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Allegiance Update Beta 3

August 28 2018

By Ella McConnell

Find all the details for the latest Allegiance Update beta below.


  • New traits added for characters for each province if they’re governor, so they will gain ‘Governor of Wiltunscir’ for example
  • Characters also now gain ‘Lost Governor Status’ and ‘Lost General Status’ traits if removed from being a governor/general

Bug Fixes


  • Catapults now correctly unlock again from final tier siege tech
  • Characters with Trusthworthy trait cannot gain the Economical with the Truth trait
  • Fixed crash relating to Expeditions
  • Fixed a script error in Welsh script that was having weird knock-ons for other scripts
  • Fixed a script error that could cause fight x battle stats/unlocks to not work, as well as impact how battles factored into Tribute, Slaves, and Heroism
  • Pagan Kings mechanic will no longer trigger mid-turn, will only appear at the start of a turn
  • The Northymbre mission ‘Pre-emptive Strike’ no longer mysteriously annexes a vassal, irt now gives influence and gold



  • In multiplayer campaigns the Decrees panel no longer becomes active for the inactive player after the active player fights a battle
  • When on the objectives screen and you select one of the buildings for the Fame victory conditions and the building browser opens, closing the browser will take you back to the objectives screen
  • Usurper generals no longer appear in the traits gained window
  • Fix for Hold Feast causing weird display of food production from buildings, such as showing huge wrong numbers for example
  • Fixed crash when trying to view character details after firing a governor with their UI still open
  • Here King now shows breakdowns on mousing over icons
  • Unit abilities and attributes are now showing again correctly in custom battle screen
  • Fix for a greyed out Hold Feast button appearing on all other characters pages when a feast has been held
  • Old references to War Fervour removed from the game

UI Changes

  • Added details button to dilemma events about characters
  • Names of settlements no longer shown on Estates screen to reduce clutter
  • Province governed/army commanded name is now shown next to character name on the character details panel, and on portraits of characters on the family tree screen
  • Adjusted look of campaign borders to add a little gap between them to make them clearer

Balance Changes


  • Decrees for Mide now cost 3 Legitimacy each
  • West Seaxe Decrees now cost 1 faction leader influence instead of 2
  • Gold cost of Decrees has been halved
  • The People’s Army Decree for Mierce now gives supplies instead of a movement distance bonus

Faction Mechanics

  • Raiding now affects Legitimacy. Raiding enemies increases Legitimacy, raiding neutrals or your own reduces it. Number of units raiding has an impact on how big this value is
  • Legitimacy: natural decline occurs if the player is at war and not doing anything to change Legitimacy
  • New Here King mechanic now hooked up to the old dilemmas, and changed payloads for a few of the events
  • Raiding and sacking now contribute to Tribute mechanic. Similarly to Legitimacy, number of units raiding impacts amount added to Tribute.
  • Slave mechanic changed to be a Slaves GDP mod, and the Thrall building chain now gives bespoke Slaves income rather than Commerce income
  • Burghal mechanic effect bundles are now weighted by tax level and war level. Public order bonuses removed from them entirely, and going to war is now generally a positive
  • Souterrain now gives +5 Legitimacy for each level built, losing the building will also lose Legitimacy
  • Stone of Destiny reward changed from being a temporary reward bundle and a trait for the faction leader to instead be a strong permeant trait for the faction leader. It now gives the following bonuses:
    • +2 influence
    • +1 loyalty for all characters
    • +100% bodyguard unit size
    • +3 zeal
    • +20% church income in all regions


  • Made adjustments to the starting situations to have less starting loyalty issues for various factions at the beginning of a campaign on easy or normal
  • West Seaxe starting vassal personalities all set to defensive
  • The diplomatic penalty from Great Power has been increased
  • AI budgeting now more biased towards military budget
  • Reduced trait trigger chances to lower rate at which they are gained
  • Increased threshold for low public order, low loyalty and low influence related traits to trigger
  • Removed loyalty gain from winning civil war battles as it was too easy to stack up large loyalty bonuses from this
  • Now possible to lose certain politics related traits
  • Legendary Traits have had their trigger points reduced to be more inline with other traits
  • ‘Treaty of Alfred & Guthrum’ effect bundle now prevents them from declaring war on each other, if one trespasses on the others territory the restriction is lifted
  • Added a chance for neighbouring AI factions to declare war on the player based on a number of factors
  • Increased income from raiding and sacking
  • Removed loyalty penalty for a subordinate being given an office
  • Base -2 loyalty penalty for being removed as a governor has been removed, as the new gain ‘Lost Governor Status’ and ‘Lost General Status’ now give loyalty penalties
  • Removed faction leader influence penalties from traits other characters could gain
  • Removed Quartermaster bonus to movement distance of armies in province when governor, only now applies when leading an army
  • Reduced public order bonuses and penalties certain traits and wives gave
  • Having 0 faction food now gives +10 supplies instead of 0


  • Food upkeep of buildings that went -10/-20/-30 to now be -5/-15/-30 to reduce food demands in early game but keep them consistent in the late game


  • Benedictine Estates renamed to Religious Estates, all Abbey chains now give them so they’re now available to all factions instead of just the English Kingdoms
  • Number of Estates given by Orchard chain reduced from 2 to 1
  • Fix for Estate-given-reaction-traits being given every time


  • True Sovereignty tech now halves Decree cooldown
  • Movement distance bonuses from technologies reduced


  • Reduced speed of siege towers and rams
  • Reduced speed at which soldiers climb siege towers
  • Reduced damage of boiling oil, and added a morale and movement speed contact penalty to it to give it a more general debuff

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