Close Button
Left Navigation Arrow
 

A Total War Saga: Thrones of Britannia combines huge real-time battles with engrossing turn-based campaign, set at a critical flashpoint in history. Anglo-Saxons, Gaelic clans and Viking settlers clash for control. What Kingdom will you build?

 
 

The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breathtaking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date.

 
 

Addictive turn-based empire-building with colossal, real-time battles, all set in a world of legendary heroes, giant monsters, flying creatures and storms of magical power.

 
 

A free-to-play, team-based strategy game, thrusting players into battles of epic proportions. Play as a hero of the past, command your army in 10v10 battles on ancient battlefields. Make yourself a legend.

 
 

The next instalment in the multi award-winning PC series that combines turn-based strategy with real-time tactics, Total War: ATTILA casts players back to 395 AD. A time of apocalyptic turmoil at the very dawn of the Dark Ages.

 
 

Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.

 
 

Total War: SHOGUN 2 features enhanced full 3D battles via land and sea, which made a name for the series, as well as the tactical campaign map that many refer to as the heart and soul of Total War.

 
 

Whether you play as the legendary general or against him, the outcome of war can never be guaranteed. The course of history relies on your ability to lead your troops through the most intense battles as never seen before in a Total War game.

 
 

Empire: Total War takes the Total War franchise to the eighteenth century Age of Enlightenment —a time of political upheaval, military advancements, and radical thought, captured in stunning detail.

 
 

The indirect sequel to 2002’s Medieval: Total War, Medieval 2 is set between years 1080 and 1530 and focuses on medieval warfare, religion and politics in Europe, North Africa and the Middle East.

 
 

Set during the rule of the late Roman Republic and the early Roman Empire, Rome: Total War is a real-time tactics and turn-based strategy game that takes place across Europe, North Africa and the Near East.

 
 

From the lush grasslands of Western Europe to the arid deserts of Northern Africa, from the first Crusade to the fall of Constantinople, expand your influence and secure your reign as you build a dynastic empire to stretch across four centuries.

 
 

Set against the backdrop of the Sengoku Jidai (Warring States) period from the 15th to the beginning of the 17th century, Shogun: Total War is a real-time tactics and turn-based strategy game with a strong focus on historical authenticity.

 
Right Navigation Arrow
Left Thumbnail Navigation Arrow
Right Thumbnail Navigation Arrow

How Corruption Works in Total War: WARHAMMER

April 11 2017

By admin

Managing Corruption in Total War: WARHAMMER

We all know the ruinous effects that Chaos corruption can bring to the landscape of the Old World, so Campaign Designer Eva Jobse spoke to us about a more subtle and sinister form of corruption: Vampiric influence.

Vampires are corrupt creatures by nature, their undead bodies sustained by Dark Magic and the blood of their victims. It is the nature of Dark Magic to be drawn to itself, and as more and more of these foul energies accumulate, the land itself becomes blighted and accursed. Trees wither and a miasma of balefire smoke rolls across the landscape. Skies darken and the spirits of the dead stir, shrieking and clawing at any living trespassers that dare venture into these wretched lands.

Unfortunately for the living, Vampiric corruption is not constrained to the sinister realms of Sylvania and Mousillon. As the Vampires and their underlings spread, their influence does also. Vampire Counts Heroes such as Necromancers and Banshees, are the vanguard. Operating under the cover of darkness, they can infiltrate the realms of men and perform foul rituals that draw Dark Magic into the lands. The inhabitants will soon find that their crops start to fail as putrid bogs form in their fields and bloodthirsty abominations are glimpsed in their once peaceful forests. Villagers go missing in the nights and terrifying screams can be heard in the darkness. As starvation and terror takes its toll, slowly but surely society collapses and the land itself turns into stuff of nightmare.

In short, the presence of Vampiric corruption causes problems to the public order in provinces belonging to living races and any living army in a region under the dark influence of Vampires will suffer attrition. Should an uprising occur in a region with a large amount of Vampiric Corruption, a Necromancer may appear, unleashing the dead upon the living.

To Vampire Counts-controlled provinces, maintaining high corruption is essential, as it represents how well the Vampires are controlling the remainder of the living populace. Vampires have a unique trait called “Obedience to the Vampires”, meaning that for every ten percent of Vampiric corruption present in a province, they gain one point of public order. This is both a blessing and a curse, as it means that a Vampire’s stranglehold on a province may collapse if the corruption is somehow removed. Heroes such as Witch Hunters are specialised in this, so it is important that Vampire players do not let them roam their lands for long.

Vampires have several tools at their disposal for spreading their influence. First they can use their armies and Heroes, as any of these will passively spread corruption in their region. Some skills, traits and items may further increase the intensity of the corruption that is spread by the character possessing them. In addition, the Vampire Counts may order the construction of Balefires, their unholy flames spreading withering smoke that blights the lands. Larger Balefire buildings can even spread this taint to adjacent provinces, into foreign lands. Last but not least, through studying necromantic tomes, the Vampire Counts may learn incantations allowing them to spread their influence.

Living races have some tools as well to combat this fell influence, as they can construct shrines, shaman hovels and temples to keep the darkness at bay. Here they may recruit their own Heroes that automatically counter corruption where they detect it.

Total War: WARHAMMER also feature dynamic events, the outcome of which may cause or remove corruption.

All these factors combined determine the total percentage of corruption that the province will trend towards. If there is a Vampire Hero providing three points of Vampiric influence in an Empire region with a Shrine of Sigmar that provides four points of anti-corruption, while there is an event active that produces one point of Chaos corruption, then the total is eight, so 1 point means 12.5% Chaos corruption and 3 points will eventually result in 37.5% Vampire corruption. It will take several turns before the corruption levels adjust however.

Since spreading corruption is slower than sending an army over to conquer an enemy city, it should be used intelligently. The major advantage of corruption is that it does not cause any diplomatic penalty. This means you can use it to undermine factions that are neutral, or even friendly, towards you, without resorting to open war in which the faction’s allies are likely to get involved as well. The Vampire Counts are scheming masters of deceit, and alliances with the living are considered nothing more than a temporary convenience, after all…

Join the Discussion

  • Total war Twitch account
  • Total war Instagram account
  • Total war Twitter account
  • Total war Facebook account
  • Total war YouTube account