Hello and welcome to the third Thrones of Britannia blog, and it’s time to talk about story. Or more accurately, how we’re working story into the sandbox nature of the campaign, and how we’re illustrating the adventures and predicaments you’ll face. Here’s Game Director Jack Lusted to tell you more
Welcome to the second Thrones of Britannia blog from Lead Developer, Jack Lusted, and it’s a big one. Today we are revealing the campaign map, showing you all the factions, provinces, and settlements of the British Isles in 878 AD. But first off, it’s time to talk size.
When the Total War Saga brand was announced, there was a lot of discussion about what kind of size the games would be. Some assumed we were talking about something similar to a Campaign Pack DLC, or that the campaigns in Saga titles would be smaller than in our other games.
The best way to illustrate how this isn’t the case and to show how big the campaign map for Thrones of Britannia will be is to do a side by side comparison. Here we compare the size of the British Isles in the Thrones to how they appeared in Total War: ATTILA
Campaign Designer Eva Jobse shares some details on how you develop technologies within Total War: WARHAMMER.
Each Race has access to their own specific technology tree, where players can pick and choose upgrades that improve their faction in one of many ways. As all Races are culturally unique, nothing shows their differences better than their technology tree, as the amount of technologies and the ways to unlock them vary significantly.
In this devblog, campaign designer Eva Jobse will talk more about each of the factions’ early game experiences and the available difficulty levels in Total War: WARHAMMER.
When we started designing Total War: WARHAMMER, we were aiming to create the most approachable Total War game yet, while simultaneously making it the most challenging one as well. A frequently heard paradigm in the games industry is making games that are easy to learn and hard to master. While strategy games are already a genre of games that typically have quite a bit of complexity associated with it, we did strive to make Total War: WARHAMMER more intuitive to understand than its predecessors.
We all know the ruinous effects that Chaos corruption can bring to the landscape of the Old World, so Campaign Designer Eva Jobse spoke to us about a more subtle and sinister form of corruption: Vampiric influence.
Vampires are corrupt creatures by nature, their undead bodies sustained by Dark Magic and the blood of their victims. It is the nature of Dark Magic to be drawn to itself, and as more and more of these foul energies accumulate, the land itself becomes blighted and accursed. Trees wither and a miasma of balefire smoke rolls across the landscape. Skies darken and the spirits of the dead stir, shrieking and clawing at any living trespassers that dare venture into these wretched lands.