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Choose from a cast of 12 legendary Warlords and conquer ancient China. Recruit heroic characters to aid your cause and dominate your enemies on military, technological, political, and economic fronts.


The year is 878 AD, the embattled English king Alfred the Great has mounted a heroic defence at the battle of Edington, and blunted the Viking invasion. Chastened – but not yet broken – the Norse warlords have settled across Britain. With ten playable factions, you must build and defend a kingdom to the glory of Anglo-Saxons, Gaelic clans, Welsh tribes or Viking settlers. What Kingdom will you build?


The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breathtaking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date.


Addictive turn-based empire-building with colossal, real-time battles, all set in a world of legendary heroes, giant monsters, flying creatures and storms of magical power.


A free-to-play, team-based strategy game, thrusting players into battles of epic proportions. Play as a hero of the past, command your army in 10v10 battles on ancient battlefields. Make yourself a legend.


Total War: ATTILA casts players back to 395 AD. A time of apocalyptic turmoil at the very dawn of the Dark Ages. The Scourge of God is coming. How far will you go to survive? This is the ultimate survival-strategy challenge.


Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means. This is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.


In the darkest age of Japan, endless war leaves a country divided. It is the middle of the 16th Century in Feudal Japan. The country, once ruled by a unified government, is now split into many warring clans. Ten legendary warlords strive for supremacy as conspiracies and conflicts wither the empire. Only one will rise above all to win the heart of a nation as the new shogun...The others will die by his sword.


Whether you play as the legendary general or against him, the outcome of war can never be guaranteed. The course of history relies on your ability to lead your troops through the most intense battles as never seen before in a Total War game.


Total War: Empire takes the Total War franchise to the eighteenth century Age of Enlightenment, a time of political upheaval, military advancements, and radical thought, captured in stunning detail.


The indirect sequel to 2002’s Medieval: Total War, Medieval 2 is set between years 1080 and 1530 and focuses on medieval warfare, religion and politics in Europe, North Africa and the Middle East.


Set during the rule of the late Roman Republic and the early Roman Empire, Rome: Total War is a real-time tactics and turn-based strategy game that takes place across Europe, North Africa and the Near East.


From the lush grasslands of Western Europe to the arid deserts of Northern Africa, from the first Crusade to the fall of Constantinople, expand your influence and secure your reign as you build a dynastic empire to stretch across four centuries.


Set against the backdrop of the Sengoku Jidai (Warring States) period from the 15th to the beginning of the 17th century, Shogun: Total War is a real-time tactics and turn-based strategy game with a strong focus on historical authenticity.

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A Quick Word On Our Historical Titles

April 5 2017

By Michael Whelan

We have had many questions on when our next historical title is going to be available, so we thought we would try to clear up any confusion and give you some information on what our historical teams have been up to these past few months.

We’ve already spoken a bit (as much as we can at this stage!) about our next historical tent pole, but wanted to clarify that we’re looking at a number of ways of bring a variety of historical content out over the coming months and years, rather than focusing on one singular project. That’s not to say these projects are a distraction to the tent pole’s development, with the Historical sub-teams split out exactly as the Historical and WARHAMMER teams are.

Specifically, we have recently been looking at ways in which we might get back to historical content before we release the next major historical Total War, in particular thinking about additional content or standalones for some of our more recent historical titles. Jack Lusted and veteran team members from the ROME II and ATTILA teams have formed a new Total War team to investigate further, and we’re excited to share news of their intentions as soon as we’re able.

The important thing to note is that whilst our developers can switch between projects based on workloads, our historical and fantasy teams are separate and managed separately, meaning whether it’s an historical or fantasy project we can give each title the attention it requires.

Production for our next historical major release is well underway, as mentioned before, with the team working on all areas of the game at this stage; the game design is locked and asset creation fully underway. We have seen some particularly jaw-dropping character and campaign map concepts that have really pushed the strong visual design of this release.

We have also been collaborating with our first historical advisor, pre-eminent in his field and already bringing that world-leading expertise to bear on our designs and extensive research so far – don’t forget, it’s an era that we haven’t tackled yet, so we want to make sure we get it right.

The game retains a strong focus on character design that we have pursued in previous major releases, with the key personalities of the period in particular being an early priority. There are vibrant and striking renders plastered around the studio, with eye-catching combat animations garnering some serious attention too.

Of course, none of the above mentioned projects are ready to be shown off just yet, and we don’t want to give too much info away – But we still wanted to keep you updated as much as we can.

Whilst we build up to a stage where we will be ready to talk about our future plans in full detail, you can keep an eye on our social media channels and forums for more information. In particular our periodical ‘What the Teams Are Working On’ posts, the latest of which is available here. We’ll also be showing off exclusive content to our Total War Access members for all upcoming projects, so would invite you to sign up here if you want to be amongst the first to know.

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