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Mortal Empires Hotfix Patch Notes

November 9 2017

By Michael Whelan

Total War: WARHAMMER II – Mortal Empires Hotfix


The Mortal Empires hotfix comes out of beta today and will now be integrated into the full retail version of the game via Steam auto-update.


This hotfix chiefly addresses the severity and nature of the Chaos Invasion mechanic in the Mortal Empires campaign for WARHAMMER II. A handful of other fixes and changes are also included; please see below for full details.


Please note: If you didn’t opt into the beta version of this hotfix, and have campaign saves in which the Chaos Invasion has already commenced in earnest, the hotfix will not reduce the Chaos presence in those game or modify which factions they’re at war with. If you’re in this category, we highly recommend commencing a new campaign to feel the full benefits of the Chaos Invasion severity reduction.


Chaos invasion changes

We’ve changed the manner in which Chaos now invades the world. Invasion waves trigger when the player’s empire reaches a certain scale; the threshold for this has been revised for all invasion waves. As a result, Chaos invasions are more likely to happen later than before, in-keeping with the scale of the campaign.


In addition, invasion waves now begin at war with a whole range of factions, barring Chaos and Beastmen. And while the player may well start at war with Chaos, they will no longer be targeted by all Chaos armies which appear. This should make for a more varied invasion, as the player’s faction will not be alone in warring with Chaos, and further supports the sandbox design of Mortal Empires.


To complement this, the High Elves and Lizardmen now join the other notionally ‘good’ or ‘orderly’ factions (ie Empire, Dwarfs and Bretonnia) in gaining the Shield of Civilisation trait when the main Chaos invasion occurs.


In aggregate, these changes aim to make the Chaos invasion later and fairer, bringing more non-player factions into a state of war with Chaos, and increasing gameplay variety across your campaigns. We’re looking forward to hearing how you find these changes.



Other bug fixes

Fixed a bug preventing the Chivalry victory condition from being achievable if the Chaos invasion had already begun

Chaos Rising event now trigger correctly during Beastmen campaigns

Multiple updates to Chinese localisation

Campaign Multiplayer: players armies will no longer be auto-assigned the ‘release captives’ option post-battle when choosing a different option

Character porthole lighting issues addressed

Fixed crash that sometime happened when loading campaign saves

Fix for certain game saves being marked as ‘unable to load’

Missing goldmine building has been returned to Mount Gunbad

Settlement garrisons in Lahmia and Khemri are no longer missing

Morathi and Malekith no longer contribute to corruption types other than their own when present in corrupted regions owned by other factions

Campaign multiplayer: players no longer gets Game Aborted message after Chaos Invasion cinematic

Fix for error informing players they need to purchase Warhammer II to player mortal Empires, when they own part 2 but not part 1

Campaign multiplayer: game will not now lock up when one player loses a co-op or H2H campaign

Black graphical artifacts will no longer appear over the vortex in the Low graphics preset

Found and fixed a front end memory leak

Mortal Empires FAQ

Mortal Empires is a grand-scale downloadable campaign set across a massive new campaign map, free for owners of both Total Wa...

October 25 2017
  • Total War: WARHAMMER II
  • FAQ

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