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Choose from a cast of 11 legendary Warlords and conquer ancient China. Recruit heroic characters to aid your cause and dominate your enemies on military, technological, political, and economic fronts.

 
 

A Total War Saga: Thrones of Britannia combines huge real-time battles with engrossing turn-based campaign, set at a critical flashpoint in history. Anglo-Saxons, Gaelic clans and Viking settlers clash for control. What Kingdom will you build?

 
 

The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breathtaking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date.

 
 

Addictive turn-based empire-building with colossal, real-time battles, all set in a world of legendary heroes, giant monsters, flying creatures and storms of magical power.

 
 

A free-to-play, team-based strategy game, thrusting players into battles of epic proportions. Play as a hero of the past, command your army in 10v10 battles on ancient battlefields. Make yourself a legend.

 
 

The next instalment in the multi award-winning PC series that combines turn-based strategy with real-time tactics, Total War: ATTILA casts players back to 395 AD. A time of apocalyptic turmoil at the very dawn of the Dark Ages.

 
 

Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.

 
 

Total War: SHOGUN 2 features enhanced full 3D battles via land and sea, which made a name for the series, as well as the tactical campaign map that many refer to as the heart and soul of Total War.

 
 

Whether you play as the legendary general or against him, the outcome of war can never be guaranteed. The course of history relies on your ability to lead your troops through the most intense battles as never seen before in a Total War game.

 
 

Empire: Total War takes the Total War franchise to the eighteenth century Age of Enlightenment —a time of political upheaval, military advancements, and radical thought, captured in stunning detail.

 
 

The indirect sequel to 2002’s Medieval: Total War, Medieval 2 is set between years 1080 and 1530 and focuses on medieval warfare, religion and politics in Europe, North Africa and the Middle East.

 
 

Set during the rule of the late Roman Republic and the early Roman Empire, Rome: Total War is a real-time tactics and turn-based strategy game that takes place across Europe, North Africa and the Near East.

 
 

From the lush grasslands of Western Europe to the arid deserts of Northern Africa, from the first Crusade to the fall of Constantinople, expand your influence and secure your reign as you build a dynastic empire to stretch across four centuries.

 
 

Set against the backdrop of the Sengoku Jidai (Warring States) period from the 15th to the beginning of the 17th century, Shogun: Total War is a real-time tactics and turn-based strategy game with a strong focus on historical authenticity.

 
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Thrones of Britannia Release Date Change

March 21 2018

By Michael Whelan

We’re nearly there with Thrones of Britannia now, and a few weeks back we invited some press and influencers to play the latest build. We let them loose with the factions of Gwined (Wales), Circenn (Scots), and Northymbre (post-Wedmore landed-gentry Vikings. Plot twist: still angry!).

As this is the first in what we hope will be a series of Total War Saga titles, we are – understandably we hope – anxious to get it right, and we’ve been encouraged to hear the positive reactions to the many changes we’re making while we panel-beat the ATTILA engine into a leaner, sportier, more Anglo-Saxon shape. It’s been a delight to read and watch many of those impressions so far.

We’ve been picking through those write-ups, videos and comments in search of criticism as well, as it helps give us a steer on what we could be doing better. The final weeks between now and launch – like any software project as it draws to its conclusion – are crucial to final quality, as they’re all about finding and squashing bugs, balancing things out, and adding polish. But there’s always more you can do, and in this case, we’ve decided to do just that.

We’d like to buy ourselves a bit more time for the final push, so we’ve made the call to nudge the release date back by two weeks, from April 19th to May 3rd. Alongside our usual prelaunch procedures, we’re adding and tweaking a few features we wouldn’t otherwise have time for.

These changes will include some quality-of-life UI improvements, such as showing the player a breakdown of sources contributing to their current War Fervour level. We’re also implementing multiple shades of plus-and-minus effects regarding different levels of food, and how each level interacts with upkeep and supplies.

We’re doing some more balancing work on the campaign AI, chiefly regarding its aggression levels on different difficulty settings, and the number (and composition) of the armies it recruits. Generals will also change in appearance as they age, which is reflected in their portraits.

 

Perhaps the biggest area we’re focusing on is battle. We’re making some improvements to the AI’s flanking behaviour, and we’re addressing the way the AI targets enemy units, to better account for intervening units blocking charge pathways. We’re also tweaking certain animation sets so that soldiers now hold their shields out as they walk, reinforcing the shield-wall focus of the age, and ensuring they better maintain unit coherency on the move.

We’ve looked at some of the default unit-states from Warhammer, and as a result we’re implementing toggles in the options menu so you can choose which states you wish to be on by default (such as always-run, skirmish and guard modes). On top of that, we’re making a whole raft of alterations to numerous aspects of battle, including (but not limited to): collision damage, unit stats, maximum drag-out widths, collision radii, unit mass and spacing, and we’ll be removing an experimental feature you may’ve seen at work in game footage where units were slowed by missile fire, as this was affecting the coherency of the targeted unit’s formation. In aggregate, these changes are making combat feel tighter and more attuned to the age.

 

It’s never easy delaying a launch, not least because it means a longer wait for you. But we strongly feel the game will be better for it, so do please bear with us as we get things finished up!

 

Thrones of Britannia FAQ

Is this the next historical Total War game? Thrones of Britannia is historical and is next to be released, but it’s a Total...

November 14 2017
  • Total War Saga: Thrones of Britannia
  • FAQ

Thrones of Britannia – The Great Viking Army

In 878 AD, the Great Viking Army was defeated by King Alfred and faced a new life of enforced settlement in the east of Brita...

March 19 2018
  • Total War Saga: Thrones of Britannia
  • Factions

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