Mortal Empires is on the way! To follow up on our recent design blog about it (which you can read //here//), we sat down with Ian Roxburgh, Game Director on the TWWH series to ask him the HARD QUESTIONS.
I sent a few questions to the fastest man in Wales, Mr. Third Place himself and now regular stream guest – Mitchell Heastie for our next meet the team segment! Check out his answers below:
What’s your role at CA?
I’m a designer, currently working on the Warhammer new content team. The first thing I worked on after joining was the Empires of Sand DLC for Total War: Attila, and I’ve worked on every single DLC for Attila and Warhammer ever since!
How long have you been working here?
2 years and a half years.
… but I was a modder for many years before that, and had visited the studio many times for 5 years on and off, so it feels like a lot longer!
What’s your favourite thing about working at CA?
For me Total War is my favourite game series of all time, my dream jobs were always to either become a fighter pilot or to create Total War games. It’s still a bit surreal, the feeling of waking up in the morning and realising the job I’m about to go to is my dream job – this is my first job too, making it even crazier! I don’t think the feeling of walking through the doors at CA every day, excited to start work, is ever going to get old, as they say do a job you love and you’ll never work a day in your life. So yeah, stopping to think about how lucky I actually am is my favourite thing, it’s all a bit mad really.
What’s your favourite Total War title and why?
The original Rome: Total War holds a lot of nostalgia for me, it was the game that really made me become a fully-fledged PC gamer, and it is a very very very close second place. Ultimately though I can’t look past Shogun 2 as the best of the series, it’s such a fantastic display of getting the core elements of the series right, and I can’t help but feel if ever the perfect Total War game was to be made it would use the design of Shogun 2 as at least the framework.
Which historical period is the most interesting to you?
I love the Roman era, and that is totally due to playing Rome: Total War when I was younger. Ultimately though I have a real interest and passion for the history of World War 2. The time surrounding that war is so full of stories that are utterly captivating, horrifying and unbelievable that it’s hard not to learn about the period without coming away wanting to learn more.
What kind of games do you enjoy the most?
Grand strategy games have captivated me more than any other throughout my gaming life I think. Generally anything that makes me think, and something that I can really sit down and know I can sink hours into and feel progress each time I play will always interest me. I’ve always loved the promise of what space games offer, games such as X3 for instance, but no space game has ever delivered the kind of experience I’m after to date which is intriguing.
Tell us one interesting fact about yourself that people might not know:
My one interesting fact is that I used to be an extremely fast 100m sprinter, I never lost a tournament I competed in. For some reason though nobody at work believes me, which is annoying as it’s my one interesting fact…
Across the whole Total War: Warhammer trilogy, each instalment will stand alone as its own game, each with its own discrete campaign. We’re a couple of weeks out from part II launching, and we’re stoked about how the Eye of the Vortex campaign is going down. It’s been fascinating to hear how our test groups and reviewers, Youtubers and livestreamers are reacting to this new type of endgame in Total War, and we can’t wait for you to get your hands on it soon.
We have been receiving reports that many of you have been getting monetization removed from your Total War YouTube content. We have been in contact with Google to try to resolve the issue.
Released in under a month on the 28th September, we are pleased to say that at this point Total War: WARHAMMER II is the most pre-ordered Total War game to date.
“We’re in the final stage of development now and very excited by the comments coming out of our closed testing and mock reviews,” said Rob Bartholomew, Brand Director, “loads of love for the new features, races and the sheer volume of gameplay. Great to see that expectation reflected in the number of pre-orders being placed, it really helps motivate us for that final push.”
With the game now nearing release, system specs and a range of new graphical features to enrich players’ experiences in the New World can be revealed.
- Improved Screen Space Ambient Occlusion (SSAO)
- New volumetric fog system which thickens the air, producing god-ray effects
- New sharpening filter
- Impressive wet-look surfaces, appropriate to certain models and model features
Nothing rewards your battle prowess more than that sweet little achievement notification. Take a look at some of the challenges we’ve set you and start formulating your battle plans!
Read up on the patch notes from the latest Hotfix after Norsca
The Skaven, sometimes known as the Ratmen, the Ratkin or the Children of the Horned Rat, are a malevolent and diabolical race of large humanoid rat-creatures that inhabits a massive inter-continental underground empire known in their tongue simply as the Under-Empire, where at the very heart of Skavendom lies the horrific city of Skavenblight, the species capital city and the probable birthplace of the Skaven race. The Skavens as a whole are a cruel, treacherous and highly numerous species that have since spread their loathsome corruption to the farthest corners of the Warhammer World. From deep below the earth, these scavengers have built a vast Empire, whose military power and incomprehensible numbers has the potential to smother the kingdoms of the Old World in a seething tide of violence and anarchy. It is believed by all of Skaven-kind that the world is destined to be theirs, for they consider themselves the Supreme Master Race, undeniably superior in every way to all the other races of the World.
The lands of the New World are equally lush and foreboding! See how the factions of this strange land take shape
(Or the one where CA WENT TOO FAR!)
The Old World has evolved massively since Total War: WARHAMMER first Launched. With the proliferation of new Races, sub-factions, Legendary Lords, monsters, magic, Mammoths and more, the original Races and Legendary Lords have become increasingly embattled.
So the chief request from players – and one that’s grown in volume with every DLC and FLC release – is that we bring the old-timers up to a fighting trim equivalent to the new guys.
Your wish is our command. This is the update that supercharges the foundation races.
All the old Legendary lords get bonus campaign buffs and new, extra skills trees. The Empire, under AI control, starts with an entire province, giving it a much stronger start. The Warriors of Chaos have a whole slew of tweaks and changes, increasing their campaign momentum and enabling easy vassalisation of Norscan tribes. And Wood Elves finally have new followers (Yay!). If these changes appear sweeping, it’s probably because they are. The Old World is in for a shakeup.
As always, we’ll be paying close attention to your experiences and feedback, and based on that, we might reign in some of the changes. But play it and judge for yourself. We want to let things bed in before we consider any redress.
In the meantime, have fun!
On with the show…