Close Button
Left Navigation Arrow

A Total War Saga: Thrones of Britannia combines huge real-time battles with engrossing turn-based campaign, set at a critical flashpoint in history. Anglo-Saxons, Gaelic clans and Viking settlers clash for control. What Kingdom will you build?


The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breathtaking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date.


Addictive turn-based empire-building with colossal, real-time battles, all set in a world of legendary heroes, giant monsters, flying creatures and storms of magical power.


A free-to-play, team-based strategy game, thrusting players into battles of epic proportions. Play as a hero of the past, command your army in 10v10 battles on ancient battlefields. Make yourself a legend.


The next instalment in the multi award-winning PC series that combines turn-based strategy with real-time tactics, Total War: ATTILA casts players back to 395 AD. A time of apocalyptic turmoil at the very dawn of the Dark Ages.


Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.


Total War: SHOGUN 2 features enhanced full 3D battles via land and sea, which made a name for the series, as well as the tactical campaign map that many refer to as the heart and soul of Total War.


Whether you play as the legendary general or against him, the outcome of war can never be guaranteed. The course of history relies on your ability to lead your troops through the most intense battles as never seen before in a Total War game.


Empire: Total War takes the Total War franchise to the eighteenth century Age of Enlightenment —a time of political upheaval, military advancements, and radical thought, captured in stunning detail.


The indirect sequel to 2002’s Medieval: Total War, Medieval 2 is set between years 1080 and 1530 and focuses on medieval warfare, religion and politics in Europe, North Africa and the Middle East.


Set during the rule of the late Roman Republic and the early Roman Empire, Rome: Total War is a real-time tactics and turn-based strategy game that takes place across Europe, North Africa and the Near East.


From the lush grasslands of Western Europe to the arid deserts of Northern Africa, from the first Crusade to the fall of Constantinople, expand your influence and secure your reign as you build a dynastic empire to stretch across four centuries.


Set against the backdrop of the Sengoku Jidai (Warring States) period from the 15th to the beginning of the 17th century, Shogun: Total War is a real-time tactics and turn-based strategy game with a strong focus on historical authenticity.

Right Navigation Arrow
Left Thumbnail Navigation Arrow
Right Thumbnail Navigation Arrow

MWNL 2018 Fixes and Patch Notes

February 14 2018

By Grace Carroll


– Fixed a crash during end turn cycles, noticeable on Xlanhuapec’s turn.

– Fixed an audio crash in a battles.

– Fixed spell casters being able to spam projectile spells while mounted on horses or pegasus, during battles.

– Optimised performance of Great Incantation of Khsar Rites sandstorm in Campaigns.

– In Mortal Empires Co-Op Campaign, Arkhan and Settra can now engage in diplomacy with each other.

– The number of Preset Army Setups that can be saved in Multiplayer has been increased.

– The Kephra Guard Regiment of Renown unit will no longer be recruitable multiple times.

– Prevented the Chaos invasion appearing and killing the rogue armies with Books of Nagash and aborting the players mission to attain them.

– Increased the limit of Canopic Jars (so players can get more Crafted armies from the Mortuary Cult).

– Added more voice over to Tomb Kings skeletons during battle. Clacketty-Doot!

– Fixed a progression blocker caused by entering a new campaign as a Tomb Kings faction, then entering diplomacy by double clicking another non-Tomb Kings faction’s settlement on the Overview Map, then offering them a diplomatic deal.

– The “Heralds Empowered” Tomb Kings technology can now be unlocked by completing only the final Dynasty instead of all Dynasties.

– When single entity units are fighting in battle, they will no longer disengage so often, which replenished their charge bonus incorrectly.

– Fixed a bug where the “Awaken” button in the Mortuary Cult on “A New Dynasty” didn’t activate until the next turn. It can now be activated when the resources are gathered.

– Added Heroes to the Tomb Kings Garrisons.

– Tomb Kings Legions of Legend units are now correctly affected by Lord’s red skill tree buffs.

– Fixed some flickering on the Campaign Map terrain on certain graphics settings for GTX 980 graphics cards.

– Necrosphinx and Hierotitan masks will no longer flip around during battle.

– Fixed a weird bug where Khalida’s staff would appear on random impacts during battles. I mean how does that even happen? Baffling.

– The Victory message at the end of Campaigns is now displayed correctly.

– Rogue armies carrying a Book of Nagash will now stop following their patrol path and attack anyone who declares war on them.

– Fixed the Bretonnia garrison building getting worse cavalry units per upgrade.

– Fixed some Vampire regions not having any Vampiric corruption in the Mortal Empires campaign.

– Tomb Kings Monsters can now be scaled up in The Laboratory Mode.

– Fixed achievement localisation mismatches (Russian, Polish, Turkish and Chinese)

– The Dark Side of Morrslieb achievement has been fixed.

– Modding: Fixed the dynamic script-loading not working correctly.

– Modding: Added Tomb Kings Prefabs to TERRY in the Assembly Kit.


Battle Map Updates

Added the following Custom Battle maps to Quick Battle mode:

– Charnel Valley

– Tomb of the Shifting Sands

– Vulture Ridge

– The Lost Crater

– Mortis Wastes

– Spice Dunes

– Plateau of the Dead

– Plains of the Dead

Replaced the battle map environments for:

– Dok Karaz

– Eschen

– Galbaraz

– Gor Gazan

– Karag Dron

– Karak Azgal

– Karak Bhufdar

– Karak Ungor

– L’Anguille

– Norden

– Oakenhammer

– Praag

– Schwartzhafen

– Volksgrad

– Waldenhof

– Kelp and Koldust

– MP Heorot Ridge

– MP Peak Pass

– MP Blue Reach River


Balancing Changes:

– Greatswords: +1 Bonus vs Infantry

– Empire Spearmen (Shields): -25 mp cost

– Halberdiers: +1 melee attack

– Flagellants & Tattersouls: -3 base damage, +4 ap damage.

– Pistoliers: +1 ap missile damage, +4 charge, +2 melee attack

– Waywatchers: +1 second reload time, reduced projectile mass (cavalry has an easier time catching the unit), reduced accuracy (mainly noticeable at max range against small targets), Hawkish Precision reduced to +15% ap missile damage.

– Sisters of the Thorn: +50 mp cost

– Foot Squires: +1 Bonus vs Infantry

– Battle Pilgrims: +1 MD

– Grail Relique: -50 mp cost.

– Grave Guard GW: +2 Bonus vs Infantry

– Orc Arrer Boyz, Savage Orc Arrer Boyz: -1 missile damage, +1 ap missile damage.

– Bestigor Herd: -1 Melee Attack

– Knights of the Realm: +2 MD

– Pegasus Knights: +2 MD

– Royal Pegasus Knights: +2 MD

– Men-at-arms (Polearms): +1 Bonus vs Large

– Darkshard (Shields): +25 mp cost.

– Queek: -50 mp cost, +4 bonus vs. infantry.

– Warlord Bonebreaker: -50 mp cost.

– Centigors Throwing Axes: -2 ammo, Removed splash attacks.

– Centigors: Removed splash attacks.

– Loremaster of Hoeth: -50 mp cost.

– Hell Pit Abomination: -3 BvL, +4 MA

– Plague Priest – Plague Furnace: -2 MD

– Skink Chief: +50 mp cost on foot and terradon.

– Rev Bastiladon: +25 mp cost.

– Feral Cold Ones: +4 charge bonus.

– Feral Bastiladon: +4 charge bonus, +4 MD.

– Questing Knights:+2 ap damage, -2 base damage, can now use Lance Formation ability

– Grail Guardians: Can now use Lance Formation ability.

– Chameleon Skinks: -2 MD

– Chaos Warriors (all): +3 morale

– Chaos Warriors: +2 charge bonus

– Orc Big Uns: +1 charge bonus

– Cairn Wraiths: +2 charge bonus

– Khazrak: +2 MD

– Knights of the Blazing Sun: -50 mp cost

– Silver Helms (shields): +6 charge bonus

– Horned Ones: +1 charge bonus

– Cold One Dread Knights: +2 MD

– Settra – Chariot of the Gods: -100 mp cost

– Screaming Skull Catapult: -50 mp cost

– Ushabti (Great Bows): -1 ammo

– Chosen of the Gods: -1 ammo

– Khemrian Warsphinx (and mounted versions): -8 charge bonus, -200 health

– Rune of Wrath & Ruin: increased target range to 150, max 4 uses

– Master Rune of Wrath & Ruin: increased target range to 150, max 3 uses


Ability Changes:

– Dragon breaths: +7% projectile damage and projectile ap damage. Slightly improved accuracy of Star Dragon breath.

– Lance Formation: removed negative stat modifiers.

– Murderous Prowess: +30% vigour changed to +18% vigour.

– Murderous Mastery: +30% vigour changed to +18% vigour.

– Old Grumblers: +18% vigour changed to +9% vigour.

– Regrowth & Upgraded: +1 mana cost.

– Fate of Bjuna: +2 mana cost.

– Savage Dominion: +4 mana cost.

– Fiery Convocation: -1 mana cost.

– Fiery Convocation Upgraded: -3 mana cost.

– Liber Bubonicus: -5 secs duration.

Join the Discussion

  • Total war Twitch account
  • Total war Instagram account
  • Total war Twitter account
  • Total war Facebook account
  • Total war YouTube account