A creaky door, a ghoulish groan, the unfathomable eldritch scream of a creature not meant for this world – what you hear plays an incredibly important part in how you experience games, and the Total War series is no exception. In this spirit of this, the spookiest season, we chatted with Total War sound designer … Continue reading Twisting, Chewing, Stabbing & Mangling: Bringing the Undead to Life with Audio in Total War: WARHAMMER II
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