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The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breathtaking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date.

 
 

Addictive turn-based empire-building with colossal, real-time battles, all set in a world of legendary heroes, giant monsters, flying creatures and storms of magical power.

 
 

A free-to-play, team-based strategy game, thrusting players into battles of epic proportions. Play as a hero of the past, command your army in 10v10 battles on ancient battlefields. Make yourself a legend.

 
 

The next instalment in the multi award-winning PC series that combines turn-based strategy with real-time tactics, Total War: ATTILA casts players back to 395 AD. A time of apocalyptic turmoil at the very dawn of the Dark Ages.

 
 

Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.

 
 

Total War: SHOGUN 2 features enhanced full 3D battles via land and sea, which made a name for the series, as well as the tactical campaign map that many refer to as the heart and soul of Total War.

 
 

Whether you play as the legendary general or against him, the outcome of war can never be guaranteed. The course of history relies on your ability to lead your troops through the most intense battles as never seen before in a Total War game.

 
 

Empire: Total War takes the Total War franchise to the eighteenth century Age of Enlightenment —a time of political upheaval, military advancements, and radical thought, captured in stunning detail.

 
 

The indirect sequel to 2002’s Medieval: Total War, Medieval 2 is set between years 1080 and 1530 and focuses on medieval warfare, religion and politics in Europe, North Africa and the Middle East.

 
 

Set during the rule of the late Roman Republic and the early Roman Empire, Rome: Total War is a real-time tactics and turn-based strategy game that takes place across Europe, North Africa and the Near East.

 
 

From the lush grasslands of Western Europe to the arid deserts of Northern Africa, from the first Crusade to the fall of Constantinople, expand your influence and secure your reign as you build a dynastic empire to stretch across four centuries.

 
 

Set against the backdrop of the Sengoku Jidai (Warring States) period from the 15th to the beginning of the 17th century, Shogun: Total War is a real-time tactics and turn-based strategy game with a strong focus on historical authenticity.

 
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Total War Blog

Welcome to the second Thrones of Britannia blog from Lead Developer, Jack Lusted, and it’s a big one. Today we are revealing the campaign map, showing you all the factions, provinces, and settlements of the British Isles in 878 AD. But first off, it’s time to talk size.

When the Total War Saga brand was announced, there was a lot of discussion about what kind of size the games would be. Some assumed we were talking about something similar to a Campaign Pack DLC, or that the campaigns in Saga titles would be smaller than in our other games.

The best way to illustrate how this isn’t the case and to show how big the campaign map for Thrones of Britannia will be is to do a side by side comparison. Here we compare the size of the British Isles in the Thrones to how they appeared in Total War: ATTILA

Campaign Designer Eva Jobse shares some details on how you develop technologies within Total War: WARHAMMER.

Each Race has access to their own specific technology tree, where players can pick and choose upgrades that improve their faction in one of many ways. As all Races are culturally unique, nothing shows their differences better than their technology tree, as the amount of technologies and the ways to unlock them vary significantly.

In this devblog, campaign designer Eva Jobse will talk more about each of the factions’ early game experiences and the available difficulty levels in Total War: WARHAMMER.

When we started designing Total War: WARHAMMER, we were aiming to create the most approachable Total War game yet, while simultaneously making it the most challenging one as well. A frequently heard paradigm in the games industry is making games that are easy to learn and hard to master. While strategy games are already a genre of games that typically have quite a bit of complexity associated with it, we did strive to make Total War: WARHAMMER more intuitive to understand than its predecessors.

We all know the ruinous effects that Chaos corruption can bring to the landscape of the Old World, so Campaign Designer Eva Jobse spoke to us about a more subtle and sinister form of corruption: Vampiric influence.

Vampires are corrupt creatures by nature, their undead bodies sustained by Dark Magic and the blood of their victims. It is the nature of Dark Magic to be drawn to itself, and as more and more of these foul energies accumulate, the land itself becomes blighted and accursed. Trees wither and a miasma of balefire smoke rolls across the landscape. Skies darken and the spirits of the dead stir, shrieking and clawing at any living trespassers that dare venture into these wretched lands.

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