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A Total War Saga: Thrones of Britannia combines huge real-time battles with engrossing turn-based campaign, set at a critical flashpoint in history. Anglo-Saxons, Gaelic clans and Viking settlers clash for control. What Kingdom will you build?

 
 

The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breathtaking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date.

 
 

Addictive turn-based empire-building with colossal, real-time battles, all set in a world of legendary heroes, giant monsters, flying creatures and storms of magical power.

 
 

A free-to-play, team-based strategy game, thrusting players into battles of epic proportions. Play as a hero of the past, command your army in 10v10 battles on ancient battlefields. Make yourself a legend.

 
 

The next instalment in the multi award-winning PC series that combines turn-based strategy with real-time tactics, Total War: ATTILA casts players back to 395 AD. A time of apocalyptic turmoil at the very dawn of the Dark Ages.

 
 

Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.

 
 

Total War: SHOGUN 2 features enhanced full 3D battles via land and sea, which made a name for the series, as well as the tactical campaign map that many refer to as the heart and soul of Total War.

 
 

Whether you play as the legendary general or against him, the outcome of war can never be guaranteed. The course of history relies on your ability to lead your troops through the most intense battles as never seen before in a Total War game.

 
 

Empire: Total War takes the Total War franchise to the eighteenth century Age of Enlightenment —a time of political upheaval, military advancements, and radical thought, captured in stunning detail.

 
 

The indirect sequel to 2002’s Medieval: Total War, Medieval 2 is set between years 1080 and 1530 and focuses on medieval warfare, religion and politics in Europe, North Africa and the Middle East.

 
 

Set during the rule of the late Roman Republic and the early Roman Empire, Rome: Total War is a real-time tactics and turn-based strategy game that takes place across Europe, North Africa and the Near East.

 
 

From the lush grasslands of Western Europe to the arid deserts of Northern Africa, from the first Crusade to the fall of Constantinople, expand your influence and secure your reign as you build a dynastic empire to stretch across four centuries.

 
 

Set against the backdrop of the Sengoku Jidai (Warring States) period from the 15th to the beginning of the 17th century, Shogun: Total War is a real-time tactics and turn-based strategy game with a strong focus on historical authenticity.

 
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Improving game and mod interaction with Desert Kingdoms

March 6 2018

By Michael Whelan

Improving game and mod interaction with Desert Kingdoms

One problem we’ve been wrestling with at CA for a while now is the interaction of mods with our games when an update lands. As nearly a third of users use mods for ROME II, there’s quite a high chance of an out-of-date mod causing issues within the newly updated game.

Frequently, players can sort it out themselves; and if you’re reading this you’re quite likely to be someone who would realise this, disable/uninstall the problem mod and reinstall it when an update for it is released by the mod maker.

 

However, there are a huge number of people still playing ROME II and with many players using mods, not all of them necessarily have the understanding to manage their mods accordingly. This leads to understandable frustration but also negative reviews where players assume the game is at fault. This can then impact our ability to release future content.

You may know already that we provide a selection of modders early access to code should they wish to update their mods for launch day (though sorry, we aren’t going to automatically provide all modders with advance code). And now, we’re introducing a new feature to help players of all abilities to filter their mods and help solve their own out-of-date conflicts.

We’re also continuing to work on the Total War Launcher, and the mod manager within it, so more on that soon, but hopefully this new Mod Filter will help you get up and running if you experience a crash after a new update in the future.

 

Introducing the Mod Filter

The Mod Filter is a new feature we’ve added to Total War: ROME II that checks for out-of-date mods. From release day, if you try to load the game with outdated mods installed, the filter will catch them and give you the option to disable them.

The filter activates the first time you run the game after a new patch, or the next time you run the game after a crash. This will hopefully prevent outdated mods from affecting your gameplay experience.

Specifically, the new filter checks for three things:

 

  • Outdated mods (those which were created for a previous version of the game)
  • Mods that are flagged as containing BINK movies
  • Mods explicitly loaded via commands in the game’s user.script file

 

If any such mods are detected after a patch or crash, you’ll be given the following options:

  • Disable out-of-date mods

All outdated mods, movie mods and mods specified in the user.script file are disabled, and the checkbox for automatically loading these mods gets unchecked

 

  • Ignore the warning

The game will load all activated mods, unless they are disabled in the mod filter’s new in-game mod menu (by default they are not)

The new in-game options sub-menu (found beneath the credits button) gives you the power to fine-tune which mods are loaded into your game.

Checking Enable- out-of-date mods in the mod manager will let these regular mods to be loaded, but they will be detected by the Mod Filter and the user will be warned about them. All other mods undetectable by the Mod manager will have an option inside the game:

 

  • Load Movie mods

This loads any movie-type mods that are placed manually in the data/ folder

  • Load mods specified in user.script file

This loads any mods that are specified to run via ROME II’s user.script file

Please note that if a mod is both a movie-type mod and specified to run via the user.scipt file, it will load if either of these options is on.

 

 

Mod loading log file

To give some transparency to which mods the filter is detecting as outdated, there is now a log called Mods.log.txt which records all the detection and loading logic executed by the game. To view this log file, open a Windows Explorer window and type %APPDATA% in the address bar and hit Enter. Then browse to: \The Creative Assembly\Rome2\logs folder.

Likewise, if you wish to view your user.script file to check if modes are being run from there, Follow the same instructions but instead browse to: \The Creative Assembly\Rome2\scripts

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