            • 5: from 3600 to 8640
          • St Edmund
            • 1: same
            • 2: from 1800 to 2160
            • 3: from 2400 to 3840
            • 4: from 3000 to 6000
            • 5: from 3600 to 8640
          • St Patraic
            • 1: same
            • 2: from 1800 to 2160
            • 3: from 2400 to 3840
            • 4: from 3000 to 6000
            • 5: from 3600 to 8640
          • St Swithun
            • 1: from 1200 to 1300
            • 2: from 1800 to 3240
            • 3: from 2400 to 6480
          • Tanner
            • 1: from 1500 to 1620
            • 2: from 1800 to 3240
            • 3: from 2100 to 5670
          • Thing
            • 1: from 1200 to 1300
            • 2: from 1500 to 2700
            • 3: from 1800 to 4860
          • Thrall
            • 1: from 1800 to 1950
            • 2: from 2400 to 4320
            • 3: from 3000 to 8100
          • Tin
            • 1: same
            • 2: from 2100 to 2520
            • 3: from 2400 to 3840
            • 4: from 2700 to 5400
            • 5: from 3000 to 7200
          • Tithe Hall
            • 1: from 1200 to 1300
            • 2: from 2400 to 4320
            • 3: from 3600 to 9720
          • Tools
            • 1: from 1200 to 1300
            • 2: from 1500 to 2700
            • 3: from 1800 to 4860
          • Trade
            • 1: same
            • 2: from 1500 to 1800
            • 3: from 1800 to 2880
            • 4: from 2100 to 4200
            • 5: from 2400 to 5760
          • Wood
            • 1: same
            • 2: from 1200 to 1440
            • 3: from 1500 to 2400
            • 4: from 1800 to 3600
            • 5: from 2100 to 5040
          • Food consumption of buildings has been increased
            • Great Hall
              • 1: from 10 to 15
              • 2: from 15 to 30
              • 3: from 20 to 45
              • 4: from 25 to 60
              • 5: from 30 to 75
            • Longphort
              • 1: from 10 to 15
              • 2: from 15 to 30
              • 3: from 20 to 45
              • 4: from 25 to 60
              • 5: from 30 to 75
            • Market
              • 1: from 10 to 15
              • 2: from 15 to 30
              • 3: from 20 to 45
              • 4: from 25 to 60
              • 5: from 30 to 75
            • Monastery
              • 1: from 10 to 15
              • 2: from 15 to 30
              • 3: from 20 to 45
              • 4: from 25 to 60
              • 5: from 30 to 75
            • Mountain Hall
              • 1: from 10 to 15
              • 2: from 15 to 30
              • 3: from 20 to 45
              • 4: from 25 to 60
              • 5: from 30 to 75
            • Offa’s Hall
              • 1: from 10 to 15
              • 2: from 15 to 30
              • 3: from 20 to 45
              • 4: from 25 to 60
              • 5: from 30 to 75
            • Rock of Caisil
              • 1: from 10 to 15
              • 2: from 15 to 30
              • 3: from 20 to 45
              • 4: from 25 to 60
              • 5: from 30 to 75
            • St Ciaran
              • 1: from 10 to 15
              • 2: from 15 to 30
              • 3: from 20 to 45
              • 4: from 25 to 60
              • 5: from 30 to 75
            • St Columbe
              • 1: from 10 to 15
              • 2: from 15 to 30
              • 3: from 20 to 45
              • 4: from 25 to 60
              • 5: from 30 to 75
            • St Patraic
              • 1: from 10 to 15
              • 2: from 15 to 30
              • 3: from 20 to 45
              • 4: from 25 to 60
              • 5: from 30 to 75
            • Market Fair
              • 1: from 10 to 20
              • 2: from 20 to 40
              • 3: from 30 to 60
            • Guildhall
              • 1: from 0 to 20
              • 2: from 0 to 40
              • 3: from 0 to 60
            • Tanner
              • 1: from 0 to 10
              • 2: from 0 to 20
              • 3: from 0 to 30
            • Trade Port (major settlements)
              • 1: from 0 to 10
              • 2: from 0 to 20
              • 3: from 0 to 30
            • Martyr’s Mint
              • 1: from 0 to 10
              • 2: from 0 to 20
              • 3: from 0 to 30
            • Mint
              • 1: from 0 to 10
              • 2: from 0 to 20
              • 3: from 0 to 30
            • Supplies bonuses given by some buildings have been changed
              • Apple Ash
                • 1: from 5 to 3
                • 2: from 7 to 4
                • 3: from 10 to 5
              • Hunting
                • 1: no change
                • 2: from 4 to 3
                • 3: from 6 to 4
                • 4: from 8 to 5
                • 5: from 10 to 6
              • Souterrain
                • 1: from 3 to 2
                • 2: from 6 to 4
                • 3: from 10 to 6
              • Tithe Hall
                • 1: no change
                • 2: from 5 to 4
                • 3: from 8 to 6

Technologies

  • Market technologies can now be unlocked by upgrading or conquering a settlement with the highest tier building in either the MARKET or LONGPHORT building chain. These exist in the primary slot of certain major settlement
  • Adjusted the text for technology unlocks that require certain building chains to hopefully be clearer, including BOLDING the text for the name of the required chain to match how its shown in the building info panel on the left of the screen
  • Several technologies have had their bonuses adjusted
    • Offensive Tactics – Melee Skill bonus reduced from 15 to 6
    • Troop Organisation – Melee Skill bonus reduced from 15 to 6
    • Mounted Warrior Drills – Melee Skill bonus reduced from 15 to 6
    • Missile Drills & Tactics – Missile damage bonus reduce from 15% to 10%
    • Systematic Raiding – Raiding income bonus increased from 10% to 25%
    • Picking at the Carcasses – Sacking income bonus increased from 10% to 25%
    • Lords of War – Unit pool replenishment chance bonus for elite units reduced from 500% to 250%
    • Healthcare – Replenishment rate bonus reduced from 25% to 15%
    • Regional Traditions – Supplies bonus in own or allied territory reduced from 5 to 3
    • Emissaries – Enemy supplies bonus reduced from 5 to 3
    • Horse Breeding – Charge bonus reduced from 30% to 15%

War Fervour & Faction/Culture Mechanics

  • Fyrd mechanic has had its bonuses/penalties adjusted as follows:
    • Food production bonus/penalty of 10%/-10% replaced with a farm income bonus/penalty of 20%/-20%
    • New bonus to Retinue unit pool replenishment rate for keeping within limit of 25% added
    • New penalty to Levy unit pool replenishment rate for going over limit of -25% added
  • Spend Culture events have had some bonuses adjusted
    • Movement distance bonuses reduced from 100% to 50%
  • Mierce script resetting properly now after gaining an item
  • War Fervour now shows factors affecting it for the past turn, resets at start of next turn, this should help clear up confusion around the Border Wars penalty
  • War Fervour equilibrium has been removed
  • After researching the War Fervour tech, the player gains +2 if at war and -1 if at peace
  • New negative factors affecting Legitimacy have been added, and some have been adjusted
    • -3 when breaking an alliance
    • -2 decay every turn when Legitimacy is over 75
    • -5 when sacking a Gaelic settlement
    • -2 for every raiding army at the end of the turn
  • Circenn Stone of Destiny missions will no longer target allied settlements
  • Heroism has had new negative factors added, and some existing ones changed
    • -2 decay every turn if Heroism is over 75
    • -5 when high ranking general (over 5) is killed
    • -3 when sacking
    • -2 for every raiding army at the end of the turn
    • -1 for pyrrhic victories
    • +1 (was previously +2) for close victories
    • -1 for ransom and releasing after battles
  • Heroism now gives a bonus to Fame
  • Tribute has had new negative factors added
    • -2 decay every turn if Tribute is over 75
    • -5 when occupying settlements without ports
  • Slaves mechanic for Dyflin has been changed so that amount gained after battle depends on how many units are left in the force that just fought the battle
  • Here King mechanic for the Great Viking Army factions has had the following adjustments
    • Every year (4 turns) depending on which bar is higher, the player will lose -1 to the lower bar per turn. They will lose -2 if the difference between the bars is greater than 15. Value stops at -25. This replaces the previous decay system
    • -1 to the English bar when occupying English settlements
    • +1 to the English bar per turn when at peace with the English

Traits

  • Musterer – Recruitment cost bonus reduced from -50% to -25%
  • Horseman – Upkeep cost bonus reduced from -50% to -25%
  • Mad Man – Melee skill bonus reduced from 10 to 5
  • Archer – Recruitment cost bonus reduced from -50% to -25%
  • Bowman – Upkeep cost bonus reduced from -50% to -25%
  • Old Hand – Recruitment cost bonus reduced from -50% to -25%
  • Drillmaster – Melee skill bonus reduced from 10 to 5
  • Spearman – Upkeep cost bonus reduced from -50% to -25%
  • Fearless – Attacking morale bonus reduced from 5 to 3
  • Farmer – Fixed food bonus of +10 swapped for a provincewide food production bonus of +25%
  • Defender – Defending morale bonus reduced from 5 to 3
  • Axeman – Upkeep cost bonus reduced from -50% to -25%

Other

  • Blackmail event now costs more money to pay off, including now faction leader influence as well. Ignoring the event gives the character in question the Vengeful trait that can trigger off more political events
  • Increased line of sight for armies
  • Reduced Public Order penalty from occupying from -10 to -5
  • Changed the Public Order effects from taxes
    • Very Low: +4 to -1
    • Low: +2 to -2
    • Normal: 0 to -4
    • High: -4 to -8
    • Very High: -8 to -12
  • Income bonuses from high and very high taxes changed from 150% and 200% to 125% and 150%
  • Supplies, the following numbers have been adjusted
    • Starting army supplies dropped from 50 to 30
    • Bankruptcy supplies penalty increased from -5 to -8
    • Battle won supplies bonus reduced from 5 to 3
    • Foreign Soil penalty increased from -15 to -20
    • Sacking bonus reduced from 20 to 10
  • Faction food levels have had their effects adjusted
    • Positive – Level 3: new +4 bonus to supplies added
    • Positive – Level 2: new +3 bonus to supplies added
    • Positive – Level 1: new +2 bonus to supplies added
    • Negative – Level 1: supply penalty increased from -5 to -8
    • Negative – Level 1: replenishment penalty increased from -10% to -20%
    • Negative – Level 2: replenishment penalty increased from -25% to -35%
    • Negative – Level 2: public order penalty increased from -4 to -5
    • Negative – Level 3: public order penalty increased from -8 to -10
  • The food levels required for the negative food levels has been adjusted
    • Low from -100 to -50
    • Very low from -250 to -150
  • The following bonuses the AI gains on certain difficulty levels have been adjusted
    • Unit Pool Replenishment Rate
      • Easy: from 0 to 10%
      • Normal: from 0% to 20%
      • Hard: from 20% to 40%
      • Very Hard: from 40% to 50%
    • Unit Pool Cap bonus
      • Normal: from 0% to 10%
    • Soldier Replenishment bonus
      • Easy: from 5% to 10%
      • Normal: from 10% to 20%
      • Hard: from 35% to 40%
      • Very Hard: from 50% to 60%
    • Food production bonus
      • Easy: from 0 to 5%
      • Normal: from 10% to 15%
      • Hard: from 20% to 30%
      • Very Hard: from 40 to 50%
    • Income bonus
      • Normal: from 5% to 12%
      • Hard: from 20% to 25%
      • Very Hard: 30% to 35%
    • Supplies bonus
      • Normal: from 0 to 2
      • Hard: from 2 to 3
      • Very Hard: from 4 to 5
    • New bonuses to Command Zeal added for hard, very hard and legendary
      • Hard: +1
      • Very Hard: +2
      • Legendary: +2
    • Unit experience rate gain bonus added for normal, hard, very hard and legendary
      • Normal: +5 a turn
      • Hard: +15 a turn
      • Very Hard: +20 a turn
      • Legendary: +25 a turn
    • Diplomatic penalties from great power increased:
      • -10 to -15
      • -20 to -30
      • -30 to -45
      • -40 to -60
    • Changed Upkeep bonus from King and Heir title from -50% to -25%

Battles

Units

  • Adjusted unit hiding values in forests so they can hide a lot better
  • Corrected armour value for English Royal Companions
  • Adjusted several morale factors to tweak length of combat
  • Armour values increased
    • Cloth from 5 to 10
    • Cloth_helmet from 10 to 12
    • Leather from 12 to 17
    • Leather_helmet from 15 to 20
    • Mail from 22 to 25
    • Mail_heavy from 32 to 35
    • Mail_long from 27 to 30
    • Scale from 30 to 32
    • Scale_heavy from 35 to 37
  • Berserkers unit cost increased from 900 to 1200
  • Berserkers melee skill reduced from 60 to 50
  • Shied Biters unit cost increased from 800 to 1000
  • Adjusted horse entities so they clip through soldiers and each other less, increased horse horizontal spacing to compensate

Other

  • Adjusted Melee Skill multipliers under the hood to lengthen melee combat duration
  • Added in more army formations for AI to increase variety in how AI deploys and fights in battles
  • Base reload time of all tower arrows increased from 10 to 20, and range set to 150
  • Adjusted experience costs for multiplayer so that unit base cost is a factor
  • Halved ignition threshold of siege engines so they can be set on fire more easily and made siege tower health values more consistent. Previously heavy siege towers had 3x the health of light. Difference is now much smaller.

Join the Discussion

  • Total war Twitch account
  • Total war Instagram account
  • Total war Twitter account
  • Total war Facebook account
  • Total war YouTube account