Check out the answers to some frequently asked questions about Curse of the Vampire Coast.
What is The Queen & The Crone?
The Queen & the Crone is our first Lords Pack DLC for Total War: WARHAMMER II. Bolstering the forces of the High Elves and the Dark Elves, it introduces two famous rival characters and new iconic units from the world of Warhammer Fantasy Battles to your campaigns and battles.
As for Lord Packs for the first part of the trilogy, we’ve intended to focus the DLC around a legendary rivalry from the Warhammer Fantasy Lore; and what could be more of a rivalry than between the Everqueen and the Crone? What’s more we’ve been listening to the feedback from the community following the Steps of Isha Free-LC release and our in-game metrics, this time really focussing on campaign replayability and picking units for this pack that emphasise and suit the new Lords.
View the latest patch notes for Total War: ROME II with the Release of Desert Kingdoms!
Total War: ROME II – Desert Kingdoms will add a few new achievements to your ROME II grand campaign. These achievements will go live on March 8th 2018 when Desert Kingdoms releases.
One problem we’ve been wrestling with at CA for a while now is the interaction of mods with our games when an update lands. As nearly a third of users use mods for ROME II, there’s quite a high chance of an out-of-date mod causing issues within the newly updated game.
Frequently, players can sort it out themselves; and if you’re reading this you’re quite likely to be someone who would realise this, disable/uninstall the problem mod and reinstall it when an update for it is released by the mod maker.
The Nabataeans were great builders and pioneers of advanced construction techniques. They were the first civilization to use cement extensively, and built remarkable watertight reservoirs, ensuring a plentiful supply of potable water. Even when under threat from powerful foes like the Seleucids and Judeans, their progressive society enabled them to flourish and prosper.
The Nabataeans were very literate and had a remarkable degree of gender equality for an ancient civilization, with women participating in both political and religious matters. Nabatae was an important crossroad for the spice trade, serving as a conduit between the southern kingdoms that produced frankincense and myrrh, and the wealthy eastern and western empires who were its primary buyers.
Preserving all this wealth at such a geographically strategic location demanded a well-trained military and a strong navy. Nabatae had both, bolstered by excellent engineering and exploitation of the surrounding environment, making their capital city of Petra a nigh-impregnable bastion.
The Sabaean kingdom lies in the harsh lands of the southern Arabian Peninsula. Even in such inhospitable conditions, however, these ingenious people thrived. They built dams, invented new irrigation techniques and became masters of water-efficiency. The Sabaeans were also excellent sailors, and had strong trade relations with peoples across the Red Sea.
In battle Saba has access to elite camel cavalry units like the Ma’rib Camel Cataphracts and Royal Camel Archers. Caravan Guard are the backbone of the Saba army that do not require you to research a military building to recruit them and allows you to focus on trade and economy in your campaign as Saba. Although you should probably ensure you keep a healthy amount in your treasury so you can make use of the faction trait that allows you the access cheaper and stronger mercenary units.
Prior to Numidia’s founding after the 2nd Punic war, its people were divided into two Berber tribes: the Massyli and the Masaesyli. Both were skilled warriors and there were many rivalries between them.
The Massyli had strong relations with Carthage, a key reason for the Massaesyli aligning with Rome when the opportunity came. Through many twists and turns, both tribes ultimately unified into the Kingdom of Numidia, under the Massylian king Massinissa. He ruled for an astonishing 54 years, transforming his kingdom into a prospering North African power.
A major regional power with vast resources derived from its trade in gold, jewels and exotic hides, Kush has been overshadowed by its more powerful and famous northern neighbour, Egypt.
In the early 3rd century BC, king Ergamenes decided to wrest power away from the priests of Amun, and moved the capital from Napata to Meroe. The priests would no longer decide the fate of the kings and queens.
The shift of capital also marked something of a break from Egyptian culture with Hellenistic, Indian, Persian and African influences making their way through the trade routes. The kings and warrior queens would sit on the throne and rule with authority and conviction to protect the riches of Nubia. Even the Romans could not conquer Meroe, and preferred to trade instead.