November has been announcemageddon for CA, to be sure. With the Empire Divided Campaign Pack for ROME II plus our first Total War Saga title Thrones of Britannia both in the works, it would be easy to think we’re in some way sidelining WARHAMMER II, but nothing could be further from the truth.
Is this the next historical Total War game?
Thrones of Britannia is historical and is next to be released, but it’s a Total War Saga game. The next era-spanning historical Total War game is being worked on by a separate team and is yet to be announced.
What is A Total War Saga?
Total War Sagas offer the same additive mix of turn-based campaign strategy, real-time battle tactics with hundreds if not thousands of hours of gameplay as a regular Total War game, just focussed down on a distinct moment.
They will be concentrated games which will put you right in the middle of a dynamic point in history, where the outcome could have gone in a huge number of different directions. Such moments also tend to be constrained to a tight geographic area as well.
Sagas won’t introduce brand-new eras; they’ll follow-on from previous Total War games and inhabit the same time-period, or at the very least relate to it.
Fall of the Samurai is exactly the kind of thing we’re talking about here. It was a standalone spin-off from Total War: SHOGUN 2, focussed on the pivotal event of the Boshin War.
Total War: ROME II – Empire Divided is a campaign pack DLC that focusses on the crisis of the 3rd The year is 270 AD. A string of inept emperors and usurpers vying for power has led the Roman Empire into near-total economic collapse. This is its gravest crisis yet. Find out all the info you need on Empire Divided and the free Power & Politics update
Mortal Empires: Hotfix Beta
This beta hotfix addresses the severity and nature of the Chaos Invasion mechanic in the Mortal Empires campaign for WARHAMMER II. A handful of other fixes and changes are also included; please see below for full details. The main purpose of this beta however is to put the Chaos invasion changes we’ve been working on into a public test environment, so we’re releasing it as an opt-in beta while we continue to test the validity of the changes ourselves. Please be aware that this is very much an in-progress patch, and is therefore subject to change. As such, you may come across some issues.
With Mortal Empires released last week, there’s a hotfix on the way for that Chaos Invasion issue some people are having. We want to make sure that’s sorted out before we add more Total War: WARHAMMER content.
However, in this week’s blog we wanted to take a moment to look at our Historical projects; because you’re about to hear a lot more about them.
The next year is packed with new stuff and, as we ramp up for some big announcements, I took a moment to chat with our history project directors; Maya, Jack and Janos…
Mortal Empires is on the way! To follow up on our recent design blog about it (which you can read //here//), we sat down with Ian Roxburgh, Game Director on the TWWH series to ask him the HARD QUESTIONS.
We have been receiving reports that many of you have been getting monetization removed from your Total War YouTube content. We have been in contact with Google to try to resolve the issue.
Today we’re going to look at some of the upcoming news on the Early Adopter Bonus for Total War: WARHAMMER II, and some of our thinking behind our plans for future additional content for the game after launch.
Rob Bartholomew is our Brand Director here at CA, and he sketched out some thoughts in this week’s blog.
Today we’re thrilled to announce a new class of historical Total War game. Released under a new badge, Total War Saga games will be standalone spin-off titles focusing on exciting pivotal moments in history rather than whole historical eras.
I sat down with the game director on our first Total War Saga game, Jack Lusted, to find out what kind of Total War experience fans can expect from his team.
This week we’re celebrating a massive 17 YEAR anniversary of the birth of Total War! Way back in the year 2000, on the 13th of June, Creative Assembly released their breakout title in Shogun: Total War. It was a revolutionary blend of turn based, empire building strategy and real-time, detailed battles with hundreds of men. The game focused on the rich and fascinating period of Japanese feudal history known as the Sengoku period which would later be revisited in Total War: Shogun 2.
In June of 2000, Elliott Chin had this to say for Gamespot-
“Shogun has a great subject, and a perfect melding of strategic and tactical gameplay. The strategy portion is simple but very engrossing, while the tactical battles are very realistic, challenging, and entertaining exercises in military tactics. Shogun is a difficult game even on the default setting – but what’s so great is that the challenge is grounded on the basic, real-world tenets and common wisdom of warfare. Spreading yourself too thin is an invitation for disaster; alliances cannot be trusted for long; feigning weakness is one of the few ways to goad your opponents to overextend themselves; and so on. When you get beaten in battle or outmaneuvered on the strategic map, in hindsight it’ll be clear to you why you lost and thus easier for you to figure out how to do better the next time. Shogun is a very enjoyable game, as it keeps you honest by punishing you for your mistakes and richly rewarding you for your well-thought-out successes.”