Check out the full details of the Total War: ROME II – Rise of the Republic hotfix.
Total War: ROME II – Rise of the Republic will be out tomorrow to download and play, and ahead of our release we have some updated patch notes from the Ancestral Update beta.
With Rise of the Republic out on August 9th, we thought we’d share the new achievements that will be up for grabs so you can start planning your campaign and the path to victory.
With Rise of the Republic out August 9th, modders will have access to more unit parts, more scripting options as well as the Mod Filter we brought into ROME II with Desert Kingdoms back in March.
The long-awaited Family Tree for ROME II is here! The free Ancestral Update introduces this community favourite feature along with numerous tweaks, fixes, and improvements to ROME II’s base game and DLCs.
View the latest patch notes for Total War: ROME II with the Release of Desert Kingdoms!
Total War: ROME II – Desert Kingdoms will add a few new achievements to your ROME II grand campaign. These achievements will go live on March 8th 2018 when Desert Kingdoms releases.
One problem we’ve been wrestling with at CA for a while now is the interaction of mods with our games when an update lands. As nearly a third of users use mods for ROME II, there’s quite a high chance of an out-of-date mod causing issues within the newly updated game.
Frequently, players can sort it out themselves; and if you’re reading this you’re quite likely to be someone who would realise this, disable/uninstall the problem mod and reinstall it when an update for it is released by the mod maker.
The Nabataeans were great builders and pioneers of advanced construction techniques. They were the first civilization to use cement extensively, and built remarkable watertight reservoirs, ensuring a plentiful supply of potable water. Even when under threat from powerful foes like the Seleucids and Judeans, their progressive society enabled them to flourish and prosper.
The Nabataeans were very literate and had a remarkable degree of gender equality for an ancient civilization, with women participating in both political and religious matters. Nabatae was an important crossroad for the spice trade, serving as a conduit between the southern kingdoms that produced frankincense and myrrh, and the wealthy eastern and western empires who were its primary buyers.
Preserving all this wealth at such a geographically strategic location demanded a well-trained military and a strong navy. Nabatae had both, bolstered by excellent engineering and exploitation of the surrounding environment, making their capital city of Petra a nigh-impregnable bastion.
The Sabaean kingdom lies in the harsh lands of the southern Arabian Peninsula. Even in such inhospitable conditions, however, these ingenious people thrived. They built dams, invented new irrigation techniques and became masters of water-efficiency. The Sabaeans were also excellent sailors, and had strong trade relations with peoples across the Red Sea.
In battle Saba has access to elite camel cavalry units like the Ma’rib Camel Cataphracts and Royal Camel Archers. Caravan Guard are the backbone of the Saba army that do not require you to research a military building to recruit them and allows you to focus on trade and economy in your campaign as Saba. Although you should probably ensure you keep a healthy amount in your treasury so you can make use of the faction trait that allows you the access cheaper and stronger mercenary units.