Rome: Total War Patch 1.5
Installation
You need to upgrade your
version of RTW to version 1.3 before you install the 1.5 patch. If you do not,
the patching process will not work and your game is unlikely to function. Saved games from version 1.2 will work in
version 1.5, except where multi-turn movement ending in an action (eg
attacking) was being used on any character at the point
where the game was saved in version 1.2. A couple of other
problems with saved games have also been fixed to prevent crashes.
This read-me details the
main fixes made to the game. Other minor fixes and balances have been carried
out.
Campaign Map
- We have fixed the “memory leak” slowdown issue
that was seen when playing the campaign map for prolonged periods.
· We have fixed the Naval
battles that were not working correctly in version 1.3. AI-controlled factions
will now make proper use of ships.
·
Saved games from version 1.2 will work in version 1.5. A couple of other
problems with saved games have also been fixed to prevent crashes.
- The Gauls can no longer recruit Naked Fanatics
as they no longer have farming-related shrines and temples.
- Academy-class buildings now give a law bonus, as
they do in the BI expansion pack. These buildings now have uses in cities
without governors or generals in residence.
- Only Roman factions can hold Games at an
Arena-class building.
- Diplomacy has been “tweaked” so that Roman
diplomatic activity is more coherent.
- Fleeing armies can now
only flee once after a large battle defeat.
Units
- We have added secondary low-quality sword to the
phalanx-capable German Spearman Warband.
- Removed inappropriate officer from Rebel Archer
Warband units.
- Reduced hit points for German Berserkers from 3
to 2 (matching those in BI).
Battle Map
- Improvements have been made to prevent men spilling around the base
of siege towers.
- There was a pathfinding issue that made river battles very slow.
This has been fixed.
- Improvements
have been made to the AI when orchestrating Skirmish Maneouvres.
- The
AI will now use 'fire at will' with idle units so that they throw pila at
nearby enemies.
- The
AI will now make a decision about throwing pila before charging into
combat based on the location of enemy units.
Rome: Total War – Barbarian
Invasion Patch 1.6
There are a numerous areas
of code that were looked at for the patch fix.
The list below is the main fixes that have been made; other minor fixes
and balancing changes were also carried out.
Campaign Map
- Generals’ night fighting ability is granted at 4
stars rather than 5
- We have fixed the “memory leak” slowdown that
was seen on the Campaign map during extended play
- Loyalty is now available with all shadow
factions.
- The faction leader will now not revolt.
·
When a horde is created, horde units are no longer
added to existing armies that occupy forts.
·
We have fixed a bug that causes hordes to avoid
fighting armies on bridges on the campaign map.
- We have given Gratianus Flavius a unit of Imperial German
Bodyguards to fix a missing general's unit bug in the starting positions.
- We have made
fixes to settlement tax updating, so that it correctly updates tax policy
when changing governors
- We fixed a
bug that caused diplomats to gather at extreme southwest corner of map in
some cases.
- Fixed crash where settlement recruitment queue
for rebellions was exceeding max size.
- The Marriage Event trigger now works.
- There are a large number of changes to the balance of the game in
response to the extended play that has been done by forum users.
- Fixed an issue where
disembarkation paths were being left on the terrain.
- The Nomad voices have
been changed from Greek to Barbarian.
- We have fixed crash
where settlement recruitment queue for rebellions was exceeding max size.
Battle Map
- Improvements have been made to prevent men spilling around the base
of siege towers.
- There was a pathfinding issue that made river battles very slow.
This has been fixed.
- Improvements
have been made to the AI when orchestrating Skirmish Maneouvres.
- The
AI will now use 'fire at will' with idle units so that they throw pila at
nearby enemies.
- The
AI will now make a decision about throwing pila before charging into
combat based on the location of enemy units.
· The unit experience upgrade “sparkling” effect can
now be turned off using the UNIT_EXPERIENCE_UPGRADE_EFFECT tag in
preferences.txt.